T26E5

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RANK 5 FRANCE
Somua SM PACK
This page is about the American heavy tank T26E5. For other versions, see M26 (Family).
us_t26e5.png
GarageImage T26E5.jpg
T26E5
AB RB SB
6.7 6.7 6.7
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The Assault tank T26E5 is a rank IV American heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".

It is a American assault tank intended to be used like M4A3E2. It is based on the M26 Pershing, uses the same 90 mm M3 gun but has additional armour on the front and the turret. Therefore, the T26E5 is able to effectively compete with late World war II vehicle even more than its predecessor thanks to the additional armour.

General info

Survivability and armour

Armourfront / side / back
Hull152 / 76 / 51
Turret177 / 107 / 127
Crew5 people
Visibility105 %

The frontal armour is quite strong, able to resist the Panther's gun or even the Tiger II's Kwk 43 gun if well-angled. A notable weak spot on the front glacis is the machine gun port but it is a small target difficult to hit with precision. The other notable weak spot is the lower front plate. With only 120 mm LOS thickness, it is not able to resist most guns and there is no transmission block to absorb a penetrating shell. Side armour can protect you to a certain degree when angled. When not angling, any gun will punch right through your side armour.

The turret armour is strong, consisting of variable thickness armour ranging from 150 to 300 mm thickness. It is the strongest near the gun mantlet. There are not many weak spots on the turret except the rear and side rear as there is only 100 to 120 mm armour. Any penetrating shell hitting the turret from the side or rear will most likely knock out all of your crew members in the turret as well as detonate the first-stage ammo rack.

The cupola with only 76 mm thickness can be penetrated by an APHE shell, taking out your gunner and commander. Because of the small cupola size, it remains a spot difficult to hit it in the first place.

Survivability is average. You have 5 crew members like a majority of tank at your rank, but because of the cramped space a single powerful enough APHE shell like the IS-2's BR-471 shell can tkae out all your crew members in one shot.

With only 25 mm roof armour, the T26E5 will be easy to penetrate for fighters sporting 30 mm cannons.

Armour type:

  • Rolled homogeneous armour (Hull sides, rear and roof)
  • Cast homogeneous armour (Front hull, turret, gun mantlet, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 152.6 mm (46°) Upper front glacis
242 mm (21-35°) Upper front bulge
25.4 mm MG port
101.6 mm (31°) Lower front glacis
76.2 mm Fighting compartment
50.8 mm Engine compartment
50.8 mm (7°) Upper rear plate
22.2 mm (72°) Lower rear glacis
152.6 mm (44°) Front glacis
22.2 mm (0-20°) Fighting & engine compartments
5 mm (10°) Engine vents
Turret 170-229 mm (24°) Turret front
177.5 mm (cylindrical) Gun mantlet
160 mm (cylindrical) Front & centre
110 mm (8°) Rear
127 mm (2°) 25 mm (0-7°)
Cupola 76.2 mm (conical) 25 mm

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • Mudguards and storage boxes are 4 mm thick.

Mobility

Speedforward / back
AB43 / 14 km/h
RB and SB41 / 13 km/h
Number of gears6 forward
2 back
Weight46.4 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB20.6 hp/t
RB and SB10.8 hp/t

The T26E5 use the same engine as the M26 Pershing. It has a poor power-to-weight ratio and its top speed is 40-43 km/h. But expect the average cruising speed to be closer to 30 km/h. When off-road the speed will drop even more. Lacking neutral steering, it might be difficult for the heavy tank to turn in urban environment. As such, the player should plan the route they want to take carefully and avoid flanking manoeuvres that will take a lot of time.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 14 46.4 646 954 13.92 20.56
Realistic 41 13 442 500 9.53 10.78

Modifications and economy

Repair costBasic → Reference
AB3 779 → 4 674 Sl icon.png
RB4 054 → 5 014 Sl icon.png
SB5 592 → 6 917 Sl icon.png
Total cost of modifications47 100 Rp icon.png
85 800 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces710 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 170 / 200 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
290 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
290 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
290 Ge icon.png

Armaments

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
Main article: M3 (90 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

90 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -10°/+20° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

The T26E5 use the same 90 mm M3 cannon as the M26 and fires the same ammunition. Once unlocked, the T26E5 will have an APBC shell as its default round. The APBC has decent characteristics but because it doesn't have any explosive filler, it should be replaced by the APCBC shell as soon as possible. The APCR shot can be used to penetrate some heavily armoured vehicle such as the Tiger II (H), the Ferdinand or the Jagdtiger but the player should be aware of the poor post-penetration damage of the APCR projectile. Thus, the APCR should be used as a last resort against an already disabled tank. The HE shell can be used to damage lightly armoured vehicles and the smoke shell can be used to provide smoke cover for teammates or to blind entrenched enemy tanks.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T33 shot APBC 175 172 160 146 132 122
M82 shot APCBC 173 170 159 147 135 124
M304 shot APCR 287 281 259 234 211 191
M71 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T33 shot APBC 853 10.9 N/A N/A N/A 47 60 65
M82 shot APCBC 813 10.9 1.2 14 137.2 48 63 71
M304 shot APCR 1,021 7.6 N/A N/A N/A 66 70 72
M71 shell HE 823 10.6 0 0.1 925 79 80 81
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
70 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°

The 12.7 mm M2HB Browning can shred light tanks and also engage low-flying aircraft to a certain degree. The coaxial low-calibre machine gun is not able to damage anything except open-topped vehicles.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+30° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3000 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Thicker armour compared to other M26 Pershings
  • 90 mm M3 cannon is a noticeable upgrade from the Jumbo's 76 mm M1 cannon
  • APCR shell is able to penetrate most heavily armoured targets
  • Weak spots are relatively small and difficult to hit
  • Similar playstyle with the M4A3E2 (76) W Jumbo

Cons:

  • 90 mm is inadequate in uptiers
  • Long 88 and 122 mm cannons can still penetrate it frontally if not angled
  • Relatively slow compared to other M26 Pershings
  • Side armour can easily be penetrated by most weapons at its BR
  • Average survivability

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  M6A1 · T1E1 · T1E1 (90) · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14