Difference between revisions of "Frozen Pass (Ground Forces)"

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{{Youtube-gallery|N5YJmEcfLxQ|'''The Shooting Range #5''' - ''Map Guide'' section at 05:13 discusses the map Frozen Pass.}}
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{{Youtube-gallery|5dWETK5VPHI|'''The Shooting Range #394''' - ''Squadmates'' section at 06:54 discusses the map {{PAGENAME}}.|N5YJmEcfLxQ|'''The Shooting Range #5''' - ''Map Guide'' section at 05:13 discusses the map Frozen Pass.}}
  
 
== See also ==
 
== See also ==

Latest revision as of 20:35, 31 March 2024

MapIcon Ground FrozenPass.jpg
Game Modes
Icon GreenCheckmark.png Battle
Icon GreenCheckmark.png Domination
Icon GreenCheckmark.png Conquest
Icon RedXCross.png Break
Icon RedXCross.png Skirmish

Overview

The Frozen Pass Map

Frozen Pass is a ground forces map available in all modes. It is a fictional location, added in Update 1.57 "Battle March".

The map is quite small compared to other ground forces maps, meaning most of the combat takes place at reasonably short range. It is set in a snowy alpine region, with a few small clusters of buildings dotted around the map, and a larger town in the Northeast. A destroyed rail bridge runs down the west of the map and the rail line continues through a tunnel in the Southwest of the map; teams typically fight for a capture point located in the tunnel. Players can use a road that runs round the edge of the hill (which the tunnel runs through), to get round the side of enemy tanks, fighting to control the tunnel. When given the opportunity, many pilot players will try to fly their planes through the tunnel, with varying amounts of success.

The middle area of the map has a number of hills, with a road running through a slight valley in the very center. A capture point is often located in the middle of this road, among a number of destroyed vehicles and rocks. Players capturing this point are vulnerable to enemy tanks shooting down on them from the hills on either side, or enemy tanks advancing down the road.

The Northwest of the town consists of a small town; it is separated from the middle area of the map by a pair of rocky hills; although a small passage running between the hills does connect the two areas. Battle in the town are generally at very close range, with players fighting between the buildings, or around the passage to the middle of the map. Once a team captures the town they tend to try and push towards the other teams spawn point.

The tank battles map is 2km x 2km (but is restricted to 1.2km x 1.2km). The air battles map is 65km x 65km.

Game Description

A battle between two armies for the control of the mountain pass.

Historical Background

This map is a fictional location "inspired by the Alpine landscape".

Notable Landmarks

Map configuration

Domination
There are three Capture Points. One point is in the rail tunnel (Southwest corner of the map), another is on the centre road, and the final one is in the northwestern town.

The Domination configuration.

Conquest
There are three configurations of the Conquest mode, each with one Capture Point. The point will be in one of the locations that appear in domination mode.

The Conquest #1 configuration.
The Conquest #2 configuration.
The Conquest #3 configuration.

Battle
There are two capture points, each belonging to a team. The capture points are located on the main road that runs across the map and on a hill in the south of the map.

The Conquest #3 configuration.

Strategy

Describe what focus a team should have when spawning into the map

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to related locations

External links