Difference between revisions of "BMP-1"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{Break}} | ||
+ | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian light tank {{Battle-rating|1}}. This vehicle was introduced in [[Update 1.71 "New E.R.A."]]. | ||
+ | |||
+ | Shoot and scoot. Alone, exposed BMP-1 is a dead one. Use your mobility to find reasonable sniping spots (for your ATGM) and only use your cannon if an enemy is close and unaware of your presence. Remember that if ANYTHING sees you, it can kill you, even a .50 cal from an American tank can devastate you. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | The most distinctive features of the BMP-1 is its shape, cannon and ATGM system. The BMP-1 is just a giant box (barn) and is relatively easy to hit, even from long distances. This vehicle utilises a small crew of three (no commander), but is very spacious, so shots from the side are likely only to damage or destroy one module at a time. However, with only 23 mm AT MOST protecting the tank, you can bet hull breaks will be plentiful, especially when facing enemies equipped with APFSDS. Unlike most vehicles, the BMP-1 is equipped with a short-barreled 73 mm gun (an odd calibre) firing exclusively anti-tank grenades. While the drop is extreme (though not worse than a German howitzer) it can be used to great effect at lower (or similar) tiers due to the penetration at any distance is 300 mm. The standard PG-9 ammunition has an explosive mass of about 1.25 kg. The trade-off, in this case, is the low velocity and relatively poor slope characteristics (the penetration drop in half if more than 60 degrees of slope). Finally, as standard, the BMP-1 is equipped with the 9M14 ATGM, capable of penetrating 400mm and carrying an explosive mass of 2.6 kg. It is WASD guided, and therefore somewhat tricky to use at first (and ''especially'' difficult to use in high packet-loss or high ping matches). An optional modification for the BMP-1 allows it to use turret-mounted smoke grenades as well as a next-generation missile, the 9M113. The BMP-1 (as of 1.77.2.149) is the earliest vehicle in-game to be able to use a SACLOS (mouse-guided) system for an ATGM. Not only is the missile nearly twice as fast as the 9M14, but it carries a slightly larger explosive payload, and can penetrate up to 600 mm at 90 degrees, at any range. | ||
+ | === [[Armour]] === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 7-12 mm (80°) ''Front glacis'' <br> 19 mm (56°) ''Lower glacis'' || 16 mm (3-18°) ''Top'' <br> 18 + 4 mm ''Bottom'' || 16 mm (12°) ''Top'' <br> 12 mm (48°) ''Bottom'' <br> 12 mm (8-51°) ''Doors'' || 6 mm <br> 5 mm ''Engine exhausts'' | ||
+ | |- | ||
+ | | Turret || 23 mm (0-53°) ''Turret front'' <br> 33 + 26 mm ''Gun mantlet'' || 13-23 mm (24-37°) || 13 mm (23-26°) || 6 mm | ||
+ | |- | ||
+ | ! Armour !! Sides !! Roof | ||
+ | |- | ||
+ | | Cupola || 7 mm || 7 mm | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels and tracks are 10 mm thick. | ||
+ | * Belly armour is 6 mm thick. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armour<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 13.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB) | ||
+ | |- | ||
+ | |72 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |465 | ||
+ | |572 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |265 | ||
+ | |300 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |35.77 | ||
+ | |44.00 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |20.38 | ||
+ | |23.07 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''--> |
+ | {{main|2A28 (73 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | 73 mm 2A28 Cannon | ||
+ | |- | ||
+ | ! colspan="2" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="2" | 40 || 7 || N/A || N/A || ? | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 11.9 ||N/A|| __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 11.9 ||N/A|| __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 7.8 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10 m | ||
+ | ! 100 m | ||
+ | ! 500 m | ||
+ | ! 1,000 m | ||
+ | ! 1,500 m | ||
+ | ! 2,000 m | ||
+ | |- | ||
+ | | PG-9 || ? || 300 || 300 || 300 || 300 || 300 || 300 | ||
+ | |- | ||
+ | | OG-9 || ? || 10 || 10|| 10|| 10|| 10 || 10 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="12" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Maximum Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | Range (m) | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | PG-6 || HEAT || 665 || 2.6 || ?,000 || 0.0 || 0.0 || 1,250 || +0° || 25° || 18° || 15° | ||
+ | |- | ||
+ | | OG-9 || HE || 290 || 3.7 || ?.000 || 0.05 || 0.1 || 735 || +0° || 11° || 10° || 9° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== [[Ammo racks|Ammo racks]] ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |4th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |5th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |6th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''40''' || XX ''(X+)'' || ''(+)'' || ''(+)'' || ''(+)'' || ''(+)'' || ''(+)'' || style="text-align:left" | no | ||
+ | |- | ||
+ | |} | ||
=== Additional armament === | === Additional armament === | ||
− | ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and | + | <!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and advise on its use. Describe the ammunition available for additional weaponry. Advise about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''--> |
+ | |||
+ | 4 x 9M14 ATGM | ||
+ | *Guidance type: MCLOS | ||
+ | *Firing range: 3 km | ||
+ | 4 x 9M113 ATGM (BMP-1P) | ||
+ | *Guidance type: SACLOS | ||
+ | *Firing range: 3 km | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10 m | ||
+ | ! 100 m | ||
+ | ! 500 m | ||
+ | ! 1,000 m | ||
+ | ! 1,500 m | ||
+ | ! 2,000 m | ||
+ | |- | ||
+ | | 9M14 || AGTM || 400 || 400 || 400 || 400 || 400 || 400 | ||
+ | |- | ||
+ | | 9M113 || AGTM || 600 || 600|| 600|| 600|| 600 || 600 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="12" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Maximum Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | Range (m) | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | 9M14 || AGTM || 120 || 11 || ?,000 || 0.0 || 0.1 || 3,410 || +0° || 0° || 8° || 8° | ||
+ | |- | ||
+ | | 9M113 || AGTM || 205 || 25 || ?.000 || 0.0 || 0.1 || 4,860 || +0° || 0° || 8° || 8° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== [[Ammo racks|Ammo racks]] ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |4th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |5th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |6th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''4''' || XX ''(X+)'' || ''(+)'' || ''(+)'' || ''(+)'' || ''(+)'' || ''(+)'' || style="text-align:left" | no | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> |
+ | {{main|PKT (7.62 mm)}} | ||
+ | |||
+ | The {{PAGENAME}} comes equipped with a coaxial 7.62 mm PKT machine gun. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | PKT 7.62 | ||
+ | |- | ||
+ | ! colspan="7" | ''Coaxial'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | ?,?00 (?00) || ??? || -?°/+??° || ±??° | ||
+ | |- | ||
+ | |} | ||
== Usage in the battles == | == Usage in the battles == | ||
Line 27: | Line 277: | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using | + | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Very mobile, useful in higher rank engagements where armour doesn't matter |
+ | * One of the earliest ATGM vehicle available in-game and the earliest to have access to mouse-guided (SACLOS) missiles at 7.3 | ||
+ | * Devastating HEAT round, with 300 mm of penetration at any distance | ||
+ | * Amphibious | ||
+ | * Thin armour doesn't detonate most fuses of armour piercing ammunitions | ||
+ | * Functional in both up-tiers and down-tiers | ||
+ | * Can face 6.3 vehicles often | ||
+ | * Reasonably fast turret traverse | ||
+ | * The BMP-1P's next generation SACLOS (Mouse-Guided) ATGM can be used to great effect in CQB when firing a missile following a shot from the main cannon | ||
+ | * None of the ammo types (even ATGM) costs SL to replenish, very economical | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Slower reverse speed than most tanks of Rank V |
+ | * SACLOS missiles have to be unlocked, and hinder performance and add a significant repair cost | ||
+ | * Virtually no armour, can be easily hull-broken | ||
+ | * No kinetic shell | ||
+ | * All ammo types have a high sensitive fuse, they cannot be shot through even the most flimsy wooden fence | ||
+ | * Enemy tanks will more than likely have HEAT-FS or HESH ammo, with one hit easily able to hull-break BMP-1 | ||
+ | * Large, boxy silhouette, making sniping a BMP-1 relatively easy | ||
+ | * Very little gun depression | ||
+ | * Without stabiliser, it is rather difficult to shoot accurately in the water | ||
+ | * Only three crew members | ||
+ | * Two of the three crew sit behind each other, high potential to be knocked out simultaneously | ||
+ | * It is possible to kill crew with HMG fire, especially from the sides and top | ||
+ | * VERY vulnerable to aerial machinegun fire and rockets | ||
+ | * Anti-air can demolish a BMP-1 | ||
+ | * Bomb shrapnel and artillery can easily penetrate | ||
== History == | == History == | ||
Line 42: | Line 315: | ||
== Read also == | == Read also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | + | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | ''ETC.'' | + | ''ETC.''--> |
+ | * [https://warthunder.com/en/news/4909-development-bmp-1-master-of-adaptation-en [Devblog<nowiki>]</nowiki> BMP-1 - “Master of Adaptation”]<br/> | ||
== Sources == | == Sources == |
Revision as of 12:36, 12 February 2019
Contents
Description
The BMP-1 is a Rank V Russian light tank
with a battle rating of 7.7 (AB) and 8.0 (RB/SB). This vehicle was introduced in Update 1.71 "New E.R.A.".
Shoot and scoot. Alone, exposed BMP-1 is a dead one. Use your mobility to find reasonable sniping spots (for your ATGM) and only use your cannon if an enemy is close and unaware of your presence. Remember that if ANYTHING sees you, it can kill you, even a .50 cal from an American tank can devastate you.
General info
Survivability and armour
The most distinctive features of the BMP-1 is its shape, cannon and ATGM system. The BMP-1 is just a giant box (barn) and is relatively easy to hit, even from long distances. This vehicle utilises a small crew of three (no commander), but is very spacious, so shots from the side are likely only to damage or destroy one module at a time. However, with only 23 mm AT MOST protecting the tank, you can bet hull breaks will be plentiful, especially when facing enemies equipped with APFSDS. Unlike most vehicles, the BMP-1 is equipped with a short-barreled 73 mm gun (an odd calibre) firing exclusively anti-tank grenades. While the drop is extreme (though not worse than a German howitzer) it can be used to great effect at lower (or similar) tiers due to the penetration at any distance is 300 mm. The standard PG-9 ammunition has an explosive mass of about 1.25 kg. The trade-off, in this case, is the low velocity and relatively poor slope characteristics (the penetration drop in half if more than 60 degrees of slope). Finally, as standard, the BMP-1 is equipped with the 9M14 ATGM, capable of penetrating 400mm and carrying an explosive mass of 2.6 kg. It is WASD guided, and therefore somewhat tricky to use at first (and especially difficult to use in high packet-loss or high ping matches). An optional modification for the BMP-1 allows it to use turret-mounted smoke grenades as well as a next-generation missile, the 9M113. The BMP-1 (as of 1.77.2.149) is the earliest vehicle in-game to be able to use a SACLOS (mouse-guided) system for an ATGM. Not only is the missile nearly twice as fast as the 9M14, but it carries a slightly larger explosive payload, and can penetrate up to 600 mm at 90 degrees, at any range.
Armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 7-12 mm (80°) Front glacis 19 mm (56°) Lower glacis |
16 mm (3-18°) Top 18 + 4 mm Bottom |
16 mm (12°) Top 12 mm (48°) Bottom 12 mm (8-51°) Doors |
6 mm 5 mm Engine exhausts |
Turret | 23 mm (0-53°) Turret front 33 + 26 mm Gun mantlet |
13-23 mm (24-37°) | 13 mm (23-26°) | 6 mm |
Armour | Sides | Roof | ||
Cupola | 7 mm | 7 mm |
Notes:
- Suspension wheels and tracks are 10 mm thick.
- Belly armour is 6 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
13.0 | N/A | 65 (AB) |
72 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 465 | 572 |
Realistic/Simulator | 265 | 300 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 35.77 | 44.00 |
Realistic/Simulator | 20.38 | 23.07 |
Armaments
Main armament
73 mm 2A28 Cannon | |||||
---|---|---|---|---|---|
Capacity | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
40 | 7 | N/A | N/A | ? | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 11.9 | N/A | __.__ | __.__ | __.__ |
Realistic | 11.9 | N/A | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.8 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PG-9 | ? | 300 | 300 | 300 | 300 | 300 | 300 |
OG-9 | ? | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Maximum Velocity in m/s |
Projectile Mass in kg |
Range (m) | Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | |||||||||
PG-6 | HEAT | 665 | 2.6 | ?,000 | 0.0 | 0.0 | 1,250 | +0° | 25° | 18° | 15° |
OG-9 | HE | 290 | 3.7 | ?.000 | 0.05 | 0.1 | 735 | +0° | 11° | 10° | 9° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | XX (X+) | (+) | (+) | (+) | (+) | (+) | no |
Additional armament
4 x 9M14 ATGM
- Guidance type: MCLOS
- Firing range: 3 km
4 x 9M113 ATGM (BMP-1P)
- Guidance type: SACLOS
- Firing range: 3 km
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
9M14 | AGTM | 400 | 400 | 400 | 400 | 400 | 400 |
9M113 | AGTM | 600 | 600 | 600 | 600 | 600 | 600 |
Shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Maximum Velocity in m/s |
Projectile Mass in kg |
Range (m) | Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | |||||||||
9M14 | AGTM | 120 | 11 | ?,000 | 0.0 | 0.1 | 3,410 | +0° | 0° | 8° | 8° |
9M113 | AGTM | 205 | 25 | ?.000 | 0.0 | 0.1 | 4,860 | +0° | 0° | 8° | 8° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | XX (X+) | (+) | (+) | (+) | (+) | (+) | no |
Machine guns
The BMP-1 comes equipped with a coaxial 7.62 mm PKT machine gun.
PKT 7.62 | ||||||
---|---|---|---|---|---|---|
Coaxial | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
?,?00 (?00) | ??? | -?°/+??° | ±??° |
Usage in the battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".
Pros:
- Very mobile, useful in higher rank engagements where armour doesn't matter
- One of the earliest ATGM vehicle available in-game and the earliest to have access to mouse-guided (SACLOS) missiles at 7.3
- Devastating HEAT round, with 300 mm of penetration at any distance
- Amphibious
- Thin armour doesn't detonate most fuses of armour piercing ammunitions
- Functional in both up-tiers and down-tiers
- Can face 6.3 vehicles often
- Reasonably fast turret traverse
- The BMP-1P's next generation SACLOS (Mouse-Guided) ATGM can be used to great effect in CQB when firing a missile following a shot from the main cannon
- None of the ammo types (even ATGM) costs SL to replenish, very economical
Cons:
- Slower reverse speed than most tanks of Rank V
- SACLOS missiles have to be unlocked, and hinder performance and add a significant repair cost
- Virtually no armour, can be easily hull-broken
- No kinetic shell
- All ammo types have a high sensitive fuse, they cannot be shot through even the most flimsy wooden fence
- Enemy tanks will more than likely have HEAT-FS or HESH ammo, with one hit easily able to hull-break BMP-1
- Large, boxy silhouette, making sniping a BMP-1 relatively easy
- Very little gun depression
- Without stabiliser, it is rather difficult to shoot accurately in the water
- Only three crew members
- Two of the three crew sit behind each other, high potential to be knocked out simultaneously
- It is possible to kill crew with HMG fire, especially from the sides and top
- VERY vulnerable to aerial machinegun fire and rockets
- Anti-air can demolish a BMP-1
- Bomb shrapnel and artillery can easily penetrate
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.