Difference between revisions of "Martin 167-A3"

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(Added tables, added some data.)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
+
[[File:GarageImage_Martin167-A3.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''Martin 167-A3''' is a Rank I French frontline bomber with a battle rating of 2.3 (AB/RB/SB). It was introduced in [[Update 1.77 "Advancing Storm"]].
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| X || X || X || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| ??? || ??? || ??? || ~?? || ~?
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < ??? || < ??? || < ??? || > ???
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Fabrique Nationale Mle 38 (7.5 mm)}}
 +
 
 +
The Martin 167-A3 is armed with:
 +
 
 +
* 4 x 7.5 mm [[Fabrique_Nationale_Mle_38_(7.5_mm)|FN Browining]] machine guns, wing-mounted (800 rpg = 3200 total)
 +
 
 +
The four machine guns are arranged in bundles of two mounted in each wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|Bombs}}
 +
 
 +
The Martin 167-A3 has the following payload options:
 +
* 8 x 50 kg DT2 bombs
 +
* 16 x 50 kg DT2 bombs
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 +
{{main|MAC 1934 (7.5 mm)|Vickers_K_(7.7_mm)}}
 +
 
 +
The Martin 167-A3 is defended by:
 +
 
 +
* 1 x 7.7 mm [[Vickers_K_(7.7_mm)|Vickers K]] machine gun, dorsal turret (500 rpg = 500 total)
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
'''High-altitude bomber:''' For high altitude bombing, gaining altitude is a priority, especially to put distance between you and fighters that rumble around the low-mid altitudes.  At higher altitudes, mobile targets will be difficult to bomb as they will scatter when your bombs are released.  Up high, it is better to focus on immobile targets such as artillery/AA gun emplacements or bases (if they are on the map).  In AB, one way to gain altitude is to:
 +
 
 +
* Immediately on spawn, drop all bombs, hit WEP and climb. 
 +
* As WEP runs out, level the plane and wait for the next WEP cycle.  It takes about three WEP cycles to get to a decent altitude.
 +
* Remember, as you are climbing, release bombs as they reload to reduce weight. 
 +
* Once you are at a decent altitude, fly towards your targets and prepare to bomb utilizing the bomb sight (V). 
 +
* If you start to see fighters working their way up towards you, continue on climbing in between bomb reloading cycles.
 +
* Repeat 4-5 as needed until you get shot down or the game ends.
 +
 
 +
'''Mid-Low altitude bomber:''' At the mid-low altitudes you are a prime target for fighters, being not as manoeuverable and a fairly large profile.  Here you may only get one chance to drop your bombs before being shot down, so look for holes in the enemy defense where you can slip by, line up a shot, drop your ordinance and manouever out for another run (or reload at base if playing RB/SB).  If pressed and there are enemy all around, turn into heavy-fighter mode after your ordinance has been dropped and start pursuing.  The turn and loop time is not the greatest, however this aircraft has a strong rudder and can do a power-on wing-over, quickly changing directions without much loss in energy (and a surprise to some pursuit aircraft who think they have you nailed).  At this point, you can also transition to attacker mode.
 +
 
 +
'''Attacker (on the deck):'''  While the four wing mounted 7.5 mm FN Browning machine guns may not seem like much, when coupled with the 50 kg bombs, you can rack up some vehicle kills.  While strafing the ground, all soft targets are available as the vehicles will not have much time to get out of the way of your ordinance.  In AB it is best to use your 3rd person view to use the bombing indicator as you will need to fly the aircraft and bomb at the same time (vs. using (V) and solely utilizing the bomb sight while the AI keeps the aircraft level).  In between bombing reloads you can strafe with your 4 x 7.5 mm machine guns to eliminate artillery/AA gun emplacements and armoured vehicles.  While on the deck, you will typically encounter enemy aircraft and can divert to go after them if given the chance or perform evasive maneuvers while your gunner fires away (you get credit for hits, so let him fire away!).
 +
 
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| IA
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Decently manoeuverable for a bomber.
 +
* Short take off distance (which is great for maps with short runways).
 +
* Fast.
 +
* Tracer belts for the forward-firing MGs are flamethrowers.
 +
* Good visibility from the cockpit.
 +
* Decent rate of climb at full load (best when ordinance is released).
 +
* Strong rudder control - aids in sharper manoeuvers.
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* No armour protection whatsoever.
 +
* Weak defensive firepower.
 +
* Very light stock payload.
 +
* Rear gunner field of vision and fire is small.
 +
* Rear gun is on a pintle mount, and cannot traverse forward.
 +
* Extremely prone to fuel fires.
 +
* (RB/SB) Flaps tear off quickly and at moderate speed (easily red-lines in a dive).
  
 
== History ==
 
== History ==
Line 43: Line 250:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==

Revision as of 00:10, 29 October 2018

Rank 7 USA
F-5C Pack
Martin 167-A3
maryland_mk1_france.png
Martin 167-A3
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

GarageImage Martin 167-A3.jpg


The Martin 167-A3 is a Rank I French frontline bomber with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ?.?  ?.?  ?

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)

Armaments

Offensive armament

The Martin 167-A3 is armed with:

  • 4 x 7.5 mm FN Browining machine guns, wing-mounted (800 rpg = 3200 total)

The four machine guns are arranged in bundles of two mounted in each wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.

Suspended armament

Main article: Bombs

The Martin 167-A3 has the following payload options:

  • 8 x 50 kg DT2 bombs
  • 16 x 50 kg DT2 bombs

Defensive armament

The Martin 167-A3 is defended by:

  • 1 x 7.7 mm Vickers K machine gun, dorsal turret (500 rpg = 500 total)

Usage in the battles

High-altitude bomber: For high altitude bombing, gaining altitude is a priority, especially to put distance between you and fighters that rumble around the low-mid altitudes. At higher altitudes, mobile targets will be difficult to bomb as they will scatter when your bombs are released. Up high, it is better to focus on immobile targets such as artillery/AA gun emplacements or bases (if they are on the map). In AB, one way to gain altitude is to:

  • Immediately on spawn, drop all bombs, hit WEP and climb.
  • As WEP runs out, level the plane and wait for the next WEP cycle. It takes about three WEP cycles to get to a decent altitude.
  • Remember, as you are climbing, release bombs as they reload to reduce weight.
  • Once you are at a decent altitude, fly towards your targets and prepare to bomb utilizing the bomb sight (V).
  • If you start to see fighters working their way up towards you, continue on climbing in between bomb reloading cycles.
  • Repeat 4-5 as needed until you get shot down or the game ends.

Mid-Low altitude bomber: At the mid-low altitudes you are a prime target for fighters, being not as manoeuverable and a fairly large profile. Here you may only get one chance to drop your bombs before being shot down, so look for holes in the enemy defense where you can slip by, line up a shot, drop your ordinance and manouever out for another run (or reload at base if playing RB/SB). If pressed and there are enemy all around, turn into heavy-fighter mode after your ordinance has been dropped and start pursuing. The turn and loop time is not the greatest, however this aircraft has a strong rudder and can do a power-on wing-over, quickly changing directions without much loss in energy (and a surprise to some pursuit aircraft who think they have you nailed). At this point, you can also transition to attacker mode.

Attacker (on the deck): While the four wing mounted 7.5 mm FN Browning machine guns may not seem like much, when coupled with the 50 kg bombs, you can rack up some vehicle kills. While strafing the ground, all soft targets are available as the vehicles will not have much time to get out of the way of your ordinance. In AB it is best to use your 3rd person view to use the bombing indicator as you will need to fly the aircraft and bomb at the same time (vs. using (V) and solely utilizing the bomb sight while the AI keeps the aircraft level). In between bombing reloads you can strafe with your 4 x 7.5 mm machine guns to eliminate artillery/AA gun emplacements and armoured vehicles. While on the deck, you will typically encounter enemy aircraft and can divert to go after them if given the chance or perform evasive maneuvers while your gunner fires away (you get credit for hits, so let him fire away!).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
IA
II
III
IV

Pros and cons

Pros:

  • Decently manoeuverable for a bomber.
  • Short take off distance (which is great for maps with short runways).
  • Fast.
  • Tracer belts for the forward-firing MGs are flamethrowers.
  • Good visibility from the cockpit.
  • Decent rate of climb at full load (best when ordinance is released).
  • Strong rudder control - aids in sharper manoeuvers.

Cons:

  • No armour protection whatsoever.
  • Weak defensive firepower.
  • Very light stock payload.
  • Rear gunner field of vision and fire is small.
  • Rear gun is on a pintle mount, and cannot traverse forward.
  • Extremely prone to fuel fires.
  • (RB/SB) Flaps tear off quickly and at moderate speed (easily red-lines in a dive).

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.