Difference between revisions of "AMX-32 (105)"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The ''' | + | The '''AMX-32 (105)''' is the first prototype subvariant of the AMX-32, which is the third variant of the [[AMX-30 (Family)|AMX-30 main battle tank family]]. Ateliers de Construction d'Issy-les-Moulineaux and Atelier de Construction de Puteaux co-developed an export tank in the late 1970s during the Cold War to meet a specific market niche of nations with low defence budgets. Despite the development of six prototypes, there was no interest in foreign sales. In June 1979, the AMX-32 P1, the first prototype of an improved and modified AMX-30 for the export market, was presented. The AMX-32 P1 deliberately duplicated the spaced armour system on the German Leopard 1A3 and Leopard 1A4, resulting in better armour protection and enhanced survivability against anti-tank guided missiles (ATGMs). However, no orders were ever placed. |
+ | |||
+ | Introduced in [[Update "Apex Predators"]], the AMX-32 (105) is designed to be a low-cost alternative main battle tank for countries with limited defence budgets. The AMX-32 (105) has less mobility than the [[AMX-30 Super]] while sharing several features in common, such as a two-plane fully automatic stabilization system and thermal imaging equipment for the gunner. This is mostly owing to the weak engine and overall heavy structure. Nonetheless, it might be employed in battle as an alternative to the AMX-30 Super. Due to its low mobility, its play style may be more constrained, which does not aid its ranks since its armour is too thin to withstand any opponent's fire. | ||
== General info == | == General info == | ||
Line 17: | Line 19: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | Like other NATO main battle tanks in the early 1960s, the emphasis on armoured combat shifted from heavy armour to a more agile and less armoured tank. This ideology is reflected in the AMX-30 and 32 series tanks, which are often regarded as the least protected main battle tanks ever produced. With only ~130 mm of effective armour on the upper front glacis, and ~65 mm effective armour on the lower front glacis and gun mantlet, the AMX-32 (105)'s biggest opponent is autocannon-armed vehicles. The AMX-32 (105) is capable of stopping all rounds below AP 23 mm frontally and at 500 m side-facing. | |
− | '''Armour type:''' | + | '''Armour type:''' |
− | * Rolled homogeneous armour | + | * Rolled homogeneous armour (hull, turret) |
− | * | + | * Cast homogeneous armour (gun mantlet) |
{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 35 mm (75°) ''Upper Glacis'' <br> 50 mm (26°) ''Lower Glacis'' <br> | + | | Hull || 35 mm (75°) ''Upper Glacis'' <br> 50 mm (26°) ''Lower Glacis'' <br> 25 mm (79°) ''Belly'' <br> 57 mm (4°-57°) ''Hull over tracks'' || 35 mm (35°) + 20 mm ''Top'' <br> 30 mm + 6 mm ''Bottom'' || 30 mm (0°-15°) <br> 25 mm (71°) ''Belly'' || 10 - 15 mm |
− | 25 mm (71°) ''Belly'' || 10 - 15 mm | ||
|- | |- | ||
| Turret || 30 mm (78°) ''Front slope'' <br> 41,5 mm (7°-8°-22°) ''Cheeks'' <br> 80 mm (rounded) ''Gun mantlet'' <br> 50 mm (rounded) ''MG port'' <br> 60 mm (rounded) ''Sides of mantlet'' || 41,5 mm (18°-22°) || 30 mm + 4 mm || 15 - 20 mm | | Turret || 30 mm (78°) ''Front slope'' <br> 41,5 mm (7°-8°-22°) ''Cheeks'' <br> 80 mm (rounded) ''Gun mantlet'' <br> 50 mm (rounded) ''MG port'' <br> 60 mm (rounded) ''Sides of mantlet'' || 41,5 mm (18°-22°) || 30 mm + 4 mm || 15 - 20 mm | ||
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|} | |} | ||
− | '''Notes:''' | + | '''Notes:''' |
− | * | + | |
+ | * Suspension wheels, tracks, and torsion bars are 20 mm thick. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | The 680 hp engine found on the AMX-30 series tanks is the main cause of the AMX-32 (105)'s mobility struggles. Due to such a low powered engine, the AMX-32 (105) is slow to accelerate and doesn't fit in the role of 'hit and run', leaning towards a more static role in game. The tank is capable of neutral steering and can reverse at the same speed as it can go forward. Use these to your advantage when engaging targets, but be cautious when peeking targets as you may require more time to get into position than you anticipate. | |
+ | |||
+ | When stock, the AMX-32 (105) struggles to reach 30 km/h on flat terrain. However, this doesn't imply that it can't achieve higher speeds. The AMX-32 (105) can attain its maximum speed on paved roads and other hard surfaces, but the AMX-32 (105) can easily lose up to 10 km/h when turning. You shouldn't expect to be the first to reach the best locations, you may not even reach the capture point in time until your teammates have capped it. Spading the vehicle will lead to a boost in its acceleration and enable it to reach higher speeds more efficiently. | ||
− | {{tankMobility}} | + | For those who are used to the AMX-30 Super, this tank will feel terrible due to its lack of mobility, but this shouldn't discourage you from playing the AMX-32 (105). While the AMX-32 (105) leaves somethings to be desired when it comes to mobility, its weapon systems and stabilized cannon make up for its disadvantages. |
+ | |||
+ | {{tankMobility|abMinHp=1,085|rbMinHp=619|rbForwardSpeed=65|rbReverseSpeed=65|abForwardSpeed=72|abReverseSpeed=72|rbMaxHp=697|abMaxHp=1320|weight=38}} | ||
=== Modifications and economy === | === Modifications and economy === | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|CN-105-F1 (105 mm)}} | {{main|CN-105-F1 (105 mm)}} | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 47 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 47 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 14.9 || 17.5 || 21.2 || 23.5 || 25.0 |
|- | |- | ||
|} | |} | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|20F2 (20 mm)|A-A-F1N (7.62 mm)}} | {{main|20F2 (20 mm)|A-A-F1N (7.62 mm)}} | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial | + | | Coaxial || 480 (500) || 740 || 0°/+20° || - |
− | | | ||
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Pintle | + | | Pintle || 2,170 (100) || 900 || -10°/+40° || ±120° |
− | | 2, | ||
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | Patience is key to using the AMX-32 (105) in all game modes. Although the tank has been stabilized, it remains ineffective as a 'run and gun' tank. The best ways to play the AMX-32 (105) is to take it slow when moving up, use lots of cover and wait for the enemies to come to you, and avoid autocannon armed vehicles. When engaging vehicles with autocannons, be as cautious as possible as they are your most dangerous enemy. If you're found in a situation where you both know each other's location, do not attempt to go head to head with them, as this will result in your death. Either reposition your tank to a new location or wait until their attention is diverted to a different vehicle to push out and attack. | |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Coaxial 20 mm autocannon with its own independent elevation |
+ | * One of the few French tanks with a stabilizer | ||
+ | * Access to a laser rangefinder and thermal optics for the gunner to assist in accurate long-range fighting | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Lower frontal glacis armour and turret mantlet unable to stop any AP autocannon munitions of a calibre higher than 23 mm |
+ | * Lacklustre acceleration and mobility | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | ' | + | With designs starting in 1975 for the AMX-32 series main battle tanks Ateliers de Construction d'Issy-les-Moulineaux and Atelier de Construction de Puteaux presented the first prototypes produced in June 1979 at Satory VII Exhibition of Military Equipment and Weapons. This version, the AMX-32 (105) consisted of a reworked turret, moving from cast homogeneous armour to rolled homogeneous armour, alongside adding the M527 gyrostabilized panoramic sight for the commander. The AMX-32's chassis underwent a revision, which included changing the front glacis armour from 79 mm cast homogeneous armour to 35 mm rolled homogeneous armour. To enhance HEAT projectile protection, 6 mm rolled homogeneous armour skirts were added to cover the tracks and lower side plate. Although the tank was intended for export, there were no export orders received, and the AMX-32 project was ultimately scrapped soon after. |
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|8-ujTq0WcQs|'''The Shooting Range #341''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}} | ||
;Skins | ;Skins |
Latest revision as of 15:23, 5 April 2024
This page is about the French medium tank AMX-32 (105). For the other version, see AMX-32. |
Contents
Description
The AMX-32 (105) is the first prototype subvariant of the AMX-32, which is the third variant of the AMX-30 main battle tank family. Ateliers de Construction d'Issy-les-Moulineaux and Atelier de Construction de Puteaux co-developed an export tank in the late 1970s during the Cold War to meet a specific market niche of nations with low defence budgets. Despite the development of six prototypes, there was no interest in foreign sales. In June 1979, the AMX-32 P1, the first prototype of an improved and modified AMX-30 for the export market, was presented. The AMX-32 P1 deliberately duplicated the spaced armour system on the German Leopard 1A3 and Leopard 1A4, resulting in better armour protection and enhanced survivability against anti-tank guided missiles (ATGMs). However, no orders were ever placed.
Introduced in Update "Apex Predators", the AMX-32 (105) is designed to be a low-cost alternative main battle tank for countries with limited defence budgets. The AMX-32 (105) has less mobility than the AMX-30 Super while sharing several features in common, such as a two-plane fully automatic stabilization system and thermal imaging equipment for the gunner. This is mostly owing to the weak engine and overall heavy structure. Nonetheless, it might be employed in battle as an alternative to the AMX-30 Super. Due to its low mobility, its play style may be more constrained, which does not aid its ranks since its armour is too thin to withstand any opponent's fire.
General info
Survivability and armour
Like other NATO main battle tanks in the early 1960s, the emphasis on armoured combat shifted from heavy armour to a more agile and less armoured tank. This ideology is reflected in the AMX-30 and 32 series tanks, which are often regarded as the least protected main battle tanks ever produced. With only ~130 mm of effective armour on the upper front glacis, and ~65 mm effective armour on the lower front glacis and gun mantlet, the AMX-32 (105)'s biggest opponent is autocannon-armed vehicles. The AMX-32 (105) is capable of stopping all rounds below AP 23 mm frontally and at 500 m side-facing.
Armour type:
- Rolled homogeneous armour (hull, turret)
- Cast homogeneous armour (gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm (75°) Upper Glacis 50 mm (26°) Lower Glacis 25 mm (79°) Belly 57 mm (4°-57°) Hull over tracks |
35 mm (35°) + 20 mm Top 30 mm + 6 mm Bottom |
30 mm (0°-15°) 25 mm (71°) Belly |
10 - 15 mm |
Turret | 30 mm (78°) Front slope 41,5 mm (7°-8°-22°) Cheeks 80 mm (rounded) Gun mantlet 50 mm (rounded) MG port 60 mm (rounded) Sides of mantlet |
41,5 mm (18°-22°) | 30 mm + 4 mm | 15 - 20 mm |
Cupola | 35 mm (cylindrical) | 35 mm (cylindrical) | 35 mm (cylindrical) | 20 - 35 mm |
Notes:
- Suspension wheels, tracks, and torsion bars are 20 mm thick.
Mobility
The 680 hp engine found on the AMX-30 series tanks is the main cause of the AMX-32 (105)'s mobility struggles. Due to such a low powered engine, the AMX-32 (105) is slow to accelerate and doesn't fit in the role of 'hit and run', leaning towards a more static role in game. The tank is capable of neutral steering and can reverse at the same speed as it can go forward. Use these to your advantage when engaging targets, but be cautious when peeking targets as you may require more time to get into position than you anticipate.
When stock, the AMX-32 (105) struggles to reach 30 km/h on flat terrain. However, this doesn't imply that it can't achieve higher speeds. The AMX-32 (105) can attain its maximum speed on paved roads and other hard surfaces, but the AMX-32 (105) can easily lose up to 10 km/h when turning. You shouldn't expect to be the first to reach the best locations, you may not even reach the capture point in time until your teammates have capped it. Spading the vehicle will lead to a boost in its acceleration and enable it to reach higher speeds more efficiently.
For those who are used to the AMX-30 Super, this tank will feel terrible due to its lack of mobility, but this shouldn't discourage you from playing the AMX-32 (105). While the AMX-32 (105) leaves somethings to be desired when it comes to mobility, its weapon systems and stabilized cannon make up for its disadvantages.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 72 | 72 | 38 | 1,085 | 1320 | 28.55 | 34.74 |
Realistic | 65 | 65 | 619 | 697 | 16.29 | 18.34 |
Modifications and economy
Armaments
Main armament
105 mm CN-105-F1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 47 | -8°/+20° | ±180° | Two-plane | 23.8 | 32.9 | 40.0 | 44.2 | 47.1 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 14.9 | 17.5 | 21.2 | 23.5 | 25.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OCC 105 F1 | HEAT | 400 | 400 | 400 | 400 | 400 | 400 |
OE 105 F1 Mle.60 | HE | 25 | 25 | 25 | 25 | 25 | 25 |
OFL 105 F1 | APFSDS | 361 | 358 | 350 | 341 | 332 | 322 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OCC 105 F1 | HEAT | 1,000 | 10.95 | 0.05 | 0.1 | 1.02 | 62° | 69° | 73° | |||
OE 105 F1 Mle.60 | HE | 700 | 12.1 | 0 | 0.1 | 2 | 79° | 80° | 81° | |||
OFL 105 F1 | APFSDS | 1,525 | 3.8 | - | - | - | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
OFPH 105 F1 | 700 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
47 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
20 mm 20F2 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 480 (500) | 740 | 0°/+20° | - |
7.62 mm A-A-F1N | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,170 (100) | 900 | -10°/+40° | ±120° |
Usage in battles
Patience is key to using the AMX-32 (105) in all game modes. Although the tank has been stabilized, it remains ineffective as a 'run and gun' tank. The best ways to play the AMX-32 (105) is to take it slow when moving up, use lots of cover and wait for the enemies to come to you, and avoid autocannon armed vehicles. When engaging vehicles with autocannons, be as cautious as possible as they are your most dangerous enemy. If you're found in a situation where you both know each other's location, do not attempt to go head to head with them, as this will result in your death. Either reposition your tank to a new location or wait until their attention is diverted to a different vehicle to push out and attack.
Pros and cons
Pros:
- Coaxial 20 mm autocannon with its own independent elevation
- One of the few French tanks with a stabilizer
- Access to a laser rangefinder and thermal optics for the gunner to assist in accurate long-range fighting
Cons:
- Lower frontal glacis armour and turret mantlet unable to stop any AP autocannon munitions of a calibre higher than 23 mm
- Lacklustre acceleration and mobility
History
With designs starting in 1975 for the AMX-32 series main battle tanks Ateliers de Construction d'Issy-les-Moulineaux and Atelier de Construction de Puteaux presented the first prototypes produced in June 1979 at Satory VII Exhibition of Military Equipment and Weapons. This version, the AMX-32 (105) consisted of a reworked turret, moving from cast homogeneous armour to rolled homogeneous armour, alongside adding the M527 gyrostabilized panoramic sight for the commander. The AMX-32's chassis underwent a revision, which included changing the front glacis armour from 79 mm cast homogeneous armour to 35 mm rolled homogeneous armour. To enhance HEAT projectile protection, 6 mm rolled homogeneous armour skirts were added to cover the tracks and lower side plate. Although the tank was intended for export, there were no export orders received, and the AMX-32 project was ultimately scrapped soon after.
Media
- Videos
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France medium tanks | |
---|---|
M4 Derivatives | M4A1 (FL10) · M4A4 (SA50) |
AMX-50 | AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930) |
AMX-30 | AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super |
AMX-32/40 | AMX-32 · AMX-32 (105) · AMX-40 |
Leclerc | Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR |
Other | D2 · S.35 · Lorraine 40t |
Germany | Panther "Dauphiné" |
USA | ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26 |