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Ground Vehicles
Chi-To
III
Rank
AB
4.7
RB
4.7
SB
4.7
Battle rating
Japan
Game nation
Medium tank
Main role
33,000
RP
Research
105,000
SL
Purchase
Imperial Japan
Origin country
General information

The Chi-To was developed as a counter to the ever-pressing danger the Sherman possessed over Japanese 1930s infantry based tanks such as the Ha-Go and Chi-Ha. The main development point of the Chi-To (and its heavier counterpart, the Chi-Ri II) was the new high-velocity long barrel 75 mm and a new hull design over the Chi-Ha / Chi-He family allowing for larger upgrades in armour, engine, and cannons. However, due to delays in hull production and lengthy cannon development, the Chi-To would only be ready in 1945 for evaluation, and the Chi-Nu and Ho-Ni III were built as stopgap measures to fill the gap of Sherman-capable competitors until the Chi-To was fully ready.

It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Playing the Type 4 Chi-To can give the player a new impression of the Japanese tree line and a lasting one considering many of the Japanese tanks after it follow the same pattern - a tank with a very powerful cannon, decent mobility, but rather fragile armour. The armour plus the tank's rather long reload means that the Chi-To is meant more for a long-distance shoot-out than a close encounter.



Survivability and armour
Armour front / side / back
Hull 75 / 35 / 35 mm
Turret 75 / 50 / 50 mm
Visibility 88 %
Crew 5 persons
Mobility
Max speed
Forward 4550 km/h
Backward 89 km/h
Power-to-weight ratio 16.414.531.325.4 hp/t
Engine power 500442954775 hp
Weight 30.5 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
75 mm Type II Model II cannon
Ammunition 55 rounds
Reload basic crew → aces
8.4 → 6.5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 8.97.616.712.112.710.823.917.3 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE14914613311810593
APHE151148137124112101
HE171715141211
7.7 mm Type 97 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 20 rounds
Reload basic crew → aces
3.9 → 3 s
Fire rate 498 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
7.7 mm Type 97 machine gun
Ammunition 1,000 rounds
Belt capacity 20 rounds
Reload basic crew → aces
3.9 → 3 s
Fire rate 498 shots/min
Vertical guidance -10 / 70°
Horizontal guidance -60 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 1,258 → 1,619 SL
RB 1,465 → 1,885 SL
SB 1,848 → 2,378 SL
Crew training 30,000 SL
Experts 360,000 SL
Aces 470 GE
Research Aces 105,000 RP
Reward multiplier AB / RB / SB
80 / 120 / 140 % SL
148 % RP
Total cost of modifications 29,600 RP
57,800 SL
Talisman cost 1,200 GE


Mobility
Protection
Firepower
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