Difference between revisions of "Eastern Europe"
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===Break=== | ===Break=== | ||
{{Notice|It is not clear if the Break variant of Easter Europe still appears in random battles.}} | {{Notice|It is not clear if the Break variant of Easter Europe still appears in random battles.}} | ||
− | One | + | One capture point will be in the south west of the northern half of the town, and another will be in the north east of the town, where the river splits. When captured they will unlock a capture point in the west (opposite the southern hill of the island) and in the east (opposite the northern hill of the island), respectively. When captured these points unlock the final capture zones, located in the north of the northern half of the town, and the west of the southern half, respectively. |
The layout is the same in AB, RB and SB. | The layout is the same in AB, RB and SB. |
Revision as of 21:06, 2 September 2019
Contents
Overview
Eastern Europe is a ground forces map available in all modes. It was added in Update 1.45 "Steel Generals".
The map is based around a (fictional) Eastern European town. The town (and indeed the map as a whole) is split by a river which runs across the map, just south of the middle. The town consists mostly of two story buildings, with reasonably wide streets. There are a total of six bridges (within the town area) linking the north and south of the map. The bridges on the outside of the town are furthest from the likely combat zone, however they can leave the player more exposed than some of the other bridges, so the likely position of enemy tanks should be considered when choosing a crossing. In the center of the south part of the town there is a slightly more open area, with a few buildings and defenses facing towards the north, this area often acts as a capture point.
The north part of the town is slightly less dense, with more open areas. The north provides a good way of outflanking players in the south, however players in the south can easily return fire if you get caught in the open. North of the town is a fuel depot, on top of a hill, players are open to enemy fire while approaching the depot, but once there it provides a commanding view of the map, allowing you too shoot at tanks in the north and south of the town, as well as the open area to the south of the town.
South of the town is an open area with trees and hills to provide cover. Players can use this area to get shots into the sides of their enemies, and ambush players on their way from their spawn. East of the eastern spawn point there is a large hill which tank destroyers and other vehicles can use to engage players in the south and north of the map at long range.
The full tank map is 4km x 4km, the air battles area is 65km x 65km.
Game Mode | AB | RB | SB |
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Domination | 1.7 km x 1.7 km | 1.7 km x 1.7 km | 3.1 km x 3.1 km |
Conquest #1 | 1.6 km x 1.6 km | 1.6 km x 1.6 km | 2.9 km x 2.9 km |
Conquest #2 | 1.6 km x 1.6 km | 1.6 km x 1.6 km | 2.9 km x 2.9 km |
Conquest #3 | 1.6 km x 1.6 km | 1.6 km x 1.6 km | 2.9 km x 2.9 km |
Battle | 1.7 km x 1.7 km | 1.7 km x 1.7 km | 3.52 km x 3.52 km |
Break | 2.1 km x 2.1 km | 2.1 km x 2.1 km | 2.1 km x 2.1 km |
Game Description
Warring armies are spoiling for a fight. only a small town is dividing them. It seems that no stone will be left unturned.
Historical Background
This map is a fictional location set in Eastern Europe. This means the likely combatants would have been Soviet and German forces.
Map configuration
Change Maps by Game Modes | ||
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Domination
Domination Mode - Map Layouts |
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1.7 km x 1.7 km 1.7 km x 1.7 km 3.1 km x 3.1 km |
In AB point A will be among some buildings in the east of the town, B will be right in the centre of the map, near the middle bridge, and C will be among buildings in the west of the town. All capture points are on the southern bank of the river. In RB point A will be among some buildings in the east of the town, B will be right in the centre of the map, near the middle bridge, and C will be among buildings in the west of the town. All capture points are on the southern bank of the river. In SB point A will be in an open area in the west of the town (southern bank), B among buildings in the east of the town (southern bank), and C will be in the north east of the town (eastern bank). |
Conquest
Conquest Mode - Map Layouts | ||
---|---|---|
Conquest #1 | Conquest #2 | Conquest #3 |
1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km |
1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km |
1.6 km x 1.6 km 1.6 km x 1.6 km 2.9 km x 2.9 km |
In AB the capture point is in a courtyard in the middle of the town on the north bank of the river. In RB the capture point is in a courtyard in the middle of the town on the north bank of the river. In SB the capture point is in a courtyard in the middle of the town on the north bank of the river, the spawns are much further apart than in AB & RB. |
In AB the capture point is in an open area to the south of the town. In RB the capture point is in an open area to the south of the town. In SB the capture point is in an open area to the south of the town, the spawns are much further apart than in AB & RB. |
In AB the capture point is in a small depot on the northern edge of the town. In RB the capture point is in a small depot on the northern edge of the town. In SB the capture point is in a small depot on the northern edge of the town, the spawns are much further apart than in AB & RB. |
Battle
Battle Mode - Map Layouts |
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1.7 km x 1.7 km 1.7 km x 1.7 km 3.52 km x 3.52 km |
In AB the capture points are located in a storage depot in the south of the town and among buildings on the northern bank of the river. In RB the capture points are located in a storage depot in the south of the town and among buildings on the northern bank of the river. In SB the capture points are locate on the easternmost and westernmost bridges. |
Break
It is not clear if the Break variant of Easter Europe still appears in random battles. |
One capture point will be in the south west of the northern half of the town, and another will be in the north east of the town, where the river splits. When captured they will unlock a capture point in the west (opposite the southern hill of the island) and in the east (opposite the northern hill of the island), respectively. When captured these points unlock the final capture zones, located in the north of the northern half of the town, and the west of the southern half, respectively.
The layout is the same in AB, RB and SB.
Strategy
Media
References
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.