Difference between revisions of "WSP Table Templates"
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=== Mobility === | === Mobility === | ||
{{Main|Template:NavalMobility}} | {{Main|Template:NavalMobility}} | ||
+ | {{NavalMobility | ||
+ | |SpeedForwardStockAB = 1 | ||
+ | |SpeedBackStockAB = 1 | ||
+ | |TurnTimeStockAB = 1 | ||
+ | |TurnSpeedStockAB = 1 | ||
+ | |TurnTimeSpadedAB = 1 | ||
+ | |TurnSpeedSpadedAB = 1 | ||
+ | |SpeedForwardStockRB = 1 | ||
+ | |SpeedBackStockRB = 1 | ||
+ | |TurnTimeStockRB = 1 | ||
+ | |TurnSpeedStockRB = 1 | ||
+ | |TurnTimeSpadedRB = 1 | ||
+ | |TurnSpeedSpadedRB = 1 | ||
+ | |SpeedForwardSpadedAB = 1 | ||
+ | |SpeedBackSpadedAB = 1 | ||
+ | |SpeedForwardSpadedRB = 1 | ||
+ | |SpeedBackSpadedRB = 1 | ||
+ | }} | ||
<pre> | <pre> | ||
<nowiki>{{NavalMobility | <nowiki>{{NavalMobility |
Revision as of 19:48, 24 May 2020
Note: Hidden notes from display are written above or below the table you want to use, please see them.
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
**You will see " Between the arrows is hidden text, which can be read.
All of the other templates can be found in the Category:Templates and its sub-categories.
Aircraft
Flight performance
Fixed-wing
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | __._ | __._ | __._ | __._ | ___ | |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Helicopters
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (metres) | |
---|---|---|---|
AB | RB | ||
Stock | ___ | ___ | _,___ |
Upgraded | ___ | ___ |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
_ | _ | _ | _ | _ | _ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
___ | ___ | ___ | ~__ | ~__ |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< ___ | < ___ | < ___ | > ___ |
Compressor | Optimal altitude | 100% Engine power | WEP Engine power |
---|---|---|---|
Setting 1 | m | hp | hp |
Setting 2 | m | hp | _,___ hp |
Radars
AN/APS-21 - Target Detection Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
45,000 m | 28,000 m | ±85° | ±16° |
AN/APG-26 - Target Tracking Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
4,000 m | 150 m | ±60° | ±60° |
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Auto controllable |
Controllable Auto controllable |
Controllable Auto controllable |
Combined | Controllable 1 gear |
Controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV |
Tanks
Survivability and armour
- Cast homogeneous armour (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 |
Realistic | 1 | 1 | 1 | 1 | 1 | 0.5 |
Main armament
Cannon Name | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | __ | -__°/+__° | ±___° | __ | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Cannon Name (x_) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | ___ (__) | ___ | -__°/+__° | ±___° | __ | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Optics
{{PAGENAME}} IR Searchlight | ||
---|---|---|
Max Range | Beam Width | Location / Notes |
1,400 m | 8.2° | Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun. |
Machine guns
Machine Gun Name | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ | ___ (___) | ___ | N/A | N/A |
___ | ___ (___) | ___ | -__°/+__° | ±__° |
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV |
Premium table only
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV | |||||
This is a premium vehicle: all modifications are unlocked on purchase |
Mobility
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 1 | 1 | ~1 | ~0.04 |
Upgraded | 1 | 1 | ~1 | ~0.04 | |
RB/SB | Stock | 1 | 1 | ~1 | ~0.04 |
Upgraded | 1 | 1 | ~1 | ~0.04 |
{{NavalMobility |SpeedForwardStockAB = |SpeedBackStockAB = |TurnTimeStockAB = |TurnSpeedStockAB = |TurnTimeSpadedAB = |TurnSpeedSpadedAB = |SpeedForwardStockRB = |SpeedBackStockRB = |TurnTimeStockRB = |TurnSpeedStockRB = |TurnTimeSpadedRB = |TurnSpeedSpadedRB = }}
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | ||||||
II | ||||||
III | ||||||
IV |
Guns: Machine & Cannons
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
___ | ___ | ___ | _.__ | __ | _._ | _.__ | __° | __° | __° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
___ | ___ | _.__ | __ | _ | __ | __ |
Torpedo Characteristics | ||||||||
---|---|---|---|---|---|---|---|---|
Torpedo Mode | Mass (kg) | Maximum speed in water (km/h) | Travel distance (km) | Depth stroke (m) | Arming distance (m) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) |
No | __ | __ | __ | __ | __ | __ | __ | __ |
Yes | __ | __ | __ | __ | __ | __ | __ | __ |
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