Difference between revisions of "T-72M1 (Sweden)"
Colok76286 (talk | contribs) (Edits) |
(Added ammo rack values and notes concearning them.) (Tag: Visual edit) |
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|- | |- | ||
! Full<br>ammo | ! Full<br>ammo | ||
+ | !Ammo parts | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''44''' || | + | | '''44''' |
+ | |''Projectiles'' | ||
+ | ''Propellants'' | ||
+ | | 40 ''(+4)'' | ||
+ | 40 ''(+4)'' | ||
+ | | 29 ''(+15)'' | ||
+ | 29 ''(+15)'' | ||
+ | | 23 ''(+21)'' | ||
+ | 23 ''(+21)'' | ||
+ | | 1 ''(+43)'' | ||
+ | 1 ''(+43)'' | ||
+ | | No | ||
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
+ | |||
+ | * The T-72M1 uses two-piece ammunition, composed of propellant bags and projectiles. Both have separate racks. | ||
+ | * Shells are modelled individually and disappear after having been shot or loaded. | ||
+ | * A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present. | ||
+ | * Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges. | ||
+ | ** If you go into battle with only 23 shells loaded all your ammunition is stored in the autoloader carrousel. | ||
+ | ** This rack gets filled first when loading up the tank and is also emptied first. | ||
+ | ** As the T-72M1 is equipped with an autoloader, manual reloading of the gun is not possible. | ||
+ | ** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing. | ||
+ | ** Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack. | ||
=== Machine guns === | === Machine guns === |
Revision as of 12:32, 8 December 2022
This page is about the Swedish medium tank T-72M1 (Sweden). For other versions, see T-72 (Family). |
Contents
Description
The ▄T-72M1 is a rank VI Swedish medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Fire and Ice".
An export version of the Soviet T-72A, the T-72M1 carries mostly the same characteristics of the original version in terms of armament, mobility, and armour, though the latter has some slight changes with an applique armour on the front glacis.
General info
Survivability and armour
The T-72M1 is basically a near identical copy of the T-72A found in the Soviet tech tree, therefore the armour layout is also almost identical. Some differences are the additional applique armour placed on the front glacis. While not substantially thick, the sloping effect on top of the composite front glacis might be enough to prevent some shells from fully penetrating.
The hull and turret of the T-72M1 are strong enough to somewhat reliably bounce some shells and eat, although it still possesses the same "weak spots" that most other soviet tanks have (weak lower front plate, drivers optics etc.)
Armour type:
- Cast homogeneous armor (turret)
- Rolled homogeneous armor (hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 60+16 mm (68°) mm |
80 mm Top 20 mm Bottom |
40 mm | 30 mm Frontal roof 20 mm Engine deck roof |
Turret | 200-280 mm Turret front (variable angles) 150-400 mm Gun mantlet (variable angles) |
130-240 mm | 75 mm | 45 mm |
Cupola | 100 mm (variable angles) | 100 mm (variable angles) | 100 mm (variable angles) | 45 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 67 | 5 | 41.5 | 1,209 | 1,488 | 29.13 | 35.86 |
Realistic | 60 | 5 | 690 | 780 | 16.63 | 18.8 |
Modifications and economy
Armaments
Main armament
125 mm 2A46M | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 44 | -6°/+13° | ±180° | Two-plane | 19.0 | 26.4 | 32.0 | 35.4 | 37.6 | 7.10 | 7.10 | 7.10 | 7.10 |
Realistic | 11.9 | 14.0 | 17.0 | 18.8 | 20.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK12M | HEATFS | 440 | 440 | 440 | 440 | 440 | 440 |
3OF26 | HE | 42 | 42 | 42 | 42 | 42 | 42 |
3BM9 | APFSDS | 321 | 317 | 303 | 285 | 268 | 249 |
3BM15 | APFSDS | 440 | 430 | 420 | 410 | 405 | 400 |
3BM22 | APFSDS | 425 | 420 | 415 | 405 | 393 | 380 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | |||||||
3BK12M | HEATFS | 905 | 19 | 0.05 | 0.1 | 2.53 | 65° | 72° | 77° |
3OF26 | HE | 850 | 23 | 0 | 0.1 | 5.24 | 79° | 80° | 81° |
3BM9 | APFSDS | 1,800 | 3.6 | N/A | N/A | N/A | 72° | 76° | 78° |
3BM15 | APFSDS | 1,780 | 3.88 | N/A | N/A | N/A | 76° | 77° | 80° |
3BM22 | APFSDS | 1,760 | 4.83 | N/A | N/A | N/A | 76° | 77° | 80° |
Ammo racks
Full ammo |
Ammo parts | 1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
44 | Projectiles
Propellants |
40 (+4)
40 (+4) |
29 (+15)
29 (+15) |
23 (+21)
23 (+21) |
1 (+43)
1 (+43) |
No |
Notes:
- The T-72M1 uses two-piece ammunition, composed of propellant bags and projectiles. Both have separate racks.
- Shells are modelled individually and disappear after having been shot or loaded.
- A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present.
- Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges.
- If you go into battle with only 23 shells loaded all your ammunition is stored in the autoloader carrousel.
- This rack gets filled first when loading up the tank and is also emptied first.
- As the T-72M1 is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack.
Machine guns
12.7 mm NSVT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 300 (60) | 700 | -4°/+75° | ±180° |
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
The T-72 is a Soviet-designed main battle tank which started production in 1971. It quickly became the main workhorse for the Soviet army and was spread around in many former Warsaw pact nations, as well being exported to multiple others. Finland bought 162 T-72 tanks which were first adopted into service in 1984. 63 were bought from the Soviets while the remaining 99 were bought from East-Germany's storage after the German unification. Finland operated the T-72 as their main MBT until they were withdrawn from service in 2006 and replaced by Leopard 2A4 tanks. The Finnish army also looked into creating some domestic upgrade packages for the T-72, only known as "Finmod". Little is known about these planned upgrades since the project files remain classified until the late 2020's.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Sweden medium tanks | |
---|---|
Strv m/42 | Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT · Pvkv IV |
Centurion derivatives | Strv 81 · Strv 81 (RB 52) · Strv 101 · Strv 104 · Strv 105 |
Strv 103 | Strv 103-0 · Strv 103A · Strv 103С |
Strv 121/122 | Strv 121 · Christian II · Strv 122A · Strv 122B PLSS · Strv 122B+ |
Other | Sherman III/IV · T 80 U |
Finland | |
WWII | ▄T-28 · ▄T-34 · ▄Pz.IV · ▄T-34-85 |
Post War | ▄Comet I · ▄Charioteer Mk VII · ▄T-54 · ▄T-55M · ▄T-72M1 · ▄Leopard 2A4 · ▄Leopard 2A6 |
Norway | Leopard 1A5NO2 |