PLAY
Ground Vehicles
FV4005
IV
Rank
AB
6.3
RB
6.3
SB
6.7
Battle rating
Great Britain
Game nation
Tank destroyer
Main role
46,000
RP
Research
155,000
SL
Purchase
General information

Following the debut of the IS-3 in 1945 and amidst fears that the Soviet Union would continue developing increasingly heavy tanks, a requirement was drawn up in 1950 for a tank with a gun capable of defeating a 152 mm armour plate sloped at 60° from up to 2 km. However, it was quickly realised that even the most powerful Allied guns of the time, namely the 120 mm cannon of the Conqueror and the American 155 mm mounted to tanks such as the T30, were not able to perform such a feat. Instead, a new 183 mm cannon was developed, firing HESH shells to allow both anti-armour and anti-fortification use. It was originally planned to mount the new gun on the same "Universal tank" hull as the Conqueror. However, this would take significant development, so it was decided to initially provide a stop-gap measure by utilising the hull of the Centurion, becoming the FV4005. The first prototype ("Stage I") mounted the gun in an open turret, featuring a concentric gun recoil system, mechanised loading assistance, and a recoil spade mounted on the rear of the chassis to allow the vehicle to dig in when firing. Following from this, "Stage II" featured a light but fully enclosed turret, doing away with the loading assist by providing space for an extra loader, as well as replacing the concentric recoil system with a new hydropneumatic version. However, the IS-3 and its developments did not materialise in as great numbers as was feared, and the project was officially cancelled in 1957.

Introduced in Update 1.67 "Assault", the FV4005 Stage II is truly the epitome of a "glass cannon". With the largest-calibre conventional tank gun in the game at 183 mm, even glancing hits from its powerful HESH shells tend to result in significant damage to a target. Despite their size, the shells have decent muzzle velocity, making them relatively easy to range and aim. However, the size of the shell can also pose a challenge, being likely to glance off extraneous components such as the barrel, leading to minimal internal damage; coupled with the particularly long reload, extreme care is required when taking a shot. Traverse is also limited to ±45°, due to the strong recoil. While the gun is extremely effective, the same cannot be said for its mount. The Centurion chassis struggles under the weight of the gun, resulting in rather mediocre mobility, while the turret, only lightly armoured to compensate, can be defeated by even .50 cal rounds. The survivability is both helped and hindered by the tank's spacious nature: while it is a large, highly visible target, a single shot often is not enough to take out the dispersed crew (unless it detonates the large ammunition lining the turret's sides), allowing the vehicle to retreat and reposition.



Survivability and armour
Armour front / side / back
Hull 76 / 51 / 38 mm
Turret 14 / 14 / 14 mm
Visibility 250 %
Crew 5 persons
Mobility
Max speed
Forward 2830 km/h
Backward 10 km/h
Power-to-weight ratio 1311.522.718.5 hp/t
Engine power 6505751,137923 hp
Weight 50 t
Optics
Gunner
Commander
Driver
Optics zoom
2.5x–5.0x
Armaments
183 mm QF L4A1 cannon
Ammunition 12 rounds
Reload basic crew → aces
38.9 → 29.9 s
Vertical guidance -7 / 15°
Horizontal guidance -45 / 45°
Turret Rotation Speed basic crew → aces
Horizontal 12.610.721.915.91815.331.322.6 °/s
Vertical 2.82.28.55.543.212.27.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HESH228228228228228228
7.62 mm L3A1 machine gun (coaxial)
Ammunition 3,750 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 2,557 → 3,163 SL
RB 2,909 → 3,598 SL
SB 4,250 → 5,257 SL
Crew training 45,000 SL
Experts 155,000 SL
Aces 630 GE
Research Aces 440,000 RP
Reward multiplier AB / RB / SB
100 / 160 / 200 % SL
160 % RP
Total cost of modifications 40,700 RP
79,000 SL
Talisman cost 1,400 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
43
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content