Difference between revisions of "M-17"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | '' | + | The M-17 is similar to the M-802 but without the reinforced engine armor or the torpedoes. As with most sub chasers, it's slow and likely won't be the first to the battlefield, but the ship has well armored 105mm main guns with enough fire power to hull break many ships or pen destroyers with base fuze HE in desperate scenarios. Facing destroyers is ill-advised as they have higher caliber guns in larger quantity. |
+ | |||
+ | This ship should be used long range to allow for more time to react to smaller vessels as well as the torpedoes as the slow speed of this ship makes it a torpedo magnet. In a pinch, the vessel can litter a capture point in mines, albeit they require a lot of skill and patience to use and often act as an extra ammo rack | ||
+ | |||
+ | To counter this vessel, the most vulnerable place is the bow where the ammo rack is. A single bomb or torpedo there is guaranteed to sink the vessel. Alternatively, a more risky option is baiting the ship to overshoot, then get close, and drop depth charges. The safest option would be swarming the M-17 as multiple ships at different flanks will overwhelm the ship easily. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
+ | |||
+ | * Heavy hitting main armament can one shot many coastal vessels | ||
+ | * Coastal spawn allows the vehicle to face small vessels | ||
+ | * Fast reload | ||
+ | * High survivability | ||
+ | * Can carry many mines | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Sluggish speed makes this ship vulnerable to torpedoes | ||
+ | * Outgunned by destroyers | ||
+ | * Massive target | ||
+ | * Low caliber AA is ineffective at long ranges | ||
+ | |||
* | * | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 04:46, 8 July 2022
Contents
Description
The M-class, M-17 is a rank IV German sub-chaser with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Direct Hit".
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 51 | 19 | |
RB/SB | |||
Upgraded | 34 | 13 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
The M-17 is similar to the M-802 but without the reinforced engine armor or the torpedoes. As with most sub chasers, it's slow and likely won't be the first to the battlefield, but the ship has well armored 105mm main guns with enough fire power to hull break many ships or pen destroyers with base fuze HE in desperate scenarios. Facing destroyers is ill-advised as they have higher caliber guns in larger quantity.
This ship should be used long range to allow for more time to react to smaller vessels as well as the torpedoes as the slow speed of this ship makes it a torpedo magnet. In a pinch, the vessel can litter a capture point in mines, albeit they require a lot of skill and patience to use and often act as an extra ammo rack
To counter this vessel, the most vulnerable place is the bow where the ammo rack is. A single bomb or torpedo there is guaranteed to sink the vessel. Alternatively, a more risky option is baiting the ship to overshoot, then get close, and drop depth charges. The safest option would be swarming the M-17 as multiple ships at different flanks will overwhelm the ship easily.
Pros and cons
Pros:
- Heavy hitting main armament can one shot many coastal vessels
- Coastal spawn allows the vehicle to face small vessels
- Fast reload
- High survivability
- Can carry many mines
Cons:
- Sluggish speed makes this ship vulnerable to torpedoes
- Outgunned by destroyers
- Massive target
- Low caliber AA is ineffective at long ranges
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Stettiner Oderwerke | |
---|---|
Minesweepers | |
M-class Type 1935 | M-17 |
Germany sub-chasers | |
---|---|
M-class | M-17 · M-802 |
R-1-class | Drache |
Project 89.2 | Bernau |