Difference between revisions of "Pz.II F"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
The Panzer II F is a Rank I German Light Tank at BR 1.3. Performance is similar to other low tier German tanks, but the gun makes it stand out. With careful use, it is easily one of the best low-tier German tanks, but due to slow turret traverse and long reload between belts, it is just as easy to fail in.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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The Panzer II F is slightly less protected than the Panzer II C coming before it, with 30mm front plating on its turret & hull instead of the 35mm on its predecessor. It still has three crew, so it is easy to oneshot-KO with most ammo types.
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
Mobility is identical to the Panzer II C, they use the same engine, transmission, and weigh almost the exact same.  
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun.''
 +
 
 +
The chief difference between the Panzer II F and its predecessor is the gun. The II F uses the 20mm KwK38, which has almost double the fire rate compared to the KwK30 of its predecessor. The clip size is still the same as before - just ten shots. The reload is also identical, so while it is tempting to "spray-n-pray," it is more practical to use it like you would an autoloading tank at higher tiers. Also, when all SPAAG got their antitank belts halved or more in effectiveness, the Panzer IIs were spared this nerf, so you do not have to worry about changing ammunition performance with every shot, which makes the "autoloader-like" playstyle more attractive, unlike similar-BR Italian Tanks using 20mm autocannons, the [[AB41]] and [[L6/40]].
 +
 
 +
The belts used by this cannon are as follows:
  
=== Additional armament ===
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* Default belt is 50% AP-IT and 50% HEFI-T
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
* Unlockable full AP-IT belt with 46mm pen
 +
* Unlockable full HVAP-T belt with 64mm pen
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
Just like its predecessor, this tank has one coaxial 7.92mm MG34. Due to slow turret traverse common to most lower-tier German tanks, this is not a very practical weapon.
  
 
== Usage in the battles ==
 
== Usage in the battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
This tank is similar to the Panzer II C - an average light tank for lower ranks with decent armor and decent mobility, but a very potent cannon. It does not like sloped armor well due to poor normalization of APCR rounds. The higher rate of fire is actually quite punishing, since it means that the normal player is spraying-and-praying and reloading more often. If used like an autoloader tank from higher ranks, however, it is actually somewhat clubby. Do not get overconfident in this tank just because your gun shoots fast and pens a lot - APCR postpen damage is not great. Furthermore, the slightly higher BR of 1.3 means it can see the insanely clubby B1 ter that it cannot pen reliably from the front OR the side even with the APCR belt.
 +
 +
Furthermore, poor turret traverse means that the tank can easily be outmaneuvered by a Stuart or BT. This relative difference is the same in both AB and RB/SB.
 +
 +
Find a good position, be patient, and double-check before moving in. If you wish to brawl, have others covering your flanks to mitigate slow turret traverse.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
'''Pros:'''
 +
 
 +
* Great penetration for tier with 64mm pen APCR belt
 +
* Amazing fire rate for tier, identical to the Flak38 cannon
 +
* Decent and very trolly armor for tier against the inadequate low-end French or Japanese cannons
 +
* Low-ish profile
 +
* Distinctive shape means friendly fire in Simulator is unlikely.
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Only three crew makes it easy to take out
 +
* Sometimes lacking postpen damage against anything larger than reserves.
 +
* Long-ish reload for tier of 7.4 seconds between belts can be very punishing if you spray-n-pray
 +
* Slow turret traverse makes it unsuited to brawling
 +
* Many other tanks at its tier easily outspeed and out-shoot it
 +
 
*
 
*
  
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== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
 
''ETC.''
 
''ETC.''
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 12:52, 16 May 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Pz.II F
germ_pzkpfw_ii_ausf_f.png
Pz.II F
AB RB SB
2.0 1.7 1.7
Class:
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Panzer II F is a Rank I German Light Tank at BR 1.3. Performance is similar to other low tier German tanks, but the gun makes it stand out. With careful use, it is easily one of the best low-tier German tanks, but due to slow turret traverse and long reload between belts, it is just as easy to fail in.

General info

Survivability and armour

The Panzer II F is slightly less protected than the Panzer II C coming before it, with 30mm front plating on its turret & hull instead of the 35mm on its predecessor. It still has three crew, so it is easy to oneshot-KO with most ammo types.

Mobility

Mobility is identical to the Panzer II C, they use the same engine, transmission, and weigh almost the exact same.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun.

The chief difference between the Panzer II F and its predecessor is the gun. The II F uses the 20mm KwK38, which has almost double the fire rate compared to the KwK30 of its predecessor. The clip size is still the same as before - just ten shots. The reload is also identical, so while it is tempting to "spray-n-pray," it is more practical to use it like you would an autoloading tank at higher tiers. Also, when all SPAAG got their antitank belts halved or more in effectiveness, the Panzer IIs were spared this nerf, so you do not have to worry about changing ammunition performance with every shot, which makes the "autoloader-like" playstyle more attractive, unlike similar-BR Italian Tanks using 20mm autocannons, the AB41 and L6/40.

The belts used by this cannon are as follows:

  • Default belt is 50% AP-IT and 50% HEFI-T
  • Unlockable full AP-IT belt with 46mm pen
  • Unlockable full HVAP-T belt with 64mm pen

Machine guns

Just like its predecessor, this tank has one coaxial 7.92mm MG34. Due to slow turret traverse common to most lower-tier German tanks, this is not a very practical weapon.

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

This tank is similar to the Panzer II C - an average light tank for lower ranks with decent armor and decent mobility, but a very potent cannon. It does not like sloped armor well due to poor normalization of APCR rounds. The higher rate of fire is actually quite punishing, since it means that the normal player is spraying-and-praying and reloading more often. If used like an autoloader tank from higher ranks, however, it is actually somewhat clubby. Do not get overconfident in this tank just because your gun shoots fast and pens a lot - APCR postpen damage is not great. Furthermore, the slightly higher BR of 1.3 means it can see the insanely clubby B1 ter that it cannot pen reliably from the front OR the side even with the APCR belt.

Furthermore, poor turret traverse means that the tank can easily be outmaneuvered by a Stuart or BT. This relative difference is the same in both AB and RB/SB.

Find a good position, be patient, and double-check before moving in. If you wish to brawl, have others covering your flanks to mitigate slow turret traverse.

Pros and cons

Pros:

  • Great penetration for tier with 64mm pen APCR belt
  • Amazing fire rate for tier, identical to the Flak38 cannon
  • Decent and very trolly armor for tier against the inadequate low-end French or Japanese cannons
  • Low-ish profile
  • Distinctive shape means friendly fire in Simulator is unlikely.

Cons:

  • Only three crew makes it easy to take out
  • Sometimes lacking postpen damage against anything larger than reserves.
  • Long-ish reload for tier of 7.4 seconds between belts can be very punishing if you spray-n-pray
  • Slow turret traverse makes it unsuited to brawling
  • Many other tanks at its tier easily outspeed and out-shoot it

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.