Ta-Se

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Ta-Se
jp_type_98_ta_se.png
GarageImage Ta-Se.jpg
ArtImage Ta-Se.png
ArtImage2 Ta-Se.png
Ta-Se
AB RB SB
1.7 1.7 1.7
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Experimental Anti-Air Ta-Se (試製対空戦車 「タセ」) was a prototype anti-air to mechanize the Type 98 (20 mm) along with armoured units. Early during the design phase, the Type 94 anti-air truck was easy to produce and took away the priority of further developing the Ta-Se. While prototyping and the design phase were all done with, the Ta-Se was supposed to supplement the Type 98 Ke-Ni if it would be formally adopted and replace the Type 95 Ha-Go, which it didn't. In the end, the Army decided it was easier to maintain Type 98 cannons towed behind truck or use the Type 94 truck as a flatbed than having to adopt and mass produce anti-air tanks to move the same anti-air guns.

It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Capable of dispatching airplanes as well as it can destroy tanks, the Ta-Se does it quickly; Being built on top of the Ke-Ni chassis, it maintains its zippy manoeuvrability and thin armour. Crew survivability isn't the best for 3 crew members, with 2 sticking out in the turret, it can get lucky losing a crew member and continue the fight unlike its German counterparts the Flakpanzer I and Flakpanzer 38 only crewing 2 men.

General info

Survivability and armour

Armourfront / side / back
Hull16 / 12 / 10
Turret12 / 12 / 12
Crew3 people
Visibility75 %

It shares the same chassis as the Type 98 Ke-Ni, very thin armour in favour of speed, with a modified open-top turret to be converted as an SPAAG.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 10 mm (22-25°) Front plate
9 mm (24°) Driver's port
9 mm (72°) Front glacis
16 mm (2-58°) Lower glacis
12 mm (0-31°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12-16 mm (13-14°) Turret front
12 mm (0-1°) Gun mount
12 mm (11-13°) 12 mm (6-11°) N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 9 mm thick.
  • Turret underside armour is 9 mm thick.

Mobility

Speedforward / back
AB54 / 8 km/h
RB and SB50 / 8 km/h
Number of gears6 forward
1 back
Weight7.0 t
Engine power
AB248 hp
RB and SB130 hp
Power-to-weight ratio
AB35.4 hp/t
RB and SB18.6 hp/t

As mentioned, the Ta-Se is built on the Type 98 Ke-Ni hull, which is a very manoeuvrable platform.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 8 7 136 248 19.43 35.43
Realistic 50 8 115 130 16.43 18.57

Modifications and economy

Repair costBasic → Reference
AB211 → 271 Sl icon.png
RB195 → 250 Sl icon.png
SB276 → 355 Sl icon.png
Total cost of modifications4 430 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
50 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank break.png
Brake System
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
105 Ge icon.png
Mods new tank engine.png
Engine
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
105 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20mm_jp_type100_HE_ammo_pack
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
50 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
20mm_jp_type100_AP_ammo_pack
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
105 Ge icon.png

Armaments

Main armament

20 mm Type 98 cannon
Ammunition400 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate300 shots/min
Vertical guidance-10° / 85°
Main article: Type 98 (20 mm)
20 mm Type 98 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (20) 300 -10°/+85° ±180° N/A 35.2 48.8 59.2 65.5 69.6 3.90 3.45 3.18 3.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

  • Default: API-T · HEFI-T · HEFI-T - This belt can fulfill both roles until the others are researched.
  • Type 100 HE-T: HEFI-T - These are best in the AA role but have no effect on enemy tanks except lightly armoured or open-topped vehicles.
  • Type 100 AP-T: API-T - These are best against enemy tanks at close range and do good damage to planes. Concentrate your fire on weak spots like the sides and the rear.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 6 5 4 3 2 2
API-T 48 45 35 26 19 14
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 950 0.13 0.04 0.1 6 79° 80° 81°
API-T 928 0.16 - - - 47° 60° 65°

Ammo racks

Ammo racks of the Ta-Se
Full
ammo
1st
rack empty
Visual
discrepancy
20 (+19) No

Usage in battles

The Ta-Se is a fast turreted SPAAG armed with a 20 mm autocannon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle. With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain.

One big downside to being such a fast and versatile vehicle (both AA and AT) is that armour is very light at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot.

AA role:

While not being the best rank 1 AA autocannon (this title belongs to the German Flakpanzer 38(t) Gepard), this little gun is still very suitable to engage planes.

Shooting at aircraft, you can make use of its manoeuvrability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts (API works aswell offering high fire chance) to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se.

Light brawler:

Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is recommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: flee.

Pros and cons

Pros:

  • More armoured than the Type 94 (can survive MG fire)
  • Good manoeuvrability and speed
  • Fast turret turning rate
  • Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft
  • 20 mm autocannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side.
  • 20 magazines of 20 bullets each.
  • Good default multi-purpose belt.
  • Fast reload speed

Cons:

  • Same single-mounted 20 mm autocannon as with the Type 94
  • Turret crew members still vulnerable to air attacks and artillery strikes
  • Only 3 crew members, two of which are in the turret
  • Loader and commander are exposed from the turret.
  • Low firing rate and dispersion, which can lead to poor performance against fast and tiny fighters
  • Very thin armour makes it vulnerable to almost every enemy

History

In 1941, Japanese command ordered armoured self-propelled anti-aircraft gun. The new vehicle was supposed to be based on a Type 98 Ke-Ni tank chassis and had a 20 mm canon. The vehicle had a Type 100 air-cooled diesel engine with an output of 96.9 kW. After testing the vehicle, it was decided not to put it into series production, so only one Ta-se was built.

Media

Skins

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Hino Motors, Ltd. (日野自動車株式会社)
Light Tank  Ke-Ni
SPAA  Ta-Se · So-Ki

Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42