File:F-16 ADF Radar gunsight.jpg
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The big circle in the right, show where your bullets will fly, taking into account the distance to the locked target.
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current | 09:21, 8 October 2023 | 1,920 × 1,080 (332 KB) | PolnischerBandit (talk | contribs) |
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JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-1602.7 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-6410.79 sunDir:p3=-0.497746, -0.859089, -0.119226 moonDir:p3=0.884835, 0.438759, 0.156709 cloudsPos:p2=-2572.51, 1612.6 version{ game_version:t="2.29.0.88" gui_version:t="2.29.0.90" build_date:t="Oct 6 2023" build_time:t="05:41:03" build_number:i=17426 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce 840M" cur_time:i=1696756681 video_vendor_info:t="GeForce 840M, ver: 41634, 2047 MB (2048 MB), 135 MHz / 1001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1, notebook" t_after_start:t="1479.92" } camera{ pos:p3=3339.67, 1002.41, -4239.93 dir:p3=0.725497, -0.0714037, 0.684511 itm:m=[[0.568936, 0.621872, -0.538132] [-0.387254, 0.779857, 0.49179] [0.725497, -0.0714037, 0.684511] [3339.67, 1002.41, -4239.93]] type:i=2 } location{ hangar:b=no scene:t="levels/wake_island.bin" missionFile:t="gamedata/missions/training/testflight/testflight_wake_island_jet.blk" environment:t="Day" weather:t="cloudy" gmtTime:r=-1.30313 localTime:r=9.76354 sunDir:p3=-0.497746, -0.859089, -0.119226 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=16 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=1 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=300, 300 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=15, 15 mie_height:p2=0.987645, 0.987645 mie_scale:p2=5.13879, 5.13879 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.8, 0.8 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=1 rayleigh_scale:p2=1, 1 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1.4 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 haze_strength:r=1 haze_min_angle:r=0 haze_peak_hour_offset:r=0 moon_brightness:r=0.32 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.714814, 0.714814 altitude:p2=10.629, 10.629 } clouds_weather_gen{ "layers[0].coverage":p2=0.456799, 0.456799 "layers[0].freq":p2=2, 2 "layers[0].seed":p2=19281.2, 19281.2 "layers[1].coverage":p2=0.532645, 0.532645 "layers[1].freq":p2=3, 3 "layers[1].seed":p2=10879.2, 10879.2 epicness:r=1 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=0.813467, 0.813467 "layers[0].thickness":p2=8.55259, 8.55259 "layers[0].density":p2=1.13614, 1.13614 "layers[0].clouds_type":p2=0.45982, 0.45982 "layers[0].clouds_type_variance":p2=0.884193, 0.884193 "layers[1].startAt":p2=6.5, 6.5 "layers[1].thickness":p2=3.5, 3.5 "layers[1].density":p2=1, 1 "layers[1].clouds_type":p2=0.306052, 0.306052 "layers[1].clouds_type_variance":p2=0.689036, 0.689036 extinction:p2=0.777362, 0.777362 turbulenceStrength:p2=0.25, 0.25 shapeNoiseScale:i=9 cumulonimbusShapeScale:i=4 turbulenceFreq:i=1 } clouds_rendering{ forward_eccentricity:r=0.73 back_eccentricity:r=0.42 forward_eccentricity_weight:r=0.75 erosion_noise_size:r=42 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6075.35 } player{ pos:p3=3336.94, 1002.03, -4243.4 dir:p3=0.730689, -0.0335928, 0.681884 tm:m=[[0.730689, -0.0335928, 0.681884] [-0.5202, 0.619443, 0.587949] [-0.442139, -0.784323, 0.435145] [3336.94, 1002.03, -4243.4]] vel:p3=218.171, 12.6589, 160.157 full_name:t="F-16A ADF" model_name:t="f_16a_block_15_adf" file_name:t="f_16a_block_15_adf" blk:t="gameData/flightModels/f_16a_block_15_adf.blk" } network{ hid:t="1d64b11" } config_blk{ forcedLauncher:i=0 renderer3:t="auto" use_release_candidate:b=yes tencent:b=no rdseed:i=22179 releaseChannel:t="ReleaseCandidate" doShowDriversOutdated:b=yes clientType:t="auto" graphicsQuality:t="low" use_gamepad_interface:b=no use_gamepad_cursor_control:b=no use_eac:b=yes renderer2:t="auto" hdClient:b=no lastTimeSetWin64:i=1649698463 language:t="English" distr:t="ep46ox1wj" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no video{ mode:t="fullscreen" postfx_antialiasing:t="none" vsync:b=yes adaptive_vsync:b=no resolution:t="1920 x 1080" instancing:t="auto" compatibilityMode:b=no driver:t="auto" alpha_to_coverage:b=no disableFlipEx:b=no oculus:b=no windowed:b=no pxFonts:b=yes vrMode:b=no fonts:t="big" latency:i=0 dlssQuality:i=-1 perfMetrics:i=1 latencyFlash:b=no temporalResolutionScale:r=1 vrStreamerMode:b=no vreye:t="left" dlssSharpness:i=0 xessQuality:i=-1 } graphics{ advancedShore:b=no fxDensityMul:r=0.3 tireTracksQuality:i=0 enemiesQuality:t="low" waterReflectionTexDiv:i=16 clipmapScale:r=0.5 backgroundScale:r=0.85 anisotropy:i=1 lenseFlares:b=no grassRadiusMul:r=0.1 shadowQuality:t="ultralow" cloudsQuality:i=2 skyQuality:i=2 rendinstDistMul:r=0.5 dirtSubDiv:i=1 texquality:t="medium" enableSuspensionAnimation:b=no landquality:i=0 lastClipSize:i=4096 panoramaResolution:i=1024 physicsQuality:i=1 foamQuality:t="high" waterRefractionEnabledFor:i=1 foliageReprojection:b=yes displacementQuality:i=0 contactShadowsQuality:i=0 ssaa:r=1 waterQuality:t="low" giQuality:t="low" riGpuObjects:b=no forceEnemiesLowQuality:b=no hqHangarWeather:b=no mirrorQuality:i=0 fxTarget:t="low" compatibilityShadowQuality:t="low" dynamicHoles:b=yes waterEffectsQuality:t="low" } launcher{ carouselImagesListUrlOverride:t="127.0.0.1:23456/web/carousel-images.csv" startup_with_windows:b=no hide_to_tray_option:b=yes enableCarousel:b=no carouselHtmlUrlOverride:t="127.0.0.1:23456/web/carousel.html" overrideCarouselUrls:b=yes preload:b=yes enable_carousel:b=yes bg_update:b=no bg_tray:b=yes } render{ fxReflection:b=no grass:b=no waterReflection:b=no rendinstGlobalShadows:b=no wake:b=no softFx:b=no haze:b=no ssaoQuality:i=0 shadows:b=yes waterRefraction:b=no ssrQuality:i=0 motionBlur:b=no staticShadowsOnEffects:b=no selfReflection:b=no } download{ dnl_speed_rate:i=1100 upl_speed_rate:i=50 tracker_exchange:b=yes upl_limit:b=yes peer_exchange:b=no UTP2:b=no seeding_on:b=no DHT:b=no dnl_limit:b=yes UTP:b=yes } directx{ d3d9ex:b=yes maxaa:i=0 enableHdr:b=no } yunetwork{ enableWebStatus:b=no webStatusPort:i=23456 webStatusLocalhostOnly:b=yes isExpertMode:b=no curCircuit:t="production" } oculus{ maxSeparation:r=0.0005 predictionEnabled:b=no zeroParallaxDist:r=3 magnetometerEnabled:b=no k1:r=0.5 fovMul:r=1.2 edgeScale:r=0.95 k2:r=0.666 } sound{ speakerMode:t="auto" fmod_sound_enable:b=no } debug{ screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=yes enableNvHighlights:t="off" } gameplay{ enableVR:b=no }} |
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