Difference between revisions of "BMP-1"

From War Thunder Wiki
Jump to: navigation, search
(Imported page data.)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian light tank {{Battle-rating|1}}. This vehicle was introduced in [[Update 1.71 "New E.R.A."]].
 +
 
 +
Shoot and scoot. Alone, exposed BMP-1 is a dead one. Use your mobility to find reasonable sniping spots (for your ATGM) and only use your cannon if an enemy is close and unaware of your presence. Remember that if ANYTHING sees you, it can kill you, even a .50 cal from an American tank can devastate you.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The most distinctive features of the BMP-1 is its shape, cannon and ATGM system. The BMP-1 is just a giant box (barn) and is relatively easy to hit, even from long distances. This vehicle utilises a small crew of three (no commander), but is very spacious, so shots from the side are likely only to damage or destroy one module at a time. However, with only 23 mm AT MOST protecting the tank, you can bet hull breaks will be plentiful, especially when facing enemies equipped with APFSDS. Unlike most vehicles, the BMP-1 is equipped with a short-barreled 73 mm gun (an odd calibre) firing exclusively anti-tank grenades. While the drop is extreme (though not worse than a German howitzer) it can be used to great effect at lower (or similar) tiers due to the penetration at any distance is 300 mm. The standard PG-9 ammunition has an explosive mass of about 1.25 kg. The trade-off, in this case, is the low velocity and relatively poor slope characteristics (the penetration drop in half if more than 60 degrees of slope). Finally, as standard, the BMP-1 is equipped with the 9M14 ATGM, capable of penetrating 400mm and carrying an explosive mass of 2.6 kg. It is WASD guided, and therefore somewhat tricky to use at first (and ''especially'' difficult to use in high packet-loss or high ping matches). An optional modification for the BMP-1 allows it to use turret-mounted smoke grenades as well as a next-generation missile, the 9M113. The BMP-1 (as of 1.77.2.149) is the earliest vehicle in-game to be able to use a SACLOS (mouse-guided) system for an ATGM. Not only is the missile nearly twice as fast as the 9M14, but it carries a slightly larger explosive payload, and can penetrate up to 600 mm at 90 degrees, at any range.
 +
=== [[Armour]] ===
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 7-12 mm (80°) ''Front glacis'' <br> 19 mm (56°) ''Lower glacis'' || 16 mm (3-18°) ''Top'' <br> 18 + 4 mm ''Bottom'' || 16 mm (12°) ''Top'' <br> 12 mm (48°) ''Bottom'' <br> 12 mm (8-51°) ''Doors'' || 6 mm <br> 5 mm ''Engine exhausts''
 +
|-
 +
| Turret || 23 mm (0-53°) ''Turret front'' <br> 33 + 26 mm ''Gun mantlet'' || 13-23 mm (24-37°) || 13 mm (23-26°) || 6 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 7 mm || 7 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Suspension wheels and tracks are 10 mm thick.
 +
* Belly armour is 6 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armour<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 13.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB)
 +
|-
 +
|72 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|465
 +
|572
 +
|-
 +
|''Realistic/Simulator''
 +
|265
 +
|300
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|35.77
 +
|44.00
 +
|-
 +
|''Realistic/Simulator''
 +
|20.38
 +
|23.07
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''-->
 +
{{main|2A28 (73 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | 73 mm 2A28 Cannon
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="2" | 40 || 7 || N/A || N/A || ?
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 11.9 ||N/A|| __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 11.9 ||N/A|| __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 7.8 || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10 m
 +
! 100 m
 +
! 500 m
 +
! 1,000 m
 +
! 1,500 m
 +
! 2,000 m
 +
|-
 +
| PG-9 || ? || 300 || 300 || 300 || 300 || 300 || 300
 +
|-
 +
| OG-9 || ? || 10 || 10|| 10|| 10|| 10 || 10
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="12" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Maximum Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | Range (m)
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| PG-6 || HEAT || 665 || 2.6 || ?,000 || 0.0 || 0.0 || 1,250 || +0° || 25° || 18° || 15°
 +
|-
 +
| OG-9 || HE || 290 || 3.7 || ?.000 || 0.05 || 0.1 || 735 || +0° || 11° || 10° || 9°
 +
|-
 +
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''40''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
 +
|-
 +
|}
  
 
=== Additional armament ===
 
=== Additional armament ===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and advise on its use. Describe the ammunition available for additional weaponry. Advise about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
 +
 
 +
4 x 9M14 ATGM
 +
*Guidance type: MCLOS
 +
*Firing range: 3 km
 +
4 x 9M113 ATGM (BMP-1P)
 +
*Guidance type: SACLOS
 +
*Firing range: 3 km
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10 m
 +
! 100 m
 +
! 500 m
 +
! 1,000 m
 +
! 1,500 m
 +
! 2,000 m
 +
|-
 +
| 9M14 || AGTM || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| 9M113 || AGTM || 600 || 600|| 600|| 600|| 600 || 600
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="12" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Maximum Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | Range (m)
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| 9M14 || AGTM || 120 || 11 || ?,000 || 0.0 || 0.1 || 3,410 || +0° || 0° || 8° || 8°
 +
|-
 +
| 9M113 || AGTM || 205 || 25 || ?.000 || 0.0 || 0.1 || 4,860 || +0° || 0° || 8° || 8°
 +
|-
 +
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''4''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|PKT (7.62 mm)}}
 +
 
 +
The {{PAGENAME}} comes equipped with a coaxial 7.62 mm PKT machine gun.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | PKT 7.62
 +
|-
 +
! colspan="7" | ''Coaxial''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | ?,?00 (?00) || ??? || -?°/+??° || ±??°
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
Line 27: Line 277:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Very mobile, useful in higher rank engagements where armour doesn't matter
 +
* One of the earliest ATGM vehicle available in-game and the earliest to have access to mouse-guided (SACLOS) missiles at 7.3
 +
* Devastating HEAT round, with 300 mm of penetration at any distance
 +
* Amphibious
 +
* Thin armour doesn't detonate most fuses of armour piercing ammunitions
 +
* Functional in both up-tiers and down-tiers
 +
* Can face 6.3 vehicles often
 +
* Reasonably fast turret traverse
 +
* The BMP-1P's next generation SACLOS (Mouse-Guided) ATGM can be used to great effect in CQB when firing a missile following a shot from the main cannon
 +
* None of the ammo types (even ATGM) costs SL to replenish, very economical
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Slower reverse speed than most tanks of Rank V
 +
* SACLOS missiles have to be unlocked, and hinder performance and add a significant repair cost
 +
* Virtually no armour, can be easily hull-broken
 +
* No kinetic shell
 +
* All ammo types have a high sensitive fuse, they cannot be shot through even the most flimsy wooden fence
 +
* Enemy tanks will more than likely have HEAT-FS or HESH ammo, with one hit easily able to hull-break BMP-1
 +
* Large, boxy silhouette, making sniping a BMP-1 relatively easy
 +
* Very little gun depression
 +
* Without stabiliser, it is rather difficult to shoot accurately in the water
 +
* Only three crew members
 +
* Two of the three crew sit behind each other, high potential to be knocked out simultaneously
 +
* It is possible to kill crew with HMG fire, especially from the sides and top
 +
* VERY vulnerable to aerial machinegun fire and rockets
 +
* Anti-air can demolish a BMP-1
 +
* Bomb shrapnel and artillery can easily penetrate
  
 
== History ==
 
== History ==
Line 42: Line 315:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
''ETC.''-->
 +
* [https://warthunder.com/en/news/4909-development-bmp-1-master-of-adaptation-en [Devblog<nowiki>]</nowiki> BMP-1 - “Master of Adaptation”]<br/>
  
 
== Sources ==
 
== Sources ==

Revision as of 12:36, 12 February 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
ussr_bmp_1.png
BMP-1
AB RB SB
7.7 8.0 8.0
Class:
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

GarageImage BMP-1.jpg


The BMP-1 is a Rank V Russian light tank with a battle rating of 7.7 (AB) and 8.0 (RB/SB). This vehicle was introduced in Update 1.71 "New E.R.A.".

Shoot and scoot. Alone, exposed BMP-1 is a dead one. Use your mobility to find reasonable sniping spots (for your ATGM) and only use your cannon if an enemy is close and unaware of your presence. Remember that if ANYTHING sees you, it can kill you, even a .50 cal from an American tank can devastate you.

General info

Survivability and armour

The most distinctive features of the BMP-1 is its shape, cannon and ATGM system. The BMP-1 is just a giant box (barn) and is relatively easy to hit, even from long distances. This vehicle utilises a small crew of three (no commander), but is very spacious, so shots from the side are likely only to damage or destroy one module at a time. However, with only 23 mm AT MOST protecting the tank, you can bet hull breaks will be plentiful, especially when facing enemies equipped with APFSDS. Unlike most vehicles, the BMP-1 is equipped with a short-barreled 73 mm gun (an odd calibre) firing exclusively anti-tank grenades. While the drop is extreme (though not worse than a German howitzer) it can be used to great effect at lower (or similar) tiers due to the penetration at any distance is 300 mm. The standard PG-9 ammunition has an explosive mass of about 1.25 kg. The trade-off, in this case, is the low velocity and relatively poor slope characteristics (the penetration drop in half if more than 60 degrees of slope). Finally, as standard, the BMP-1 is equipped with the 9M14 ATGM, capable of penetrating 400mm and carrying an explosive mass of 2.6 kg. It is WASD guided, and therefore somewhat tricky to use at first (and especially difficult to use in high packet-loss or high ping matches). An optional modification for the BMP-1 allows it to use turret-mounted smoke grenades as well as a next-generation missile, the 9M113. The BMP-1 (as of 1.77.2.149) is the earliest vehicle in-game to be able to use a SACLOS (mouse-guided) system for an ATGM. Not only is the missile nearly twice as fast as the 9M14, but it carries a slightly larger explosive payload, and can penetrate up to 600 mm at 90 degrees, at any range.

Armour

Armour Front (Slope angle) Sides Rear Roof
Hull 7-12 mm (80°) Front glacis
19 mm (56°) Lower glacis
16 mm (3-18°) Top
18 + 4 mm Bottom
16 mm (12°) Top
12 mm (48°) Bottom
12 mm (8-51°) Doors
6 mm
5 mm Engine exhausts
Turret 23 mm (0-53°) Turret front
33 + 26 mm Gun mantlet
13-23 mm (24-37°) 13 mm (23-26°) 6 mm
Armour Sides Roof
Cupola 7 mm 7 mm

Notes:

  • Suspension wheels and tracks are 10 mm thick.
  • Belly armour is 6 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
13.0 N/A 65 (AB)
72 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 465 572
Realistic/Simulator 265 300
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 35.77 44.00
Realistic/Simulator 20.38 23.07

Armaments

Main armament

Main article: 2A28 (73 mm)
73 mm 2A28 Cannon
Capacity Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
40 7 N/A N/A  ?
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 11.9 N/A __.__ __.__ __.__
Realistic 11.9 N/A __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.8 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PG-9  ? 300 300 300 300 300 300
OG-9  ? 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Maximum Velocity
in m/s
Projectile
Mass in kg
Range (m) Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PG-6 HEAT 665 2.6  ?,000 0.0 0.0 1,250 +0° 25° 18° 15°
OG-9 HE 290 3.7  ?.000 0.05 0.1 735 +0° 11° 10°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 XX (X+)  (+)  (+)  (+)  (+)  (+) no

Additional armament

4 x 9M14 ATGM

  • Guidance type: MCLOS
  • Firing range: 3 km

4 x 9M113 ATGM (BMP-1P)

  • Guidance type: SACLOS
  • Firing range: 3 km
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
9M14 AGTM 400 400 400 400 400 400
9M113 AGTM 600 600 600 600 600 600
Shell details
Ammunition Type of
warhead
Maximum Velocity
in m/s
Projectile
Mass in kg
Range (m) Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
9M14 AGTM 120 11  ?,000 0.0 0.1 3,410 +0°
9M113 AGTM 205 25  ?.000 0.0 0.1 4,860 +0°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 XX (X+)  (+)  (+)  (+)  (+)  (+) no

Machine guns

Main article: PKT (7.62 mm)

The BMP-1 comes equipped with a coaxial 7.62 mm PKT machine gun.

PKT 7.62
Coaxial
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
 ?,?00 (?00)  ??? -?°/+??° ±??°

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

  • Very mobile, useful in higher rank engagements where armour doesn't matter
  • One of the earliest ATGM vehicle available in-game and the earliest to have access to mouse-guided (SACLOS) missiles at 7.3
  • Devastating HEAT round, with 300 mm of penetration at any distance
  • Amphibious
  • Thin armour doesn't detonate most fuses of armour piercing ammunitions
  • Functional in both up-tiers and down-tiers
  • Can face 6.3 vehicles often
  • Reasonably fast turret traverse
  • The BMP-1P's next generation SACLOS (Mouse-Guided) ATGM can be used to great effect in CQB when firing a missile following a shot from the main cannon
  • None of the ammo types (even ATGM) costs SL to replenish, very economical

Cons:

  • Slower reverse speed than most tanks of Rank V
  • SACLOS missiles have to be unlocked, and hinder performance and add a significant repair cost
  • Virtually no armour, can be easily hull-broken
  • No kinetic shell
  • All ammo types have a high sensitive fuse, they cannot be shot through even the most flimsy wooden fence
  • Enemy tanks will more than likely have HEAT-FS or HESH ammo, with one hit easily able to hull-break BMP-1
  • Large, boxy silhouette, making sniping a BMP-1 relatively easy
  • Very little gun depression
  • Without stabiliser, it is rather difficult to shoot accurately in the water
  • Only three crew members
  • Two of the three crew sit behind each other, high potential to be knocked out simultaneously
  • It is possible to kill crew with HMG fire, especially from the sides and top
  • VERY vulnerable to aerial machinegun fire and rockets
  • Anti-air can demolish a BMP-1
  • Bomb shrapnel and artillery can easily penetrate

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.