Difference between revisions of "Primauguet"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light cruiser {{Battle-rating}}. It was introduced in [[Update "La Royale"]].
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French light cruiser '''Primauguet''' was commissioned in April 1927 as the third vessel of the [[Duguay-Trouin (Family)|Duguay-Trouin class]] and spent her early career on long voyages between French colonial possessions. As WW2 arrived, she was moved to patrolling the Atlantic Ocean, and later re-based to the Caribbean. After the French surrender in 1940, she operated in the Vichy French Navy against the Free French, until being sent for a refit in Casablanca. When the US attacked the port, Primauguet sortied with the Vichy destroyers against the battleship USS Massachusetts and supporting forces. Despite her refit not being completed and enemy having a huge advantage in firepower, she engaged enemy vessels with all her guns, until being heavily damaged and forced into beaching to avoid sinking. She burned out and was struck off as a total loss.
 +
 
 +
Introduced in [[Update "La Royale"]] along with the first release of the researchable French tech tree, she is a capable but poorly armoured light cruiser. Her main upsides are the sustained damage output and excellent torpedoes, while her downsides include the lacking protection and anti-air armament. She's best used against enemy destroyers and some of the light cruisers, while she will suffer greatly if forced to duel with enemy heavy cruisers or battleships. She also should avoid coastal vessels, as her large size and lacking support weapons will make her a relatively easy target to the motor torpedo boats. The namesake of her class is available as a premium vessel - [[Duguay-Trouin]].
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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The ship has a significant advantage in terms of survivability due to the size of its crew, with 578 sailors it is one of the largest at the BR. The ammunition racks are located deep below the waterline and are protected by additional plating, which makes ammunition explosions very unlikely to occur. Moreover, the turrets and ammo elevators are equipped with 30 mm armour, which can reduce fragmentation damage caused by near-misses.
 +
 
 +
The ship's large size also serves as a form of protection as its hull is divided into 9 sections, a feature typically found on heavy cruisers, reducing damage from both torpedoes and bombs.
 +
 
 +
However, like other ships in its BR, the Primauguet does not have armour that can directly stop high-calibre SAP or HE shells. Typically for light cruisers it is also unable to withstand damage from multiple enemy warships.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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The mobility can be described in one word: average. The rudder turn speed varies between 5.4 seconds (not upgraded) to 4.05 seconds (aced crew with maximum leadership), which is somewhat slower than most of the light cruisers of the BR when not upgraded, but the same as all the competitors when fully aced. Guns can easily keep up with the turn rate thanks to their high horizontal targeting speed.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|155 mm/50 model 1920 (155 mm)}}
 
{{main|155 mm/50 model 1920 (155 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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Four twin turrets provide one of the highest damage outputs in the BR, comparable only with some of the US destroyers. While the low rate of fire can be an issue under some circumstances, the size of the explosive filler in both HE and SAP shells more than make up for it. The gun comes equipped with three types of shells:
 +
 
 +
* '''M1924 HE''' - large explosive filler, contact fuse, best against soft-skinned targets and external modules on the enemy warships
 +
* '''M1924 SAP''' - good explosive filler, best against lightly-armoured targets, will dive into the ship to reach the internal modules
 +
* '''M1924 HE-BF''' - smallest explosive filler of the three, base fuse, particularly good when hitting a highly angled target, will dive deeper into the ship bellows than SAP, but also is more prone to over-penetration and has less of a penetrative capability against a parallel target
 +
 
 +
The ship lacks any dedicated anti-air shells or AP shells that could penetrate heavy armour.
  
 
{{:155 mm/50 model 1920 (155 mm)/Ammunition|155 mm M1924 HE, 155 mm M1924 HE-BF, 155 mm M1924 SAP}}
 
{{:155 mm/50 model 1920 (155 mm)/Ammunition|155 mm M1924 HE, 155 mm M1924 HE-BF, 155 mm M1924 SAP}}
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{{main|75 mm/50 model 1922 (75 mm)}}
 
{{main|75 mm/50 model 1922 (75 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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Having just two 75 mm secondary guns per side, equipped with an HE shells with contact fuse, secondary armament shouldn't be relied upon. They reload every 4 seconds, which is insufficient for easy dealing with manoeuvring torpedo boats.
 +
 
 +
Mounts have an ability to engage targets up to 85° vertical guidance, which would make them perfect against high altitude bombers, but this is severely limited by the lack of {{Annotation|HE-TF|High-explosive with time fuse}} or {{Annotation|HE-VT|High-explosive variable time fuse}} shells. In effect, the gunfire has primarily a psychological effect against enemy aircraft, as the probability of directly hitting at ranges where 75 mm would provide an additional protection is negligible.
  
 
{{:75 mm/50 model 1922 (75 mm)/Ammunition|75 mm OEA Mle 1925, 75 mm HE-TF OEA Mle 1925}}
 
{{:75 mm/50 model 1922 (75 mm)/Ammunition|75 mm OEA Mle 1925, 75 mm HE-TF OEA Mle 1925}}
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{{main|Model 1929 Hotchkiss (13.2 mm)}}
 
{{main|Model 1929 Hotchkiss (13.2 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
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The armament of six twin 13.2 mm is rather underwhelming, only able to automatically intercept targets within 2 km range, and lacking the stopping power that widely-used 20 mm guns have. They are sub-par in their performance against aircraft and coastal vessels alike.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Model 1923DT (550 mm)}}
 
{{main|Model 1923DT (550 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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Divided between two triple-launchers on each side, there are six torpedoes boasting an impressively wide firing angle (over 110°). This excellent firing angle, significantly enhances their role as a surprise weapon. This is further enhanced by the fact that each of the launchers carries a full reload, for a total of 24 torpedoes onboard. The torpedoes themselves offer a great combination of speed and range, complemented by a substantial warhead. As a result, they prove effective for both short-range engagements and long-range area denial.
  
 
=== Scout plane ===
 
=== Scout plane ===
 
{{Specs-Fleet-Plane}}
 
{{Specs-Fleet-Plane}}
 +
 +
Located aft is a catapult with one '''Gourdou-Leseurre GL.832HY''' scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The GL.832HY is a mid-1930s design so was a simple 2-seater with a single defensive machine gun turret and no bombs. It does have the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example, to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!
 +
 +
'''Note:''' Because the catapult is directly behind the rear turret the aircraft would block the guns, it will not be visible until you launch it.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
Primauguet is a very effective cruiser in its BR and lower, but has little means of responding against heavy cruisers from higher BRs. It's a gun-centric ship that can output a significant amount of damage even with the HE shells, but where it shines is the damage output from SAP shells compared to similar shells from other vessels.
 +
 
 +
The ship is best used for pushing enemy points, out-ranging enemy destroyers and picking off problematic, but lightly-armoured, targets. What it should avoid are direct exchanges of fire with the enemy heavy cruisers, unless they can be caught within torpedo spread, as well as enemy coastal vessels - in particular motor torpedo boats.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Very good damage output from the main guns
 +
* Good survivability with very well protected ammo racks
 +
* Very good torpedoes
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Very limited armour protection
 +
* Very limited capability to deal with a heavily-armoured target due to the lack of AP shells
 +
* Lack of {{Annotation|HE-TF|High-explosive with time fuse}} or {{Annotation|HE-VT|High-explosive variable time fuse}} shells
 +
* Ineffective anti-air cover
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_cruiser_dugauy_class_primaguet Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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;Related development
 
;Related development
 +
 
* [[Duguay-Trouin]]
 
* [[Duguay-Trouin]]
  
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
* [[wikipedia:French cruiser Primauguet (1924)|[Wikipedia] French cruiser Primauguet (1924)]]
* ''topic on the official game forum;''
+
* [[wikipedia:Duguay-Trouin-class cruiser|[Wikipedia] Duguay-Trouin-class cruiser]]
* ''other literature.''
+
* [https://uboat.net/allies/warships/ship/5985.html <nowiki>[uboat.net]</nowiki> FR Primauguet of the French Navy - French Light cruiser of the Duguay-Trouin class - Allied Warships of WWII]
 +
* [http://navypedia.org/ships/france/fr_cr_duguay_trouin.htm <nowiki>[Navypedia]</nowiki> DUGUAY TROUIN light cruisers (1926)]
  
 +
{{ShipManufacturer Arsenal de Brest}}
 
{{France light cruisers}}
 
{{France light cruisers}}

Latest revision as of 07:46, 13 April 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Primauguet
fr_cruiser_dugauy_class_primaguet.png
GarageImage Primauguet.jpg
Primauguet
AB RB SB
5.0 5.0 5.0
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

French light cruiser Primauguet was commissioned in April 1927 as the third vessel of the Duguay-Trouin class and spent her early career on long voyages between French colonial possessions. As WW2 arrived, she was moved to patrolling the Atlantic Ocean, and later re-based to the Caribbean. After the French surrender in 1940, she operated in the Vichy French Navy against the Free French, until being sent for a refit in Casablanca. When the US attacked the port, Primauguet sortied with the Vichy destroyers against the battleship USS Massachusetts and supporting forces. Despite her refit not being completed and enemy having a huge advantage in firepower, she engaged enemy vessels with all her guns, until being heavily damaged and forced into beaching to avoid sinking. She burned out and was struck off as a total loss.

Introduced in Update "La Royale" along with the first release of the researchable French tech tree, she is a capable but poorly armoured light cruiser. Her main upsides are the sustained damage output and excellent torpedoes, while her downsides include the lacking protection and anti-air armament. She's best used against enemy destroyers and some of the light cruisers, while she will suffer greatly if forced to duel with enemy heavy cruisers or battleships. She also should avoid coastal vessels, as her large size and lacking support weapons will make her a relatively easy target to the motor torpedo boats. The namesake of her class is available as a premium vessel - Duguay-Trouin.

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 20 / 20 mm
Main fire tower30 / 30 / 30 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement8 760 t
Crew578 people

The ship has a significant advantage in terms of survivability due to the size of its crew, with 578 sailors it is one of the largest at the BR. The ammunition racks are located deep below the waterline and are protected by additional plating, which makes ammunition explosions very unlikely to occur. Moreover, the turrets and ammo elevators are equipped with 30 mm armour, which can reduce fragmentation damage caused by near-misses.

The ship's large size also serves as a form of protection as its hull is divided into 9 sections, a feature typically found on heavy cruisers, reducing damage from both torpedoes and bombs.

However, like other ships in its BR, the Primauguet does not have armour that can directly stop high-calibre SAP or HE shells. Typically for light cruisers it is also unable to withstand damage from multiple enemy warships.

Mobility

Speedforward / back
AB71 / 34 km/h
RB61 / 29 km/h

The mobility can be described in one word: average. The rudder turn speed varies between 5.4 seconds (not upgraded) to 4.05 seconds (aced crew with maximum leadership), which is somewhat slower than most of the light cruisers of the BR when not upgraded, but the same as all the competitors when fully aced. Guns can easily keep up with the turn rate thanks to their high horizontal targeting speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 34
RB/SB Stock ___ ___
Upgraded 61 29

Modifications and economy

Repair costBasic → Reference
AB5 826 → 7 905 Sl icon.png
RB6 840 → 9 281 Sl icon.png
Total cost of modifications45 500 Rp icon.png
97 500 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods ship venting.png
Ventilation
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
155 mm M1924 HE-TF
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods he frag dist fuse ship.png
75mm_oea_mle1925_navy_he_time_fuse_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods tank ammo.png
155 mm M1924 SAP
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
175 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
200 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png

Armament

Primary armament

4 х Turret2 x 155 mm/50 model 1920 gun
Ammunition300 rounds
Vertical guidance-10° / 40°

Four twin turrets provide one of the highest damage outputs in the BR, comparable only with some of the US destroyers. While the low rate of fire can be an issue under some circumstances, the size of the explosive filler in both HE and SAP shells more than make up for it. The gun comes equipped with three types of shells:

  • M1924 HE - large explosive filler, contact fuse, best against soft-skinned targets and external modules on the enemy warships
  • M1924 SAP - good explosive filler, best against lightly-armoured targets, will dive into the ship to reach the internal modules
  • M1924 HE-BF - smallest explosive filler of the three, base fuse, particularly good when hitting a highly angled target, will dive deeper into the ship bellows than SAP, but also is more prone to over-penetration and has less of a penetrative capability against a parallel target

The ship lacks any dedicated anti-air shells or AP shells that could penetrate heavy armour.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
M1924 HE HE 51 51 51 51 51 51
M1924 HE-BF HE 87 78 64 53 45 34
M1924 SAP SAPBC 142 126 104 87 73 55
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M1924 HE HE 864 59 0 0.1 6.16 79° 80° 81°
M1924 HE-BF HE 870 56.5 0.015 7 2.9 79° 80° 81°
M1924 SAP SAPBC 870 56.5 0.01 7 3.67 48° 63° 71°

Secondary armament

4 х Turret75 mm/50 model 1922 gun
Ammunition100 rounds

Having just two 75 mm secondary guns per side, equipped with an HE shells with contact fuse, secondary armament shouldn't be relied upon. They reload every 4 seconds, which is insufficient for easy dealing with manoeuvring torpedo boats.

Mounts have an ability to engage targets up to 85° vertical guidance, which would make them perfect against high altitude bombers, but this is severely limited by the lack of HE-TF or HE-VT shells. In effect, the gunfire has primarily a psychological effect against enemy aircraft, as the probability of directly hitting at ranges where 75 mm would provide an additional protection is negligible.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1925 HE 8 8 8 8 8 8
HE-TF OEA Mle 1925 HE-TF 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE 850 5.93 0 0.1 450 79° 80° 81°
HE-TF OEA Mle 1925 HE-TF 850 5.93 0 0.1 450 79° 80° 81°

Anti-aircraft armament

6 х Turret2 x 13.2 mm model 1929 Hotchkiss machine gun
Ammunition3600 rounds
Belt capacity30 rounds
Fire rate476 shots/min

The armament of six twin 13.2 mm is rather underwhelming, only able to automatically intercept targets within 2 km range, and lacking the stopping power that widely-used 20 mm guns have. They are sub-par in their performance against aircraft and coastal vessels alike.

Additional armament

Setup 124 x 550 mm model 1923DT torpedo
Main article: Model 1923DT (550 mm)

Divided between two triple-launchers on each side, there are six torpedoes boasting an impressively wide firing angle (over 110°). This excellent firing angle, significantly enhances their role as a surprise weapon. This is further enhanced by the fact that each of the launchers carries a full reload, for a total of 24 torpedoes onboard. The torpedoes themselves offer a great combination of speed and range, complemented by a substantial warhead. As a result, they prove effective for both short-range engagements and long-range area denial.

Scout plane

Main article: GL.832HY

Located aft is a catapult with one Gourdou-Leseurre GL.832HY scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The GL.832HY is a mid-1930s design so was a simple 2-seater with a single defensive machine gun turret and no bombs. It does have the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example, to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!

Note: Because the catapult is directly behind the rear turret the aircraft would block the guns, it will not be visible until you launch it.

Usage in battles

Primauguet is a very effective cruiser in its BR and lower, but has little means of responding against heavy cruisers from higher BRs. It's a gun-centric ship that can output a significant amount of damage even with the HE shells, but where it shines is the damage output from SAP shells compared to similar shells from other vessels.

The ship is best used for pushing enemy points, out-ranging enemy destroyers and picking off problematic, but lightly-armoured, targets. What it should avoid are direct exchanges of fire with the enemy heavy cruisers, unless they can be caught within torpedo spread, as well as enemy coastal vessels - in particular motor torpedo boats.

Pros and cons

Pros:

  • Very good damage output from the main guns
  • Good survivability with very well protected ammo racks
  • Very good torpedoes

Cons:

  • Very limited armour protection
  • Very limited capability to deal with a heavily-armoured target due to the lack of AP shells
  • Lack of HE-TF or HE-VT shells
  • Ineffective anti-air cover

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links


Arsenal de Brest
Avisos 
Arras-class  Arras
Light Cruisers 
Duguay-Trouin-class  Duguay-Trouin · Primauguet
Heavy Cruisers 
Suffren-class  Colbert · Dupleix
Battleships 
Bretagne-class  Bretagne
Dunkerque-class  Dunkerque

France light cruisers
Duguay-Trouin-class  Duguay-Trouin · Primauguet
  Jeanne d'Arc*
  Emile Bertin*
  * Unique ship