PLAY
Aviation
F-16A
VIII
Rank
AB
12.3
RB
12.7
SB
12.7
AB
RB
12.0
SB
12.0
AB
12.3
RB
12.7
SB
Battle rating
USA
Game nation
Fighter
Main role
400,000
RP
Research
1,080,000
SL
Purchase
General information

The first production version of the Fighting Falcon was the F-16A/B variants, with the F-16A being the single-seat version and the F-16B featuring two seats. The F-16 Block 10 retained the F100-PW-200 engine featured in the Block 1 and 5 versions of the F-16. However, the Block 10 was largely unchanged compared to the earlier versions but did involve the colour of the radome changing. Earlier versions had a black radome and in mock dogfights, pilots noticed how easy it was to spot an F-16 due to the colour. The Block 10 radome was changed to gray and the Block 1 and 5 were upgraded to Block 10 standards. Over 150 Block 10s were produced and some were later modified for ground attack.

Introduced in Update "Apex Predators", the F-16A is an incredibly dangerous dogfighter but lacking in some departments. Firstly, the Block 10 lacks radar missiles which greatly hinders its ability to engage long-range targets. Furthermore, it can only carry six AIM-9Ls which can be relatively easy to flare off. However, they do have range which is a big plus over a big furball. The F-16A Block 10 can also carry a wide variety of suspended armament like GBU-8s or Mavericks. Players will be satisfied with its performance and overall capability even if it has no radar missiles.



Flight performance
Max speed
at 10,973 m 2,1562,0732,2102,103 km/h
Rate of Climb 305250.8350.9262.9 m/s
Turn time 19.521.218.620.7 s
Max altitude 15,240 m
Takeoff Run 850 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 14.6 t
Engine Pratt & Whitney F100-PW-220
Length 15.1 m
Wingspan 9.4 m

Limits:
Max Speed Limit (IAS) 1,555 km/h
Mach Number Limit 2
Flap Speed Limit (IAS) 463 km/h
Gear Speed Limit (IAS) 482 km/h
Offensive armament
20 mm M61A1 cannon
Ammunition 512 rounds
Fire rate 6,000 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-I/API-T/AP-I4036221263
HEF-I/HEF-I/API-T/HEF-I/HEF-I/AP-I4036221263
API-T/AP-I/AP-I/AP-I/HEF-I4036221263
HEF-I/AP-I/AP-I4036221263
Suspended armament
Max weight 5,420 kg

NameWeightSlot
76.9 kg
84.5 kg
210.5 kg
3 × 631.4 kg
57 × 688.9 kg
401.4 kg
3 × 722.7 kg
3 × 762 kg
893.6 kg
893.6 kg
1,027 kg
6 × 1,445.4 kg
6 × 1,524 kg
Drop tank (370 gal.)100 kg
240.9 kg
254 kg
Economy
Repair cost Basic → Reference
AB 3,148 → 4,388 SL
RB 9,094 → 12,677 SL
SB 10,725 → 14,951 SL
Crew training 310,000 SL
Experts 1,080,000 SL
Aces 3,400 GE
Research Aces 1,280,000 RP
Reward multiplier AB / RB / SB
90 / 320 / 490 % SL
250 % RP
Total cost of modifications 304,000 RP
468,000 SL
Talisman cost 3,100 GE

Research order:

Flight performance
Survivability
Weaponry
Rating by players
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Settings
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