Difference between revisions of "WSP Table Templates"
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+ | |- | ||
+ | |} | ||
+ | |||
+ | == Tanks == | ||
+ | === Survivability and armour === | ||
+ | <!-- State what the armour is as listed below --> | ||
+ | * Cast homogeneous armour (Turret) | ||
+ | * Rolled homogeneous armour (Hull) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm | ||
+ | |- | ||
+ | | Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm | ||
+ | |- | ||
+ | | Cupola || ___ mm || ___ mm || ___ mm || ___ mm | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | ||
+ | |||
+ | * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. | ||
+ | |||
+ | === Mobility === | ||
+ | {| class="wikitable" style="text-align:center" width="70%" | ||
+ | ! rowspan="2" | Game Mode | ||
+ | ! colspan="3" | Mobility characteristics | ||
+ | ! colspan="2" | Engine power (horsepower) | ||
+ | ! colspan="2" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | ! Max Speed | ||
+ | ! {{Annotation|Weight|Vehicle Weight (Tons)}} | ||
+ | ! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}} | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | |- | ||
+ | ! Arcade | ||
+ | | ___ || rowspan="2" | ___ || rowspan="2" | ___ || ____ || ____ || __.__ || __.__ | ||
+ | |- | ||
+ | ! {{Annotation|Realistic|Simulator uses Realistic FMs}} | ||
+ | | ___ || ___ || ____ || __.__ || __._ | ||
+ | |} | ||
+ | |||
+ | === Main armament === | ||
+ | <!-- {{main|Link to cannon}} --> | ||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Mode | ||
+ | ! Capacity | ||
+ | ! Vertical | ||
+ | ! Horizontal | ||
+ | ! Stabilizer | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | ! Full | ||
+ | ! Expert | ||
+ | ! Aced | ||
+ | ! Stock | ||
+ | ! Full | ||
+ | ! Expert | ||
+ | ! Aced | ||
+ | |- | ||
+ | ! ''Arcade'' | ||
+ | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ | ||
+ | |- | ||
+ | ! ''Realistic'' | ||
+ | | __._ || __._ || __._ || __._ || __._ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | ! colspan="7" | Smoke shell characteristics | ||
+ | |- | ||
+ | ! Ammunition | ||
+ | ! Velocity<br>(m/s) | ||
+ | ! Projectile<br>Mass (kg) | ||
+ | ! Screen radius<br>(m) | ||
+ | ! Screen deploy time<br>(s) | ||
+ | ! Screen hold time<br>(s) | ||
+ | ! Explosive Mass<br>(TNT equivalent) (g) | ||
+ | |- | ||
+ | | __ || __ || __ || __ || __ || __ || __ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== [[Ammo racks]] ==== | ||
+ | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== [[Optics]] ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X7.2 || X8.0 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" | ??? | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]] | ||
+ | |- | ||
+ | ! rowspan="3" |Type of optic | ||
+ | ! rowspan="3" |Magnification | ||
+ | ! colspan="5" |[[Night Vision Devices]] | ||
+ | |- | ||
+ | ! colspan="3" |Image Intensifier | ||
+ | ! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}} | ||
+ | ! rowspan="2" |Notes | ||
+ | |- | ||
+ | ! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}} | ||
+ | ! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}} | ||
+ | ! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}} | ||
+ | |- | ||
+ | ! Gunner's Sight | ||
+ | | X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier. | ||
+ | |- | ||
+ | ! Commander's View | ||
+ | | X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3) | ||
+ | |- | ||
+ | ! Driver's View | ||
+ | | X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3) | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]] | ||
+ | |- | ||
+ | ! Max Range | ||
+ | ! Beam Width | ||
+ | ! Location / Notes | ||
+ | |- | ||
+ | | 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Machine guns === | ||
+ | {| class="wikitable" style="text-align:center" width="70%" | ||
+ | |- | ||
+ | ! colspan="6" | Name of gun & Linked to the gun | ||
+ | |- | ||
+ | ! Mount | ||
+ | ! Total Ammo | ||
+ | ! Shots per Belt | ||
+ | ! {{Annotation|Fire rate|Shots per minute}} | ||
+ | ! Vertical guidance | ||
+ | ! Horizontal guidance | ||
+ | |- | ||
+ | | Pintle || ___ || ___ || ___ || -___°/+___° || ±___° | ||
+ | |- | ||
+ | | Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed) | ||
|- | |- | ||
|} | |} |
Revision as of 21:17, 30 October 2019
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Contents
Aircraft
Flight performance
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | __._ | __._ | __._ | __._ | ___ | |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
_ | _ | _ | _ | _ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flaps (km/h) |
Max Static G | |
+ | - | |||
___ | ~__ | ~__ |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< ___ | < ___ | < ___ | > ___ |
Compressor | Optimal altitude | 100% Engine power | WEP Engine power |
---|---|---|---|
Setting 1 | _,___ m | _,___ hp | _,___ hp |
Setting 2 | _,___ m | _,___ hp | _,___ hp |
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable Not auto controlled |
Not controllable Not auto controlled |
Not controllable Not auto controlled |
Separate | Not controllable 1 gear |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV |
Tanks
Survivability and armour
- Cast homogeneous armour (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Mobility
Game Mode | Mobility characteristics | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|
Max Speed | Weight | AoA Weight | Stock | Upgraded | Stock | Upgraded | |
Arcade | ___ | ___ | ___ | ____ | ____ | __.__ | __.__ |
Realistic | ___ | ___ | ____ | __.__ | __._ |
Main armament
Cannon Name | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | __ | -__°/+__° | ±___° | __ | __._ | __._ | __._ | __._ | __._ | __.__ | __.__ | __.__ | __.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
__ | __ | __ | __ | __ | __ | __ |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
__ | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Optics
WSP Table Templates Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X7.2 | X8.0 |
Comparable optics | ??? |
{{PAGENAME}} Optics | ||||||
---|---|---|---|---|---|---|
Type of optic | Magnification | Night Vision Devices | ||||
Image Intensifier | Thermal Imager Resolution |
Notes | ||||
Resolution | Light Mult | Noise Level | ||||
Gunner's Sight | X3.6 - X12 | 1600 x 1200 | 9.0 | High | 500 x 300 | Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier. |
Commander's View | X6 | 1600 x 1200 | 9.0 | High | Not Fitted | Image intensifier unlocked by "NVD" mod (tier 3) |
Driver's View | X1 / 3PV | 1600 x 1200 | 5.0 | High | Not Fitted | Image intensifier unlocked by "NVD" mod (tier 3) |
{{PAGENAME}} IR Searchlight | ||
---|---|---|
Max Range | Beam Width | Location / Notes |
1,400 m | 8.2° | Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun. |
Machine guns
Name of gun & Linked to the gun | |||||
---|---|---|---|---|---|
Mount | Total Ammo | Shots per Belt | Fire rate | Vertical guidance | Horizontal guidance |
Pintle | ___ | ___ | ___ | -___°/+___° | ±___° |
Coaxial | ___ | ___ | ___ | N/A (Fixed) |
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | |||||
II | |||||
III | |||||
IV |
Guns: Machine & Cannons
Name of gun | |||||||
---|---|---|---|---|---|---|---|
Aircraft | Capacity | Fire Rate (shots/minute) | Muzzle Velocity (meters/second) | ||||
ID NAME | ___ rpg | ___ | ___ |
Name of gun | |||||||||
---|---|---|---|---|---|---|---|---|---|
Shell Type | Mass (kg) | Explosive Mass (kg) | Tracer | Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||||
Round Name | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Round Name | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Round Name | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Round Name | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |