PLAY
Aviation
Swift F.7
V
Rank
AB
8.7
RB
8.7
SB
8.7
Battle rating
Great Britain
Game nation
Fighter
Main role
120,000
RP
Research
340,000
SL
Purchase
General information

Following the failure of the Swift F.1, a number of upgrades were made, including the installation of afterburn-capable engines, structural modifications, and a longer nose to accommodate cameras and a more powerful radar. The variants culminated in the Swift F.7, notably the first and only Swift to be fitted with guided air-to-air missiles, namely the Fireflash. However, despite having resolved most of the issues plaguing the Swift line, the F.7 never entered service, having been made redundant by the Hawker Hunter, and the 14 built aircraft were relegated to training purposes and trialling of the Fireflash.

Introduced in Update 1.91 "Night Vision", the Swift F.7 builds upon the characteristics of the preceding F.1 variant, in particular with a new afterburning engine allowing the Swift to accelerate even faster. The beam-riding Fireflashes can also pose a new and unusual threat, as opponents are unlikely to be expecting an air-to-air missile capable of being launched in head-on engagements. The Swift F.7 continues to excel at catching enemies by surprise, and utilising its speed and energy retention to stay out of harm's way. However, it also maintains the F.1's poor manoeuvrability, which can make obtaining shooting solutions and dodging the increasingly common IR-guided missiles difficult without proper speed management.



Flight performance
Max speed
at 3,048 m 985977993980 km/h
Rate of Climb 289.842.415.2 m/s
Turn time 2526.923.626.5 s
Max altitude 12,192 m
Takeoff Run 850 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 8.7 t
Engine Rolls-Royce Avon Mk.116
Length 12.6 m
Wingspan 9.9 m

Limits:
Max Speed Limit (IAS) 1,167 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 465 km/h
Gear Speed Limit (IAS) 435 km/h
Offensive armament
2 × 30 mm ADEN cannon
Ammunition 320 rounds
Fire rate 1,200 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/HEI-T3734221385
AP/HEI-T/AP3734221385
HEF-I/HEI-T444444
AP/HEF-I3734221385
Suspended armament
Setup 1 2 × Fireflash air-to-air missiles
Economy
Repair cost Basic → Reference
AB 2,915 → 4,270 SL
RB 8,330 → 12,203 SL
SB 9,504 → 13,923 SL
Crew training 98,000 SL
Experts 780,000 SL
Aces 1,800 GE
Research Aces 340,000 RP
Reward multiplier AB / RB / SB
120 / 380 / 600 % SL
202 % RP
Total cost of modifications 101,300 RP
164,400 SL
Talisman cost 2,200 GE

Research order:

Flight performance
Survivability
Weaponry
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