Difference between revisions of "Pr.1124 early"
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=== Secondary armament === | === Secondary armament === | ||
+ | <!--''Some ships are fitted with weapons of various calibers. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy caliber weapons, belong in the next section.'' | ||
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+ | ''If there is no secondary armament, remove this section.''--> | ||
With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot. | With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot. | ||
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== Usage in the battles == | == Usage in the battles == | ||
+ | <!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--> | ||
You've got fantastic long-range firepower at a very low BR, but limited defense against fast and evasive enemies + air power. Accordingly, the Pr.1124 (1940) should fight conservatively at at the longest possible range your gunnery skill affords. At this BR, very few opponents will have large-caliber guns that can play ball at range, and even fewer players will be able to target them effectively, so use that to your advantage. | You've got fantastic long-range firepower at a very low BR, but limited defense against fast and evasive enemies + air power. Accordingly, the Pr.1124 (1940) should fight conservatively at at the longest possible range your gunnery skill affords. At this BR, very few opponents will have large-caliber guns that can play ball at range, and even fewer players will be able to target them effectively, so use that to your advantage. | ||
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=== Pros and cons === | === Pros and cons === | ||
− | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | |
'''Pros:''' | '''Pros:''' | ||
− | + | * Two 76 mm turrets provide excellent long-range firepower | |
− | * Two 76 mm turrets provide excellent long-range firepower | ||
* Turret layout allows firing of main guns in a 360-deg. radius around player | * Turret layout allows firing of main guns in a 360-deg. radius around player | ||
* Rather quick turret traverse | * Rather quick turret traverse | ||
* Small, nimble and quick-turning ship, given the firepower | * Small, nimble and quick-turning ship, given the firepower | ||
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'''Cons:''' | '''Cons:''' | ||
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* Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope | * Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope | ||
* Quick naval targets like torpedo boats difficult to hit with 77 mm guns | * Quick naval targets like torpedo boats difficult to hit with 77 mm guns | ||
− | * Very high repair costs relative to tech tree/ | + | * Very high repair costs relative to tech tree/ranking (currently almost max. 2500 Silver in AB) can make its ineffective use costly |
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== History == | == History == |
Revision as of 16:46, 13 February 2019
Contents
Description
In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.
General info
Survivability and armour
Talk about the vehicle’s armor. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and maneuverability. Evaluate the survivability of the primary and secondary armament separately. Don’t forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section. If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.
Mobility
Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.
Armament
Primary armament
The Pr.1124 is equipped with two 76mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.
Secondary armament
With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.
Usage in the battles
You've got fantastic long-range firepower at a very low BR, but limited defense against fast and evasive enemies + air power. Accordingly, the Pr.1124 (1940) should fight conservatively at at the longest possible range your gunnery skill affords. At this BR, very few opponents will have large-caliber guns that can play ball at range, and even fewer players will be able to target them effectively, so use that to your advantage.
Also note that repair costs for such a low BR vehicle are very high, which is another reason to avoid charging into the fray. The ship is lightly-armoured but not nearly well enough to be able to take much of a beating.
Pros and cons
Pros:
- Two 76 mm turrets provide excellent long-range firepower
- Turret layout allows firing of main guns in a 360-deg. radius around player
- Rather quick turret traverse
- Small, nimble and quick-turning ship, given the firepower
Cons:
- Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope
- Quick naval targets like torpedo boats difficult to hit with 77 mm guns
- Very high repair costs relative to tech tree/ranking (currently almost max. 2500 Silver in AB) can make its ineffective use costly
History
Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on ship encyclopedia;
- other literature.