Difference between revisions of "PC-451"
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | The PC-451 is the first ship in the USA line to gain all-round steel armor protection, with between 5-8 millimeters or protection on all areas. This allows the ship to be mostly immune to .50 fire and under, while also giving good protection against | + | <!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section. If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.--> |
+ | |||
+ | The PC-451 is the first ship in the USA line to gain all-round steel armor protection, with between 5-8 millimeters or protection on all areas. This allows the ship to be mostly immune to .50 cal fire and under, while also giving good protection against 20 mm fire when angled well. However, when not angled those shells will have no problem penetrating through. | ||
=== Mobility === | === Mobility === | ||
Line 16: | Line 18: | ||
== Armament == | == Armament == | ||
=== Primary armament === | === Primary armament === | ||
+ | <!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--> | ||
+ | {{main|3-inch Mark 10 (76 mm)}} | ||
+ | |||
The PC-451's primary armament is a 3-inch cannon which gives it considerable stopping power. Well placed shots can disable smaller craft with ease and do major damage to larger ships. Use the HE shells when facing lower ranked enemies, and the AP shells when up-tiered. The HE-VT shells can be effective against aircraft while being used as mini HE shells, but using them in that fashion is not ideal. | The PC-451's primary armament is a 3-inch cannon which gives it considerable stopping power. Well placed shots can disable smaller craft with ease and do major damage to larger ships. Use the HE shells when facing lower ranked enemies, and the AP shells when up-tiered. The HE-VT shells can be effective against aircraft while being used as mini HE shells, but using them in that fashion is not ideal. | ||
− | + | === Secondary armament === | |
+ | <!--Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.--> | ||
+ | {{main|Oerlikon Mk.II (20 mm)}} | ||
− | + | The PC-41 is armed with a large amount of 20mm Oerlikons, some in twin mounts and some in single mounts. These double as both AA weapons and a secondary armament and are capable of punching through most armor. Use the default belts, due to their equal mix of AP and HE shells. The AP shells give them a good amount of penetrating power, enough to pierce most armor at your battle rating, while keeping enough HE to deal with lighter targets. | |
− | The PC-41 is armed with a large amount of 20mm Oerlikons , some in twin mounts and some in single mounts. These double as both AA weapons and a secondary armament and are capable of punching through most armor. Use the default belts, due to their equal mix of AP and HE shells. The AP shells give them a good amount of penetrating power, enough to pierce most armor at your | ||
=== Special armament === | === Special armament === | ||
+ | <!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.--> | ||
+ | {{main|Mk.6 depth charge|K-gun Mk.9 depth charge|7.2 in T37}} | ||
+ | |||
The PC-451 is armed with both depth charges and charge mortars. With enough daring, one can use them to give a huge punch to other vessels, but they will more likely be hit by fire and damage your ship. It is not recommended to take them unless you believe you can use them effectively. | The PC-451 is armed with both depth charges and charge mortars. With enough daring, one can use them to give a huge punch to other vessels, but they will more likely be hit by fire and damage your ship. It is not recommended to take them unless you believe you can use them effectively. | ||
Revision as of 08:28, 13 November 2019
Contents
Description
The Experimental class sub-chaser PC-451 is a rank II American sub-chaser
with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.
General info
Survivability and armour
The PC-451 is the first ship in the USA line to gain all-round steel armor protection, with between 5-8 millimeters or protection on all areas. This allows the ship to be mostly immune to .50 cal fire and under, while also giving good protection against 20 mm fire when angled well. However, when not angled those shells will have no problem penetrating through.
Mobility
Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.
Armament
Primary armament
The PC-451's primary armament is a 3-inch cannon which gives it considerable stopping power. Well placed shots can disable smaller craft with ease and do major damage to larger ships. Use the HE shells when facing lower ranked enemies, and the AP shells when up-tiered. The HE-VT shells can be effective against aircraft while being used as mini HE shells, but using them in that fashion is not ideal.
Secondary armament
The PC-41 is armed with a large amount of 20mm Oerlikons, some in twin mounts and some in single mounts. These double as both AA weapons and a secondary armament and are capable of punching through most armor. Use the default belts, due to their equal mix of AP and HE shells. The AP shells give them a good amount of penetrating power, enough to pierce most armor at your battle rating, while keeping enough HE to deal with lighter targets.
Special armament
The PC-451 is armed with both depth charges and charge mortars. With enough daring, one can use them to give a huge punch to other vessels, but they will more likely be hit by fire and damage your ship. It is not recommended to take them unless you believe you can use them effectively.
Usage in battles
This ship is an excellent vehicle even in an uptier compared to other US boats due to the steel armour, 20 mm secondary armaments, and a 76 mm cannon able to knock out a a PT boat. Though the armour is good enough against even a small crowd of PT boats, larger ships with bigger guns could still destroy the PC-451 with ease.
During a match, the PC-451 is best used somewhat during the middle or towards the end of a match as the second or third spawn. The number of players attempting to torpedo will go down, while planes will start spawning in. Using the secondary weapons, the PC-451 can bring down multiple enemies and rack up points. However, dedicated and skilled pilots can still get a drop on the PC-451 if left unattended with all of the PC-451's firepower.
In terms of shell selection for the main armament, which consists of Fuse, HE, and APHE, bring Fuse and HE during downtiers as the HE can cripple boats easily while the Fuse can be used to target aircraft, adding the main armament into the defensive network the 20 mm secondaries provide already. In uptiers, HE and AP are recommended for dealing with more persistent boats. While destroyers could be damaged with the HE, anything further than 3 km away should be engaged with the AP shell in order to penetrate through armour.
Pros and cons
Pros:
- The 3-inch gun is powerful for its rank
- Powerful AA defense
- First US ship to receive all-out steel armour
Cons:
- Not very fast
- 3-inch gun can be difficult to master for newer players
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on ship;
- other literature.
USA sub-chasers | |
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