PLAY
Coastal Fleet
AF D3
IV
Rank
AB
3.3
RB
3.3
Battle rating
Germany
Game nation
Barge
Main role
89,000
RP
Research
300,000
SL
Purchase
General information

The Artilleriefährprahm Typ D3 (or AF D3 for short) was a variant of the MF Typ A landing craft converted into a makeshift gunboat after the planned invasion of Great Britain was cancelled. Due to the makeshift conversion plans between shipyards, each AF Typ D landing craft was outfitted with different kinds of armaments and armouring, such as different gun layout and extra concrete coating. The Typ D3, compared to the Typ D1, differed in its armament, featuring heavier 10.5 cm cannons instead of the 8.8 cm Flak cannons. In total, around 700 of AF Typ D of all variants were converted, and they were used either as an auxiliary minelayer towed along by destroyers, or used inland as a fire support gunboat.

Introduced in Update 1.79 "Project X" in the fleet closed beta test, the AF D3 is essentially the AF D1 equipped with larger 105 mm cannons and slightly different AA armaments. The AF D3 generally performs well as a fire support vessel, as the 105 mm cannons offer a major firepower upgrade over the D1's 88 mm Flak, since it is capable of hull-breaking various PT boats with ease, and even capable of going toe-to-toe against early destroyers. However, being originally designed as a landing craft, the AF D3 is completely lacking in mobility, and struggles to handle multiple enemies at once. As such, positioning and proper support is the key to success in playing this makeshift gunboat.


Camouflages:

Specification
Armour
Citadel 0 / 40 / 0 mm
Main fire tower 15 / 15 / 0 mm
Hull 20 mm (steel)
Superstructure 4 mm (steel)
Number of sections 6
Displacement 440 t
Crew 57 persons
Max speed
Forward 20173022 km/h
Backward 1081511 km/h
Primary armament
2 × Turret — 10.5 cm/45 SK C/32 cannon
Ammunition 200 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -5 / 70°
Turret Rotation Speed
Horizontal 86.886.8 °/s
Vertical 86.886.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE202020202020
HE433730262320
HE-TF202020202020
Secondary armament
2 × Turret — 4 × 2 cm/65 Flakvierling 38 automatic cannon
Ammunition 16,000 rounds
Belt capacity 40 rounds
Reload basic crew → aces
7.8 → 6 s
Fire rate 480 shots/min
Vertical guidance -4 / 88°
Turret Rotation Speed
Horizontal 3529.83529.8 °/s
Vertical 2521.32521.3 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/AP/HEF-T/HEF363529242118
AP/AP-T/AP/HEF363529242118
HEF/HEF-T/HEF/AP363529242118
2 × Turret — 15 mm MG M38(t) machine gun
Ammunition 4,000 rounds
Belt capacity 40 rounds
Reload basic crew → aces
5.8 → 4.5 s
Fire rate 300 shots/min
Vertical guidance -5 / 70°
Turret Rotation Speed
Horizontal 7563.87563.8 °/s
Vertical 6555.36555.3 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T333125201715
Anti-aircraft armament
3.7 cm SK C/30 mounting
Ammunition 2,000 rounds
Reload basic crew → aces
2.6 → 2 s
Vertical guidance -10 / 80°
Turret Rotation Speed
Horizontal 19.616.719.616.7 °/s
Vertical 1512.81512.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE555555
Additional armament
Setup 1 4 × WBD depth charge
Economy
Repair cost Basic → Reference
AB 4,229 → 5,362 SL
RB 6,501 → 8,243 SL
Crew training 87,000 SL
Experts 300,000 SL
Aces 1,100 GE
Research Aces 520,000 RP
Reward multiplier AB / RB
160 / 210 % SL
172 % RP
Total cost of modifications 90,900 RP
156,300 SL
Talisman cost 1,700 GE

Research order:

Seakeeping
Unsinkability
Firepower
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