Difference between revisions of "WSP Table Templates"
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<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read. | <nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read. | ||
− | All of the other templates can be found in the [[:Category:Templates]] and its sub- | + | All of the other templates can be found in the [[:Category:Templates]] and its sub-categories. |
== Aircraft == | == Aircraft == | ||
=== Flight performance === | === Flight performance === | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="70%" |
! rowspan="2" | Characteristics | ! rowspan="2" | Characteristics | ||
− | ! colspan="2" | Max Speed<br | + | ! colspan="2" | Max Speed<br>(km/h at _,___ m) |
− | ! rowspan="2" | Max altitude<br | + | ! rowspan="2" | Max altitude<br>(metres) |
− | ! colspan="2" | Turn time<br | + | ! colspan="2" | Turn time<br>(seconds) |
− | ! colspan="2" | Rate of climb<br | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" | Take-off run<br | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
! AB !! RB !! AB !! RB !! AB !! RB | ! AB !! RB !! AB !! RB !! AB !! RB | ||
Line 23: | Line 23: | ||
|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | ___ || ___ | + | | ___ || ___ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
==== Details ==== | ==== Details ==== | ||
− | + | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="6" | Features | ! colspan="6" | Features | ||
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ||
|- | |- | ||
− | | _ || _ || _ || _ || _ || _ | + | | _ || _ || _ || _ || _ || _ <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
− | -- | + | <!-- {{AirFeatures|<!\--Combat flaps--\>y |<!\--Take-off flaps--\>y |<!\--Landing flaps--\>y |<!\--Air brakes--\>n |<!\--Arrestor gear--\>n |<!\--Drogue chute--\>n }} --> |
− | {{AirFeatures|<!--Combat flaps-->y |<!--Take-off flaps-->y |<!--Landing flaps-->y |<!--Air brakes-->n |<!--Arrestor gear-->n |<!--Drogue chute-->n }} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="7" | Limits | ! colspan="7" | Limits | ||
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! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! Combat !! Take-off !! Landing !! + | + | ! Combat !! Take-off !! Landing !! + !! - |
|- | |- | ||
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__ | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__ | ||
Line 65: | Line 64: | ||
|- | |- | ||
|} | |} | ||
− | |||
<!-- | <!-- | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 213: | Line 211: | ||
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
|- | |- | ||
− | ! Mode | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! Capacity | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! Vertical | + | ! Stock !! Full !! Expert !! Aced |
− | ! Horizontal | + | |- |
− | ! Stabilizer | + | ! ''Arcade'' |
− | ! Stock | + | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
− | ! Upgraded | + | |- |
− | ! Full | + | ! ''Realistic'' |
− | ! Expert | + | | __.__ || __.__ || __.__ || __.__ || __.__ |
− | ! Aced | + | |- |
− | ! Stock | + | |} |
− | ! Full | + | |
− | ! Expert | + | {| class="wikitable" style="text-align:center" width="100%" |
− | ! Aced | + | |- |
+ | ! colspan="6" | [[CANNON PAGE|Cannon Name]] (x_) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer | ||
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __. | + | | rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | __. | + | | __.__ || __.__ || __.__ || __.__ || __.__ |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
! Main Gun optics | ! Main Gun optics | ||
− | | | + | | x_._ || x_._ |
|- | |- | ||
! Comparable optics | ! Comparable optics | ||
− | | colspan="2" | | + | | colspan="2" | ___ |
|- | |- | ||
|} | |} | ||
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=== Machine guns === | === Machine guns === | ||
− | {| class="wikitable" style="text-align:center" width=" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]] |
|- | |- | ||
! Mount | ! Mount | ||
− | ! | + | ! Capacity (Belt) |
− | + | ! Fire rate | |
− | ! | + | ! Vertical |
− | ! Vertical | + | ! Horizontal |
− | ! Horizontal | ||
|- | |- | ||
− | | | + | | ___ || ___ (___) || ___ || N/A || N/A |
|- | |- | ||
− | | | + | | ___ || ___ (___) || ___ || -__°/+__° || ±__° |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="10" | Shell details |
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
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! rowspan="2" | Fuse sensitivity<br>(mm) | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
− | |||
! colspan="3" | Ricochet | ! colspan="3" | Ricochet | ||
|- | |- | ||
! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | ___ || ___ || ___ || | + | | ___ || ___ || ___ || _.__ || __ || _._ || _.__ || __° || __° || __° |
|- | |- | ||
|} | |} | ||
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" |
! colspan="7" | Smoke shell characteristics | ! colspan="7" | Smoke shell characteristics | ||
|- | |- | ||
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! Explosive Mass<br>(TNT equivalent) (g) | ! Explosive Mass<br>(TNT equivalent) (g) | ||
|- | |- | ||
− | | | + | | ___ || ___ || _.__ || __ || _ || __ || __ |
|- | |- | ||
|} | |} | ||
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! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg) | ! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg) | ||
|- | |- | ||
− | | {{Annotation|No| | + | | {{Annotation|No|'Torpedo Mode' modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __ |
|- | |- | ||
− | | {{Annotation|Yes| | + | | {{Annotation|Yes|'Torpedo Mode' modification installed}} || __ || __ || __ || __ || __ || __ || __ || __ |
|} | |} | ||
Revision as of 09:41, 6 May 2020
Note: Hidden notes from display are written above or below the table you want to use, please see them.
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Contents
Aircraft
Flight performance
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | __._ | __._ | __._ | __._ | ___ | |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
_ | _ | _ | _ | _ | _ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
___ | ___ | ___ | ~__ | ~__ |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< ___ | < ___ | < ___ | > ___ |
Compressor | Optimal altitude | 100% Engine power | WEP Engine power |
---|---|---|---|
Setting 1 | m | hp | hp |
Setting 2 | m | hp | _,___ hp |
Radars
AN/APS-21 - Target Detection Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
45,000 m | 28,000 m | ±85° | ±16° |
AN/APG-26 - Target Tracking Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
4,000 m | 150 m | ±60° | ±60° |
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Auto controllable |
Controllable Auto controllable |
Controllable Auto controllable |
Combined | Controllable 1 gear |
Controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV |
Tanks
Survivability and armour
- Cast homogeneous armour (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 |
Realistic | 1 | 1 | 1 | 1 | 1 | 0.5 |
Main armament
Cannon Name | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | __ | -__°/+__° | ±___° | __ | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Cannon Name (x_) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | ___ (__) | ___ | -__°/+__° | ±___° | __ | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Optics
WSP Table Templates Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | x_._ | x_._ |
Comparable optics | ___ |
{{PAGENAME}} Optics | ||||||
---|---|---|---|---|---|---|
Type of optic | Magnification | Night Vision Devices | ||||
Image Intensifier | Thermal Imager Resolution |
Notes | ||||
Resolution | Light Mult | Noise Level | ||||
Gunner's Sight | X3.6 - X12 | 1600 x 1200 | 9.0 | High | 500 x 300 | Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier. |
Commander's View | X6 | 1600 x 1200 | 9.0 | High | Not Fitted | Image intensifier unlocked by "NVD" mod (tier 3) |
Driver's View | X1 / 3PV | 1600 x 1200 | 5.0 | High | Not Fitted | Image intensifier unlocked by "NVD" mod (tier 3) |
{{PAGENAME}} IR Searchlight | ||
---|---|---|
Max Range | Beam Width | Location / Notes |
1,400 m | 8.2° | Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun. |
Machine guns
Machine Gun Name | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ | ___ (___) | ___ | N/A | N/A |
___ | ___ (___) | ___ | -__°/+__° | ±__° |
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV |
Mobility
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | ___ | ___ | ~___ | ~___ |
Upgraded | ___ | ___ | ~___ | ~___ | |
RB/SB | Stock | ___ | ___ | ~___ | ~___ |
Upgraded | ___ | ___ | ~___ | ~___ |
Calculating Turn Time and Turn Radius
To get Turn Time:
- Remove all additional weaponry (torpedoes, depth charges, etc.)
- Enter a full rudder deflection turn (either starboard or port, shouldn't matter) at flank speed (FLK AHEAD)
- Wait for the speed to stabilize (turns should be completed at constant speeds), note the speed here
- Complete several turns (>5; the more, the better), record the times to complete each turn
- Take the average of the times
To get Turn Radius:
- Using the constant turn speed from above, do the following calculation:
r = (v * 1000 / 3600) * t / (2 * pi)
where:
- r : turn radius
- v : speed during the turn
- t : average turn time
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | ||||||
II | ||||||
III | ||||||
IV |
Guns: Machine & Cannons
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
___ | ___ | ___ | _.__ | __ | _._ | _.__ | __° | __° | __° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
___ | ___ | _.__ | __ | _ | __ | __ |
Torpedo Characteristics | ||||||||
---|---|---|---|---|---|---|---|---|
Torpedo Mode | Mass (kg) | Maximum speed in water (km/h) | Travel distance (km) | Depth stroke (m) | Arming distance (m) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) |
No | __ | __ | __ | __ | __ | __ | __ | __ |
Yes | __ | __ | __ | __ | __ | __ | __ | __ |
Navigation Reference Materials | |
---|---|
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