Difference between revisions of "Sturer Emil"
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== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | + | Methods of combat with the Sturer Emil - | |
− | + | '''Direct Engagement''' | |
− | + | AKA how you use any other Tank Destroyer - find a good vantage point, and use your gun's impressive long range pen stats to decimate even heavy tanks. when doing so, keep in mind to make as much use of your tank's depression as possible, and backing away from the open when reloading, as that is when most tanks will attempt to take you out. | |
− | + | '''Indirect Fire''' | |
+ | |||
+ | one of the greatest capabilities of large caliber guns like the Sturer Emils, is that they allow you to take advantage of their high angle of projectile drop. | ||
+ | |||
+ | when on long range maps like Sands of Sinai or Maginot Line (or really any map that provides for long distance shots) drive to places where you are on the back slope of a hill relative to potential targets. from there, <u>DO NOT POKE OUT.</u> you can then use binoculars to look for long range targets. when you fire, the round will essentially be fired over your cover (due to the necissary adjustment to your gun's elevation to hit targets at distance), with the rate of projectile drop allowing you to essentially hit targets who cannot even see your position. | ||
+ | |||
+ | another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in "direct engagement") meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits. | ||
+ | |||
+ | here is a visual depiction of "Indirect Fire" so as to make it as clear as possible - | ||
+ | [[File:Visualization.png|thumb|a depiction of indrect fire as drawn by AManAndHisTank using GIMP 2.8.]] | ||
=== Pros and cons === | === Pros and cons === |
Revision as of 20:23, 29 May 2019
Contents
Description
The Sturer Emil (officially 12,8 cm Selbstfahrlafette auf VK30.01(H) (12.8 cm Self-Propelled on VK 30.01 (Henschel)) is a Rank III German tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".
The Sturer Emil is quite similar to the "Dicker Max"; no armor, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmored, always avoid being shot at.
General info
Survivability and armour
The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to air attack. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place. On the plus side, the Sturer Emil cannot be hull-broken.
The sides of the superstructure are covered by ammunition and any clean hit on the Sturer Emil is likely to detonate the ammunition. The loader also stands in a particularly exposed position at the back of the tank destroyer, where he is very vulnerable to stray bullets or shrapnel. The rest of the crew is fairly spread out, which means that it is not easy to get a crew knock-out with one shot.
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12 mm (83-88°) Front glacis 50 mm (10°) Driver/Co-driver ports 50 mm (12°) Lower glacis |
20 mm | 10 mm (47°) | 12 mm |
Superstructure | 50 mm (16-17°) Front 50 mm (9-52°) Gun mantlet |
30 mm (11°) | 20 mm (0-12°) | 0-10 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
- Belly armour is 10 mm thick.
- Superstructure roof armour barely covers the crew
- Tracks at the lower glacis and superstructure front provides +15 mm armour.
Mobility
Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
36.5 | N/A | 27.2 (AB) |
25.0 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 440 | ___ |
Realistic/Simulator | 274 | 310 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 12.05 | __.__ |
Realistic/Simulator | 7.51 | 8.49 |
Armaments
Main armament
The 12,8 cm K 40 is easily the most powerful gun carried by any vehicle within the Sturer Emil's BR range, and it is a very deadly threat; it is capable of frontally penetrating any vehicle the Sturer Emil faces. On top of that, the APHE shells have a massive amount of explosive filler, all but guaranteeing a one-shot kill upon penetration. It should be noted, however, that the APHE shells have a 28 mm fuse threshold, and are likely to penetrate lightly armoured vehicles without exploding.
Conversely, the large size and weight of the 12,8 cm shells result in a long reload time. If the loader is knocked out, the reload time is massively increased, crippling the tank destroyer. The vehicle is also not very spacious, resulting in an ammunition capacity of only 15 rounds. The gun also has a limited amount of elevation and traverse, which can make it rather difficult to bring the gun to bear in some situations. This, combined with the lack of any machine guns, also renders the Sturer Emil virtually helpless against aircraft.
The Sturer Emil platform also provides the gun with an excellent gun depression angles, allowing the Sturer Emil to go hull-down on relatively steep slopes while exposing very little of the vehicle. The gun is mounted near the top of the superstructure as well, which allows the Sturer Emil to use its gun while exposing very little of the vehicle.
128 mm K.40 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
15 | -15°/+10° | -5°/+6° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 7.1 | 9.9 | __.__ | __.__ | __.__ |
Realistic | 7.1 | 8.4 | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
23.6 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
PzGr | APC | 226 | 224 | 201 | 175 | 153 | 133 |
Sprgr | HE | 36 | 36 | 36 | 36 | 36 | 36 |
PzGr 43 | APCBC | 239 | 237 | 225 | 210 | 197 | 185 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
PzGr | APC | 860 | 28 | 0.8 | 28 | 786.5 | -1° | 48° | 63° | 71° |
Sprgr | HE | 880 | 28 | 0.1 | 0.5 | 3,700 | +0° | 79° | 80° | 81° |
PzGr 43 | APCBC | 880 | 28 | 0.8 | 28 | 786.5 | +4° | 48° | 63° | 71° |
Ammo racks
Full ammo |
Ammo Part |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|---|
15 | Projectiles Propellants |
11 (+3) 7 (+8) |
3 (+12) 1 (+14) |
Yes |
Usage in the battles
Methods of combat with the Sturer Emil -
Direct Engagement
AKA how you use any other Tank Destroyer - find a good vantage point, and use your gun's impressive long range pen stats to decimate even heavy tanks. when doing so, keep in mind to make as much use of your tank's depression as possible, and backing away from the open when reloading, as that is when most tanks will attempt to take you out.
Indirect Fire
one of the greatest capabilities of large caliber guns like the Sturer Emils, is that they allow you to take advantage of their high angle of projectile drop.
when on long range maps like Sands of Sinai or Maginot Line (or really any map that provides for long distance shots) drive to places where you are on the back slope of a hill relative to potential targets. from there, DO NOT POKE OUT. you can then use binoculars to look for long range targets. when you fire, the round will essentially be fired over your cover (due to the necissary adjustment to your gun's elevation to hit targets at distance), with the rate of projectile drop allowing you to essentially hit targets who cannot even see your position.
another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in "direct engagement") meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.
here is a visual depiction of "Indirect Fire" so as to make it as clear as possible -
Pros and cons
Pros:
- Outstanding gun depression, same as the "Dicker Max"
- Extremely powerful gun with very lethal APHE shells
- Five fairly spread out crew members
- AP shells with HE filler will have little trouble doing damage
- Cannot be hull-broken
- Good gun placement high in the superstructure
Cons:
- Poor mobility
- Long reload time and limited ammunition capacity
- Exposed loader
- Very vulnerable to airstrikes due to open top
- Limited gun traverse and elevation angles
- Poor armour
History
The Selbstfahrlafette auf VK30.01(H), or better known as the Sturer Emil (Stubborn Emil), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.
Not too much is known about the vehicle, only two were ever made in 1942, but they were involved in the Battle of Stalingrad. One was destroyed, but the other was captured during that battle in January 1943. When it was discovered, painting on the barrel indicates a score of 31 tank kills before its demise. The sole remaining Sturer Emil remains at the Kubinka Tank Museum in Russia.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |