Difference between revisions of "SMS Derfflinger"

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* ''other literature.''
 
* ''other literature.''
  
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{{ShipManufacturer Blohm and Voss}}
 
{{Germany battlecruisers}}
 
{{Germany battlecruisers}}

Revision as of 10:04, 13 September 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
SMS Derfflinger
germ_battlecruiser_derfflinger.png
GarageImage SMS Derfflinger.jpg
SMS Derfflinger
AB RB SB
6.3 6.3 6.3
Research:290 000 Specs-Card-Exp.png
Purchase:790 000 Specs-Card-Lion.png
Show in game

Description

The Derfflinger-class, SMS Derfflinger, 1916 is a rank V German battlecruiser with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Survivability and armour

Armourfront / side / back
Citadel260 / 300 / 30 mm
Main fire tower270 / 220 / 270 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section8
Displacement31 200 t
Crew1 182 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB60 / 25 km/h
RB52 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 60 25
RB/SB Stock ___ ___
Upgraded 52 22

Modifications and economy

Repair costBasic → Reference
AB22 688 → 28 586 Sl icon.png
RB28 628 → 36 071 Sl icon.png
Total cost of modifications285 000 Rp icon.png
423 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training230 000 Sl icon.png
Experts790 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
320 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
13 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
530 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
320 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
13 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods ship venting.png
Ventilation
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
530 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
530 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
305mm_ger_l_3_3_navy_sap_ammo_pack
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
13 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
305mm_ger_l_3_4_navy_apc_ammo_pack
Research:
13 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
150mm_ger_skl45_naval_sap_ammo_pack
Research:
13 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mod arrow 0.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
150mm_ger_skl45_l_3_7_naval_ap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
530 Ge icon.png

Armament

Primary armament

4 х Turret2 x 305 mm/50 SK L/50 cannon
Ammunition170 rounds
Vertical guidance-5° / 16°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Spgr. L/3.8 Bdz HE 167 149 124 103 87 66
Spgr. L/3.3 SAP SAP 481 430 357 299 252 193
Psgr. L/3.4 APC 519 463 383 320 270 205
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Spgr. L/3.8 Bdz HE 855 405.9 0.025 17 27 79° 80° 81°
Spgr. L/3.3 SAP SAP 850 410 0.025 17 10.8 47° 60° 65°
Psgr. L/3.4 APC 855 405.5 0.025 17 13.6 48° 63° 71°

Secondary armament

12 х Turret150 mm/45 SK L/45 cannon
Ammunition150 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Sprgr. L/4.1 Kz HE 21 21 21 21 21 21
Sprgr. L/4.1 Bdz SAPBC 95 80 61 47 37 28
Psgr. L/3.7 APCBC 238 201 153 117 93 71
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. L/4.1 Kz HE 835 45.3 0 0.1 1,600 79° 80° 81°
Sprgr. L/4.1 Bdz SAPBC 835 45.3 0.01 7 1,050 48° 63° 71°
Psgr. L/3.7 APCBC 835 45.3 0.015 7 990 48° 63° 71°

Anti-aircraft armament

4 х Turret88 mm/45 SK L/45 AA-cannon
Ammunition150 rounds

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 112 x 500 mm G7 torpedo
Main article: G7 (500 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Blohm & Voss
Destroyers 
Type 1934A  Z15 Erich Steinbrinck
Heavy Cruisers 
Admiral Hipper-class  Admiral Hipper
Battlecruisers 
Unique Ships  SMS Von der Tann · SMS Derfflinger
See Also  Blohm & Voss Aircraft Division

Germany battlecruisers
  SMS Von der Tann*
  SMS Derfflinger*
Scharnhorst-class  Scharnhorst
  * Unique ship