Difference between revisions of "Avenger"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British tank destroyer {{Battle-rating|1}}. It is armed with the 17-pounder, with no secondary armament. It was based on a lengthened Cromwell hull from the [[Challenger|A30 Challenger]] from World War II.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It is armed with the 17-pounder, with no secondary armament. It was based on a lengthened Cromwell hull from the [[Challenger|A30 Challenger]] from World War II.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
 
Avenger is one of the most unexpected survivors on battlefields of War Thunder, both arcade and realistic mode.  
 
Avenger is one of the most unexpected survivors on battlefields of War Thunder, both arcade and realistic mode.  
All of this is due to fact, that it's crew sits in very specific places and vehicle's armour doesn't have any small weird weak spots. In fact, armour and overall module placement is so solid, it can sometimes hold off SPAA attack, some bombs and, with some angling and range, even stock [[M4A3E2]] shells.
 
  
Even if shells penetrate (usually though angled sides of turret), usually only 2 crew members get knocked out.
+
All of this is due to fact that its crew sits in very specific places and the vehicle's armour doesn't have any small, weird weak spots. In fact, armour and overall module placement is so solid, it can sometimes hold off a SPAA attack, some bombs, and even a 75 mm from a [[M4A3E2]] with some angling and range.  
The only strange weakspot it has is the windows on top of turret. While roof windows seem to be a flaw, as it creates potential for HE shells to simply fly inside of Avenger and decimate entire crew, in reality nobody uses them at this BR. Even strafing planes have hard time hitting anything through those windows, and rather penetrate roof completely, which is still a challenge.
 
  
Because of that, windows instead give enemy APHE shells a high chance to bounce around and fly out of window without exploding inside of vehicle. In fact, this happens so often, single avenger can survive up to 6 direct shots while losing only gunner or loader, while vehicles like [[Sherman Firefly]] would be destroyed in one hit by those.  
+
Even if shells penetrate (usually through the angled sides of the turret), usually only 2 crew members get knocked out.
  
'''Armour Type:'''
+
The only strange weak spot the Avenger has is the windows on top of turret. While roof windows seem to be a flaw, as it creates potential for HE shells to simply fly inside of Avenger and decimate entire crew, in reality nobody uses those types of rounds at this BR. Even strafing planes have hard time hitting anything through those windows, and rather penetrate the roof directly, which is still a challenge.
 +
 
 +
Because of that, the windows instead give enemy APHE shells a high chance to bounce around and fly out of window without exploding inside of vehicle. In fact, this happens so often, a single Avenger can survive up to six direct shots while losing only gunner or loader, while vehicles like the [[Sherman Firefly]] would be destroyed in one hit by those.
 +
 
 +
'''Armour type:'''
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
{| class="wikitable"
 
{| class="wikitable"
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=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|Ordnance QF 17-pounder (76 mm)}}
 
{{main|Ordnance QF 17-pounder (76 mm)}}
  
Line 125: Line 127:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
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Turret empty: 49&nbsp;''(+6)''
 
Turret empty: 49&nbsp;''(+6)''
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The Avenger plays like an upgunned and a bit more sluggish Cromwell. There are two main play styles possible with this vehicle.
 
The Avenger plays like an upgunned and a bit more sluggish Cromwell. There are two main play styles possible with this vehicle.
  
 
'''Close range flanker''': The Avenger's mobility allows it to sneak up to the enemy's flank without too much problems. With its awesome gun depression, it can pop over a hill and shoot before engaging a "turn fight" (running around the enemy's tank too fast so he can't aim at you). Such manoeuvre has a greater chance of success on isolated enemies since you need to get at least 2 shots to destroy any tank you might encounter. This kind of strategy is great early in the game, to counter-capture a point by , for example, an enemy Hellcat that rushed it. A small note there: make sure to pre-aim in the general direction of your enemy since the turret turning rate is not so great.
 
'''Close range flanker''': The Avenger's mobility allows it to sneak up to the enemy's flank without too much problems. With its awesome gun depression, it can pop over a hill and shoot before engaging a "turn fight" (running around the enemy's tank too fast so he can't aim at you). Such manoeuvre has a greater chance of success on isolated enemies since you need to get at least 2 shots to destroy any tank you might encounter. This kind of strategy is great early in the game, to counter-capture a point by , for example, an enemy Hellcat that rushed it. A small note there: make sure to pre-aim in the general direction of your enemy since the turret turning rate is not so great.
  
'''Sniper''': As said earlier, the Avenger's crazy depression angles and good gun, combined with its great mobility and good climbing characteristics makes it ideal for the sniper role. It's mobility allows the Avenger to get anywhere on the map, an intelligent pilot will avoid main roads where encountering enemies upfront is often a death sentence and prefer unexpected roads, surprising camping spots, your enemy must never know where to expect a shot from. When firing, make sure to change position every 2-3 shots (every time you kill a tank). With a good mix of luck and skill, you can even find a good viewing point on the enemy's base pretty early in the game (even in AB !). Make sure sure to hide your turret top since HE and some APHE can detonate from the thin plate of your half open-topped turret, resulting in a crew knock out. One last thing to consider: the Avenger's functional elevation angle is lower than its characteristics says: the optics gets blinded in the last 1-2 degrees.
+
'''Sniper''': As said earlier, the Avenger's crazy depression angles and good gun, combined with its great mobility and good climbing characteristics makes it ideal for the sniper role. It's mobility allows the Avenger to get anywhere on the map, an intelligent pilot will avoid main roads where encountering enemies upfront is often a death sentence and prefer unexpected roads, surprising camping spots, your enemy must never know where to expect a shot from. When firing, make sure to change position every 2-3 shots (every time you destroy a tank). With a good mix of luck and skill, you can even find a good viewing point on the enemy's base pretty early in the game (even in AB !). Make sure sure to hide your turret top since HE and some APHE can detonate from the thin plate of your half open-topped turret, resulting in a crew knock out. One last thing to consider: the Avenger's functional elevation angle is lower than its characteristics says: the optics gets blinded in the last 1-2 degrees.
  
 
What's great with this vehicle is it can change role pretty fast in the game. A great way to use this vehicle at its plains potential is on a map like Mozdok or El Amalein. A good example of tactics is being flanker early game, then sniper to clear the next capture point and then flanker again to go get it (provided you do not get shut down).
 
What's great with this vehicle is it can change role pretty fast in the game. A great way to use this vehicle at its plains potential is on a map like Mozdok or El Amalein. A good example of tactics is being flanker early game, then sniper to clear the next capture point and then flanker again to go get it (provided you do not get shut down).
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
* Cromwell-esque controls with good acceleration and speed.
+
* Cromwell-esque controls with good acceleration and speed
* Neutral steering allows for quick alignment of hull.
+
* Neutral steering allows for quick alignment of hull
* Access to the 17-pounder "Quickfire" cannon.
+
* Access to the 17-pounder "Quickfire" cannon
* Good gun depression.
+
* Good gun depression
* Very fast rate of fire.
+
* Very fast rate-of-fire
 
'''Cons:'''
 
'''Cons:'''
* No machine gun armament.
+
* No machine gun armament
* 17-pounder AP shells are all solid shot, no explosive filler.
+
* 17-pounder AP shells are all solid shot, no explosive filler
* Vulnerable turret, no exterior gun mantlet.
+
* Vulnerable turret, no exterior gun mantlet
* Sluggish handling.
+
* Sluggish handling
* Terrible reverse speed.
+
* Terrible reverse speed
* Armour is not sloped.
+
* Armour is not sloped
* Very poor side armour.
+
* Very poor side armour
* Gun traverse speed is only subpar.
+
* Gun traverse speed is only subpar
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 
===Basis===
 
===Basis===
 
The [[Challenger|A30 Challenger]] tank was an improved variant of the [[Cromwell V|Cromwell]] tank made to improve the firepower of the armoured brigades in the British Army. While equipped with the 17-pounder, the Challenger ran into issues with production and mechanical issues, along with design deficiencies that was much criticized by the crew that manned the tank. The Challenger had thin armour, had a tendency for track throwing, and had a high profile. However, it was praised for its speed, agility, and firepower with the 17-pounder gun. The Challenger was ordered in February 1943 for 200 vehicles, but the development of the [[Sherman Firefly|Firefly]] from the [[M4|Sherman]] tank proved much easier and cheaper than the Challenger and was thus cancelled.
 
The [[Challenger|A30 Challenger]] tank was an improved variant of the [[Cromwell V|Cromwell]] tank made to improve the firepower of the armoured brigades in the British Army. While equipped with the 17-pounder, the Challenger ran into issues with production and mechanical issues, along with design deficiencies that was much criticized by the crew that manned the tank. The Challenger had thin armour, had a tendency for track throwing, and had a high profile. However, it was praised for its speed, agility, and firepower with the 17-pounder gun. The Challenger was ordered in February 1943 for 200 vehicles, but the development of the [[Sherman Firefly|Firefly]] from the [[M4|Sherman]] tank proved much easier and cheaper than the Challenger and was thus cancelled.
Line 244: Line 246:
  
 
== Media ==
 
== Media ==
 +
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_a30_sp_avenger Avenger] in Warthunder Live.
 
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_a30_sp_avenger Avenger] in Warthunder Live.
  
==References==
+
== See also ==
<references />
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
== Read also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
* [https://en.wikipedia.org/wiki/Cruiser_Mk_VIII_Challenger#Variants Wikipedia]
+
* [[Wikipedia:Cruiser_Mk_VIII_Challenger#Variants|[Wikipedia<nowiki>]</nowiki> Cruiser Mk VIII Challenger - Variants]]
  
 
{{Britain tank destroyers}}
 
{{Britain tank destroyers}}

Revision as of 04:44, 5 April 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Avenger
uk_a30_sp_avenger.png
Avenger
AB RB SB
4.7 4.7 4.7
Class:
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Avenger.jpg


The Self Propelled 17pdr, A30 (Avenger) is a Rank III British tank destroyer with a battle rating of 4.7 (AB/RB/SB). It is armed with the 17-pounder, with no secondary armament. It was based on a lengthened Cromwell hull from the A30 Challenger from World War II.

General info

Survivability and armour

Avenger is one of the most unexpected survivors on battlefields of War Thunder, both arcade and realistic mode.

All of this is due to fact that its crew sits in very specific places and the vehicle's armour doesn't have any small, weird weak spots. In fact, armour and overall module placement is so solid, it can sometimes hold off a SPAA attack, some bombs, and even a 75 mm from a M4A3E2 with some angling and range.

Even if shells penetrate (usually through the angled sides of the turret), usually only 2 crew members get knocked out.

The only strange weak spot the Avenger has is the windows on top of turret. While roof windows seem to be a flaw, as it creates potential for HE shells to simply fly inside of Avenger and decimate entire crew, in reality nobody uses those types of rounds at this BR. Even strafing planes have hard time hitting anything through those windows, and rather penetrate the roof directly, which is still a challenge.

Because of that, the windows instead give enemy APHE shells a high chance to bounce around and fly out of window without exploding inside of vehicle. In fact, this happens so often, a single Avenger can survive up to six direct shots while losing only gunner or loader, while vehicles like the Sherman Firefly would be destroyed in one hit by those.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 63.5 mm (1°) Front plate
30 mm (71°) Front glacis
57.15 mm (19°) Lower glacis
14 mm 38.1 mm (1°) Top
38.1 mm (13-59°) Bottom
20 mm
Turret 63.5 mm (0-49°) Turret front
40 mm (30-31°) Gun mantlet
40 mm (0-1°) 40 mm (8-40°) 20 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Rack on top of the hull rear seems to be stacking 38.1 mm armour. No concrete evidence of their effectiveness as of yet.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
31.5 N/A 56 (AB)
52 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 852 1,049
Realistic/Simulator 531 600
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 27.05 33.30
Realistic/Simulator 16.86 19.04

Armaments

Main armament

76 mm OQF 17-pounder
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
55 -10°/+17° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 12.33 17.06 __.__ __.__ 24.38
Realistic 8.33 9.80 __.__ __.__ 14.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.28 __.__ __.__ 5.60
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shot Mk.6 AP 160 157 133 112 96 86
Shell Mk.1 HE 9 9 9 9 9 9
Shot Mk.4 APC 165 160 138 108 94 81
Shot Mk.8 APCBC 171 168 156 143 130 120
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot Mk.6 AP 883 7.7 N/A N/A N/A -1° 47° 60° 65°
Shell Mk.1 HE 883 7.0 0.4 0.5 580 +0° 79° 80° 81°
Shot Mk.4 APC 883 7.7 N/A N/A N/A -1° 48° 63° 71°
Shot Mk.8 APCBC 883 7.7 N/A N/A N/A +4° 48° 63° 71°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
17pdr Shell SS Mk.1 754 8.4 13 5 20 50
Ammo racks
Ammo racks of the Avenger.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
55 49 (+6) 42 (+13) 35 (+20) 28 (+27) 21 (+34) 14 (+41) (+48) (+54) yes

Turret empty: 49 (+6)

Usage in battles

The Avenger plays like an upgunned and a bit more sluggish Cromwell. There are two main play styles possible with this vehicle.

Close range flanker: The Avenger's mobility allows it to sneak up to the enemy's flank without too much problems. With its awesome gun depression, it can pop over a hill and shoot before engaging a "turn fight" (running around the enemy's tank too fast so he can't aim at you). Such manoeuvre has a greater chance of success on isolated enemies since you need to get at least 2 shots to destroy any tank you might encounter. This kind of strategy is great early in the game, to counter-capture a point by , for example, an enemy Hellcat that rushed it. A small note there: make sure to pre-aim in the general direction of your enemy since the turret turning rate is not so great.

Sniper: As said earlier, the Avenger's crazy depression angles and good gun, combined with its great mobility and good climbing characteristics makes it ideal for the sniper role. It's mobility allows the Avenger to get anywhere on the map, an intelligent pilot will avoid main roads where encountering enemies upfront is often a death sentence and prefer unexpected roads, surprising camping spots, your enemy must never know where to expect a shot from. When firing, make sure to change position every 2-3 shots (every time you destroy a tank). With a good mix of luck and skill, you can even find a good viewing point on the enemy's base pretty early in the game (even in AB !). Make sure sure to hide your turret top since HE and some APHE can detonate from the thin plate of your half open-topped turret, resulting in a crew knock out. One last thing to consider: the Avenger's functional elevation angle is lower than its characteristics says: the optics gets blinded in the last 1-2 degrees.

What's great with this vehicle is it can change role pretty fast in the game. A great way to use this vehicle at its plains potential is on a map like Mozdok or El Amalein. A good example of tactics is being flanker early game, then sniper to clear the next capture point and then flanker again to go get it (provided you do not get shut down).

Pros and cons

Pros:

  • Cromwell-esque controls with good acceleration and speed
  • Neutral steering allows for quick alignment of hull
  • Access to the 17-pounder "Quickfire" cannon
  • Good gun depression
  • Very fast rate-of-fire

Cons:

  • No machine gun armament
  • 17-pounder AP shells are all solid shot, no explosive filler
  • Vulnerable turret, no exterior gun mantlet
  • Sluggish handling
  • Terrible reverse speed
  • Armour is not sloped
  • Very poor side armour
  • Gun traverse speed is only subpar

History

Basis

The A30 Challenger tank was an improved variant of the Cromwell tank made to improve the firepower of the armoured brigades in the British Army. While equipped with the 17-pounder, the Challenger ran into issues with production and mechanical issues, along with design deficiencies that was much criticized by the crew that manned the tank. The Challenger had thin armour, had a tendency for track throwing, and had a high profile. However, it was praised for its speed, agility, and firepower with the 17-pounder gun. The Challenger was ordered in February 1943 for 200 vehicles, but the development of the Firefly from the Sherman tank proved much easier and cheaper than the Challenger and was thus cancelled.

The Avenger

An attempt to improve on the Challenger was the A30 SP Avenger, which used a different open-topped turret to save weight on the tank design. However, due to priorities on the Comet tank in the Vauxhall Motors plant, they were not being built until 1945 and weren't used until after the war in Europe is over. 250 unit were built and formed part of the British Army of the Rhine stationed in Germany after the war. They did not see any combat action during their service life.

Media

Skin and Camouflages for the Avenger in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram
South Africa  G6 · ZT3A2