BTR-ZD

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Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Soviet SPAA BTR-ZD. For the other Soviet SPAA, see BTR-152A.
ussr_btr_zd.png
GarageImage BTR-ZD.jpg
ArtImage BTR-ZD.png
ArtImage2 BTR-ZD.png
BTR-ZD
AB RB SB
5.7 6.0 6.0
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The BTR-ZD was a Soviet anti-aircraft vehicle designed with the intent of providing airborne troops with a mobile vehicle with the ability to transport MANPADS. It was developed in the late 1970s and entered service in 1984. As it was intended, it was originally only capable of carrying Strela and Igla MANPADS, but later on the airborne troops came up with the idea of attaching a ZU-23 twin-barrel autocannon on the modified BTR-D chassis. A little while later, the idea was approved by the manufacturers, and the 23mm autocannon began to be pre-installed on factory-built BTR-ZDs. These variants also had armored plating around the gun crew to protect them from shrapnel and rifle-caliber fire. Following the dissolution of the Soviet Union, the BTR-ZD continued to be used by the Russian Airborne Forces (VDV).

The BTR-ZD was introduced in Update "Danger Zone". Based on the BTR-D chassis derived from VDV's BMD-1, the BTR-ZD offers devastating twin 23 mm autocannons with good accuracy and rate of fire, as well as being mobile; while having the bare minimal survivability for the crew. It is best to wait until enemies get close before engaging them, as the BTR-ZD's autocannons are most effective at short range.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull32 / 23 / 20
Turret0 / 0 / 0
Crew6 people
Visibility71 %

The BTR-D APC chassis was derived from BMD-1, an airborne IFV of the VDV, designed to be paradropped by transporter aircraft; thus one of its requirements was being light, the extensive use of ABT-101 aluminium alloy ensured its structural integrity while providing a bare minimum of protection for the crew.

With the maximum thickness of the armour being 32 mm on the front and two crew members completely exposed, almost anything can take you out. The speed of the vehicle acts as a substitute to the low armour. If the vehicle is shot from the side by an AP round it likely won't do much damage and won't hit the ammo but an HE round will almost certainly take out at least 2 crew members. The spacing of the crew members is disadvantageous as they are all close together and 1 good shot might be able to take them all out.

Armour type:

  • Alloy ABT-101
Armour Front (Slope angle) Sides Rear Roof
Hull 23 mm (63°) Top
15 mm (73°) UFP
32 mm (48°) LFP
23 mm Top
20 mm Bottom
20 mm Bottom 12 mm

Notes:

  • Suspension wheels are 10 mm thick, tracks are 15 mm thick

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB67 / 7 km/h
RB and SB62 / 7 km/h
Number of gears4 forward
1 back
Weight9.0 t
Engine power
AB458 hp
RB and SB240 hp
Power-to-weight ratio
AB50.9 hp/t
RB and SB26.7 hp/t

Thanks to the light weight of the vehicle, its 5D-20 V6 engine can output up to 241 hp and pushes the BTR-ZD to 61 km/h, comparable to its Chinese counterpart ZSD63; it also has high power-weight ratio. While having sufficient forward speed, it can only go 6 km/h in reverse, so beware of being over-extended.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 7 9 341 458 37.89 50.89
Realistic 62 7 212 240 23.56 26.67

Modifications and economy

Repair costBasic → Reference
AB2 356 → 3 630 Sl icon.png
RB1 944 → 2 995 Sl icon.png
SB3 007 → 4 633 Sl icon.png
Total cost of modifications40 200 Rp icon.png
77 800 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 200 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods night vision device.png
NVD
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
240 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
23mm_ussr_HEIT_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
23mm_ussr_APIT_ammo_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
240 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

2 x 23 mm ZU-23 cannon
Ammunition500 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate801 shots/min
Vertical guidance-10° / 90°
Main article: ZU-23 (23 mm)

The ZU-23 is perhaps one of the most famous AA autocannon in service, due to the lack of anti-air capabilities of VDV troops in the early stages of being air-dropped. The BTR-ZD straps a ZU-23-2 mount onto the top of the chassis, which has high rate of fire and sufficient penetration to tear down most targets it might see on their sides. Note that it takes a relatively long time to reload its guns, so be sure to make every shot count.

23 mm ZU-23 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 500 (50) 800 -10°/+90° ±180° N/A 52.8 73.1 88.8 98.2 104.5 13.00 11.50 10.60 10.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: API-T · HEF-I
  • HEFI-T: HEF-I · HEFI-T · HEF-I · API-T
  • APIT: API-T · API-T · API-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I 6 6 4 3 2 2
API-T 51 48 36 26 18 13
HEFI-T 6 6 4 3 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I 980 0.18 0.1 0.1 28.49 79° 80° 81°
API-T 970 0.19 - - - 47° 60° 65°
HEFI-T 970 0.19 0.1 0.1 20.02 79° 80° 81°

Ammo racks

Ammo racks of the BTR-ZD
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
10 (+2) (+4) (+6) (+8) (+10) Yes

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)

An unusual feature of BTR-ZD is having a pair of hull machine guns (not modelled in X-ray view); although being practically useless any against armoured targets, they could still be used to gun down exposed crews in rare cases.

7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull 500 (250) 700 ±2° ±3°
Hull 500 (250) 700 ±2° ±3°

Usage in battles

Due to being made out of ABT-101 aluminium alloy and the thickest area of the armour being 32 mm at the front of the vehicle, a head on engagement with a ground vehicle is not recommended, especially against vehicles with high-calibre machine guns or autocannons. If used against ground targets, make good use of the BTR-ZD's high mobility and flank the enemies to avoid being immediately sent back to the hangar. Most HE rounds will decimate the vehicle right away, even if it somehow survives the hit, the exposed crew will not have a good day. When facing heavier targets (such as Churchills), chances are the autocannons onboard with relatively low penetration will be practically useless against any WWII heavy tanks, so either disable their tracks or just avoid them at all costs. When encountering vehicles with strong frontal armour but weak side armour (such as the Hetzer) try to flank and take them out by shooting at their sides.

When engaging air targets, try to take out the target before it shoots back, because if it does the gunner and loader will almost certainly be rendered unconscious and will leave you vulnerable to follow up attacks. Since the vehicle is amphibious, a strategy that can be used on maps with rivers and bridges (in maps like European Province) is to peek out under the bridge to fire, then hide in the bridge arches to reload, or make good use of the waterways to sneak up on the enemies and deliver a surprise attack. As with any SPAA, it is also suggested to stay close to cover to avoid gun strafing, bombs, and rockets. Lastly it is advised to stay near trees so that you can quickly go behind them and make it harder to spot you while you are reloading, or use your mobility to quickly change positions.

Btr-zd Belarus.jpg

Pros and cons

Pros:

  • Very high rate of fire, easy to intercept fast targets
  • All ammo types have enough penetration for most light and medium tanks, like M24, Sd.Kfz.234
  • Night vision capabilities
  • Amphibious
  • Fast for an SPAA
  • Has 2 forward facing 7.62 mm machine guns

Cons:

  • Low survivability: thin armour on the hull and exposed gunner and loader
  • Can be pierced by 12.7 mm machine guns and larger-calibre weapons
  • Guns overheat fast if not fired in bursts
  • Slow -6 km/h reverse speed

History

The BTR-ZD (Бронетранспортёр- Зенитная Десанта; lit Anti-aircraft APC for airborne troops) was based on the BTR-D APC, which was again based on the BMD-1 IFV for the VDV (Soviet/Russian Airborne Troops). After the introduction of the BMD-1 in VDV service in 1969, the vehicle was deemed too small for practical transport capabilities; so the Volgograd Tractor Factory (BMD-1's manufacturer) built a new APC for the VDV based on BMD-1, with a longer hull while removing its original turret system. The new BTR-D entered the service in 1974.

This variant, dubbed "Скрежет" (a metal file) installed a ZU-23-2 autocannon onto its chassis and it was projected that the crew would also carry a squadron with MANPADS, serving as a field anti-aircraft position for the airborne troops.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34