Difference between revisions of "ZiS-43"

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(Pros and cons)
(Edits.)
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== Usage in the battles ==
 
== Usage in the battles ==
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armored, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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<!--'Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
  
* 37mm is deadly to anything it penetrate, planes or tanks.
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* 37 mm is deadly to anything it penetrates, planes or tanks
* Most vehicles can be engaged at close range if needed.
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* Most vehicles can be engaged at close range if needed
* Low armor means APHE won't always fuze.
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* Low armour means APHE won't always fuze
* Most light machine guns will struggle to penetrate.
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* Most light machine guns will struggle to penetrate
* Fairly high penetration (70mm).
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* Fairly high penetration (70 mm)
* Full turret rotation.
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* Full turret rotation
* Cabin does not hinder penetration unlike other half tracks.
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* Cabin does not hinder penetration, unlike other half-tracks
* 4 crews mean you can afford to lose 2
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* Four crew members allow you to continue with only two after taking damage
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very tall for spaa
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* Very tall for self-propelled anti-aircraft vehicle
* Slow fire rate allows planes to fly between shots.
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* Slow fire rate allows planes to fly between shots
* High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate.
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* High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
* Sluggish.
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* Sluggish
* Extremely vulnerable to 12.7mm machine guns.
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* Extremely vulnerable to 12.7 mm machine guns
* Slow turret traverse.
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* Slow turret traverse
* Needs to advance in order to turn.
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* Needs to advance in order to turn
* Armor protection is not sufficient to stop aircraft fire.
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* Armor protection is not sufficient to stop aircraft fire
* Vulnerable to artillery strikes.
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* Vulnerable to artillery strikes
* Hull break is present.
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* Hull break can happen
* Ugly.
 
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 21:26, 5 May 2019

Rank 7 USA
F-5C Pack
ussr_zis_43.png
ZiS-43
AB RB SB
4.0 2.7 2.7
Class:
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The ZiS-43 is a rank II Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0 (AB) and 2.7 (RB/SB). This SPAAG was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.

General info

Survivability and armour

Armour type:

  • Structural Steel
  • Rolled homogeneous armour
  • Wood
Armour Front Sides Rear Roof
Hull 10 mm 10 mm 10 mm 10 mm
Gun Shield 15 mm 10 mm N/A N/A

Notes:

  • Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.
  • The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor

weight (tons)

Max speed (km/h)
8.7 N/A 38(AB)
35 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 128 /
Realistic/Simulator 80 /
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 14.7 /
Realistic/Simulator 9.2 /

Armaments

Main armament

Main article: 61-K (37 mm)
61-K (37 mm)
Capacity (Belt capacity each) Fire rate

(shots/minute)

Vertical

guidance

Horizontal

guidance

260 (5) 160 -5°/+85° ±180°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 32 44 __.__ __.__ __.__
Realistic 21 25 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
1.3 __.__ __.__ 1

Usage in the battles

Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.

Pros and cons

Pros:

  • 37 mm is deadly to anything it penetrates, planes or tanks
  • Most vehicles can be engaged at close range if needed
  • Low armour means APHE won't always fuze
  • Most light machine guns will struggle to penetrate
  • Fairly high penetration (70 mm)
  • Full turret rotation
  • Cabin does not hinder penetration, unlike other half-tracks
  • Four crew members allow you to continue with only two after taking damage

Cons:

  • Very tall for self-propelled anti-aircraft vehicle
  • Slow fire rate allows planes to fly between shots
  • High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
  • Sluggish
  • Extremely vulnerable to 12.7 mm machine guns
  • Slow turret traverse
  • Needs to advance in order to turn
  • Armor protection is not sufficient to stop aircraft fire
  • Vulnerable to artillery strikes
  • Hull break can happen

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.