PLAY
Aviation
F-4J(UK) Phantom II
VII
Rank
AB
11.7
RB
12.0
SB
12.0
AB
RB
10.7
SB
10.7
AB
11.7
RB
12.0
SB
Battle rating
Great Britain
Game nation
Fighter
Main role
Premium vehicle
Status
General information

Shortly after the Falklands War, the British Ministry of Defence decided to assign a dedicated air defence squadron to protect the islands from future attacks. However, this left a hole in the UK's mainland defence capabilities, and a decision was made to look for a surplus fighter until the Tornado F.3 could enter service. Both the F-14 and F-15 were considered, but seeing as those would cost more than intended for a short-term solution, the RAF instead opted for 15 upgraded ex-USN F-4Js, later known as the F-4J(UK)/Phantom F.3. These had maintained their General Electric J79-GE-108 engines and had largely adhered to the F-4J's original specifications but had undergone additional wiring to allow the carriage of British Skyflash missiles and the Telescopic Sighting System for visual identification of targets. The official rollout of the first complete F-4J(UK) was at North Island on August 10, 1984, and it was assigned to No. 74 Squadron RAF 'Tiger Squadron' at RAF Wattisham. The RAF received several batches of F-4J(UK)s, each one undergoing a Tiger Trial. This was a transatlantic flight from San Diego to Goose Bay, Canada, and then another flight to the UK with the help of tanker aircraft for aerial refueling. The F-4J(UK) served as a Quick Reaction Force for the RAF from 1984 to mid-1991, when they were replaced by the Tornado F.3.

The F-4J(UK) Phantom II was introduced in Update "Apex Predators". It is similar to its American counterpart, the F-4J, in the way it plays. However, there are some notable differences between the two aircraft. Firstly, it lacks AIM-7F missiles, being instead equipped with the traditional Skyflash (DF) missiles of British Phantom models. It also lacks a Helmet-Mounted Display (HMD) which makes it harder to acquire targets. Still, even with those minor drawbacks, it can hold its own against most enemies if you adjust your playstyle accordingly. Staying low, trying to separate out your targets, and using your superior acceleration and energy retention to your advantage are some of the key tactics for this plane.


Where to purchase:
Camouflages:

Flight performance
Max speed
at 12,192 m 2,1402,0172,2212,054 km/h
Rate of Climb 185144.5218154.5 m/s
Turn time 2628.324.728.3 s
Max altitude 16,000 m
Takeoff Run 850 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 2 persons
Gross weight 23.8 t
Engine 2 x General Electric J79-GE-10
Length 17 m
Wingspan 11.7 m

Limits:
Max Speed Limit (IAS) 1,458 km/h
Mach Number Limit 2
Gear Speed Limit (IAS) 463 km/h
Flap Speed Limit (IAS) 463 km/h
Suspended armament
Max weight 7,257 kg

NameWeightSlot
2 × 426.2 kg
2 × 972 kg
2 × 972 kg
36 × 367.8 kg
54 × 551.7 kg
3 × 639.3 kg
2 × 176.9 kg
205 kg
193 kg
3 × 1,458 kg
3 × 1,458 kg
614.4 kg
Drop tank (600 gal.)137.9 kg
Economy
Repair cost
AB 1,976 SL
RB 5,979 SL
SB 6,411 SL
Crew training 10,000 SL
Experts 2,280,000 SL
Aces 3,000 GE
Research Aces 1,350,000 RP
Reward multiplier AB / RB / SB
2 x (100 / 310 / 600) % SL
2 x 238 % RP
Premium vehicle
All modifications are unlocked

Flight performance
Survivability
Weaponry
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
1
Flight performance: Not enough ratings
Survivability: Not enough ratings
Aerial combat: Not enough ratings
Ground attack: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content