Difference between revisions of "Rockets"

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== [[General Information]] ==
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[[File:An SB2-C Helldiver firing a Tiny Tim rocket.jpg|alt=An SB2-C Helldiver firing a Tiny Tim rocket|thumb|An SB2-C Helldiver firing a Tiny Tim rocket]]
A rocket is a type of amunition that can be fired in flight, from a ground vehicle and from warship. There are two groups of rockets: Anti-ground and anti-aircraft.
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== General Information ==
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A rocket is a type of ammunition that can be fired in flight, from a ground vehicle and from naval vessel. There are two main groups of rockets: anti-ground and anti-aircraft.
  
Some rockets explode on impact and some have their own fuse. The rocket contains a thruster, fuel and explosive. But there are other types of rockets that are guided, they also contain a guidance mechanism.  
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Some rockets explode on impact and some have their own fuse. The rocket contains a thruster, fuel and explosive.
  
=== Rockets can be carried by: ===
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=== Vehicles carrying rockets ===
  
* '''Planes'''[[File:An SB2-C Helldiver firing a Tiny Tim rocket.jpg|alt=An SB2-C Helldiver firing a Tiny Tim rocket|thumb|An SB2-C Helldiver firing a Tiny Tim rocket]]
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For a list of vehicles see [[:Category:Suspended armaments|Suspended armaments]]. Most common on planes and helicopters it can also be found on ground vehicles and ships.
** Fighters (P-47 Thunderbolt)
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[[File:RocketMotors.png|thumb|436x436px|Multi-nozzle rocket description]]
** Strike aircraft (IL-2)
 
** Bombers (PV-2D Harpoon)
 
* '''Helicopters'''
 
** Utility Helicopter (G-Lynx)
 
** Attack Helicopter (Mi-24)
 
* '''Ground vehincles'''
 
** Tank destroyers (BM-13 Kaťuša)
 
** Anti-aircraft (M3 Bradley)
 
** Tanks (M4 Sherman Calliope)
 
* '''Warships'''
 
** Ships (SKR-1)
 
*
 
  
[[File:RocketMotors.png|thumb|436x436px|'''Multi-nozzle''' rocket description]]
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== Rocket structure ==
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There are several types of rockets, but here is described a multi-nozzle rocket:
  
== [[Rocket structure]] ==
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* Head
There are several types of rockets, but here is described '''Multi-nozzle''' rocket:
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** Nose & base fuse - What ensures an explosion after impact
 
 
* '''Head'''
 
** Nose & base fuze - What ensures an explosion after impact
 
 
** High explosive - An explosive that destroys the target
 
** High explosive - An explosive that destroys the target
 
** Igniter - It allows the rocket to be launched not only after impact, but also in the air
 
** Igniter - It allows the rocket to be launched not only after impact, but also in the air
* '''Motor'''
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* Motor
 
** Cruciform propellant powder grain - Rocket fuel
 
** Cruciform propellant powder grain - Rocket fuel
 
** Grain support space - It ensures that the fuel does not overflow
 
** Grain support space - It ensures that the fuel does not overflow
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** Fins - For direct rocket flight
 
** Fins - For direct rocket flight
  
== [[Rocket groups]] ==
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== Rocket groups ==
There are several types of missiles, such as '''anti-aircraft''' unguided or '''anti-ground''' guided
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=== Unguided rockets ===
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The most common type of rockets are:
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=== Proximity fuse rockets ===
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They are used mainly for anti-aircraft purposes, and a notable example of a plane featuring this weapon is the [[F-89D]], an interceptor jet aircraft.
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== Aiming Rockets ==
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To make sure your rockets hit you have to take into account many factors like distance, relative motion and accuracy of rockets. Modern planes and helicopters have the CCIP system, a ballistic computer which will do such calculations for you. However, you still have to make sure you fire the rockets from a distance and angle where dispersion is low.
  
=== [[Anti-aircraft unguided]] ===
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=== Planes ===
It is used to destroy other planes, it has its own fuse.
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[[File:Rocket Aiming.jpg|thumb|The unguided rocket aiming crosshair.]]
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On most pre-modern jet aircraft there is only a ladder crosshair which helps aiming rockets. Each gap on the ladder is equal to 250 m. One must still calculate the rocket drop over distance phenomenon and adjust accordingly. On naval arcade mode, a rangefinder with metres distance is provided on most vehicles, and this can assist aiming of rockets.

Latest revision as of 21:01, 11 November 2024

An SB2-C Helldiver firing a Tiny Tim rocket
An SB2-C Helldiver firing a Tiny Tim rocket

General Information

A rocket is a type of ammunition that can be fired in flight, from a ground vehicle and from naval vessel. There are two main groups of rockets: anti-ground and anti-aircraft.

Some rockets explode on impact and some have their own fuse. The rocket contains a thruster, fuel and explosive.

Vehicles carrying rockets

For a list of vehicles see Suspended armaments. Most common on planes and helicopters it can also be found on ground vehicles and ships.

Multi-nozzle rocket description

Rocket structure

There are several types of rockets, but here is described a multi-nozzle rocket:

  • Head
    • Nose & base fuse - What ensures an explosion after impact
    • High explosive - An explosive that destroys the target
    • Igniter - It allows the rocket to be launched not only after impact, but also in the air
  • Motor
    • Cruciform propellant powder grain - Rocket fuel
    • Grain support space - It ensures that the fuel does not overflow
    • Central nozzle with blowout seal surrounded by eight other nozzles - Rocket propulsion
    • Fins - For direct rocket flight

Rocket groups

Unguided rockets

The most common type of rockets are:

Proximity fuse rockets

They are used mainly for anti-aircraft purposes, and a notable example of a plane featuring this weapon is the F-89D, an interceptor jet aircraft.

Aiming Rockets

To make sure your rockets hit you have to take into account many factors like distance, relative motion and accuracy of rockets. Modern planes and helicopters have the CCIP system, a ballistic computer which will do such calculations for you. However, you still have to make sure you fire the rockets from a distance and angle where dispersion is low.

Planes

The unguided rocket aiming crosshair.

On most pre-modern jet aircraft there is only a ladder crosshair which helps aiming rockets. Each gap on the ladder is equal to 250 m. One must still calculate the rocket drop over distance phenomenon and adjust accordingly. On naval arcade mode, a rangefinder with metres distance is provided on most vehicles, and this can assist aiming of rockets.