File:Alaska Armor and Internals.jpg
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Armor and Internal Layout of USS Alaska 2.21.1.79
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current | 11:31, 27 November 2022 | 1,907 × 1,729 (1,022 KB) | TheGodNugget62 (talk | contribs) |
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JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.595958, -0.536524, 0.597475 moonDir:p3=0.689377, -0.40599, 0.599943 cloudsPos:p2=3255.12, 414.936 version{ game_version:t="2.21.1.79" gui_version:t="2.21.1.82" build_date:t="Nov 24 2022" build_time:t="16:22:03" build_number:i=16326 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="Intel(R) Iris(R) Plus Graphics" cur_time:i=1669545826 video_vendor_info:t="No info about graphics from vendor" t_after_start:t="968.55" } camera{ pos:p3=-2728.21, 30.8845, 281.506 dir:p3=0.460177, -0.218035, -0.860639 itm:m=[[-0.881855, 0, -0.471521] [0.102808, 0.975941, -0.192275] [0.460177, -0.218035, -0.860639] [-2728.21, 30.8845, 281.506]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.595958, -0.536524, 0.597475 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=27 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=1 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=19, 19 mie_height:p2=1.2, 1.2 mie_scale:p2=1.71047, 1.71047 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.847342, 0.847342 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=0.75 rayleigh_scale:p2=0.874527, 0.874527 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 moon_brightness:r=1 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.842151, 0.842151 altitude:p2=8, 8 } clouds_weather_gen{ "layers[0].coverage":p2=0.549391, 0.549391 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=1100.02, 1100.02 "layers[1].coverage":p2=0.536384, 0.536384 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=327, 327 epicness:r=0.99 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=0.844435, 0.844435 "layers[0].thickness":p2=8, 8 "layers[0].density":p2=0.799394, 0.799394 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.61566, 6.61566 "layers[1].thickness":p2=3.86571, 3.86571 "layers[1].density":p2=1.36394, 1.36394 "layers[1].clouds_type":p2=0.318434, 0.318434 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=0.98488, 0.98488 turbulenceStrength:p2=0.269924, 0.269924 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=5 turbulenceFreq:i=3 } clouds_rendering{ forward_eccentricity:r=0.85 back_eccentricity:r=0.16 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=62.8 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6218.26 } player{ pos:p3=-2663, 0.972534, 180 dir:p3=-0.882948, 8.35276e-05, -0.469472 tm:m=[[-0.882948, 8.35276e-05, -0.469472] [-8.35276e-05, 1, 0.000335011] [0.469472, 0.000335011, -0.882948] [-2663, 0.972534, 180]] vel:p3=0, 0, 0 full_name:t="USS Alaska" model_name:t="battlecruiser_alaska_class" file_name:t="ships/us_battlecruiser_alaska_class" blk:t="gameData/units/ships/us_battlecruiser_alaska_class.blk" model_pos:p3=-2663, 1, 180 current_unit_name:t="us_battlecruiser_alaska_class" loaded_unit_name:t="us_battlecruiser_alaska_class" loaded_skin:t="default" } network{ hid:t="3a4ceea" } config_blk{ clientBitType:t="auto" releaseChannel:t="" renderer3:t="auto" rdseed:i=41 graphicsQuality:t="custom" language:t="English" doShowDriversOutdated:b=yes use_eac:b=yes forcedLauncher:i=0 use_release_candidate:b=no lastTimeSetWin64:i=1654753578 oculus{ edgeScale:r=0.95 magnetometerEnabled:b=no maxSeparation:r=0.0005 predictionEnabled:b=no k2:r=0.666 k1:r=0.5 fovMul:r=1.2 zeroParallaxDist:r=3 } launcher{ startup_with_windows:b=no hide_to_tray_option:b=no bg_update:b=no bg_tray:b=yes } graphics{ enableSuspensionAnimation:b=no backgroundScale:r=0.85 cloudsQuality:i=2 contactShadowsQuality:i=0 tireTracksQuality:i=0 texquality:t="low" fxDensityMul:r=0.2 grassRadiusMul:r=0.1 rendinstDistMul:r=0.5 advancedShore:b=no lenseFlares:b=no anisotropy:i=1 dirtSubDiv:i=1 displacementQuality:i=0 landquality:i=0 panoramaResolution:i=1024 ssaa:r=1 shadowQuality:t="ultralow" lastClipSize:i=4096 waterQuality:t="low" clipmapScale:r=0.5 skyQuality:i=2 physicsQuality:i=0 giQuality:t="low" riGpuObjects:b=no compatibilityShadowQuality:t="low" mirrorQuality:i=0 fxTarget:t="low" } download{ peer_exchange:b=yes dnl_limit:b=no DHT:b=yes dnl_speed_rate:i=1000 upl_speed_rate:i=250 seeding_on:b=yes upl_limit:b=no UTP2:b=no } directx{ enableHdr:b=no maxaa:i=0 } yunetwork{ webStatusLocalhostOnly:b=yes webStatusPort:i=55444 curCircuit:t="production" enableWebStatus:b=no } render{ ssrQuality:i=0 staticShadowsOnEffects:b=no haze:b=no ssaoQuality:i=0 rendinstGlobalShadows:b=no grass:b=no softFx:b=no shadows:b=no selfReflection:b=no } debug{ enableNvHighlights:t="auto" screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=no } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes } video{ resolution:t="auto" vsync:b=no adaptive_vsync:b=no compatibilityMode:b=no vrMode:b=no postfx_antialiasing:t="none" instancing:t="auto" alpha_to_coverage:b=no driver:t="auto" windowed:b=no mode:t="fullscreen" fonts:t="big" latency:i=0 dlssQuality:i=-1 perfMetrics:i=1 latencyFlash:b=no dlssSharpness:i=0 temporalResolutionScale:r=1 vrStreamerMode:b=no vreye:t="left" } gameplay{ enableVR:b=no }} |