Difference between revisions of "Seafire FR 47"
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− | {{Specs-Card|code=seafire_fr47}} | + | {{About |
+ | | about = British naval fighter '''{{PAGENAME}}''' | ||
+ | | other | ||
+ | | usage-1 = the other navalised Spitfire | ||
+ | | link-1 = Seafire F Mk XVII | ||
+ | | usage-2 = other versions | ||
+ | | link-2 = Spitfire (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=seafire_fr47 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
== Description == | == Description == | ||
− | ''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
+ | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]]. | ||
+ | |||
+ | Unlike the previous [[Seafire Mk XVII]] which is a low altitude fighter, the Seafire FR 47 has excellent high altitude performance, and you will perform most competitively above 6-7 km. It is good for engaging other fighters and bombers up to 12 km due to a 2nd supercharger gear that peaks in power at 8.4 km. | ||
+ | |||
+ | It has has a rather versatile selection of secondary armaments. You can take two 250 lb bombs or two 500 lb bombs. Whilst the first will result in marginally better performance, the latter is preferred for attacking ground vehicles and for pillboxes. The fact that you can carry rockets is even better. You have a choice of either 4 x RP-3 rockets or 8 x RP-3 rockets. It is more advisable to take 8 x rockets as having only 4 will means both your salvoes have to be dead-on the target. This isn't helped by the fact that rockets utilized are woefully inaccurate. When strafing a group of AI light tanks, it is at this point when utilizing 4 rockets make a bit more sense as you are almost guaranteed to take out some of the AI vehicles. If in a mixed RB battle, you should probably not even be carrying rockets and should just stick with bombs, however, if you are attacking vehicles with exposed crew members like the 8.8 cm Flak 37 you can benefit a bit more by using the rockets. | ||
== General info == | == General info == | ||
− | === Flight | + | === Flight performance === |
− | ''Describe how the aircraft behaves in the air. | + | {{Specs-Avia-Flight}} |
+ | <!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--> | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="70%" | ||
+ | ! rowspan="2" | Characteristics | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 7,315 m) | ||
+ | ! rowspan="2" | Max altitude<br>(metres) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(metres/second) | ||
+ | ! rowspan="2" | Take-off run<br>(metres) | ||
+ | |- | ||
+ | ! AB !! RB !! AB !! RB !! AB !! RB | ||
+ | |- | ||
+ | ! Stock | ||
+ | | 697 || 675 || rowspan="2" | {{Specs|ceiling}} || 22.4 || 23.5 || 18.2 || 18.2 || rowspan="2" | 500 | ||
+ | |- | ||
+ | ! Upgraded | ||
+ | | 802 || 755 || 18.9 || 20.1 || 35.0 || 25.6 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Details ==== | ||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="6" | Features | ||
+ | |- | ||
+ | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear | ||
+ | |- | ||
+ | | X || ✓ || ✓ || X || ✓ <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="7" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wings (km/h) | ||
+ | ! rowspan="2" | Gear (km/h) | ||
+ | ! colspan="3" | Flaps (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! Combat !! Take-off !! Landing !! + !! - | ||
+ | |- | ||
+ | |{{Specs|destruction|body}} ||{{Specs|destruction|gear}} || N/A || 365 || 250 || ~10 || ~6 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities (km/h) | ||
+ | |- | ||
+ | ! Ailerons !! Rudder !! Elevators !! Radiator | ||
+ | |- | ||
+ | | < 482 || < 400 || < 400 || > 500 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Compressor | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | ! Setting 1 | ||
+ | | 4,100 m || 1,510 hp || 2,114 hp | ||
+ | |- | ||
+ | ! Setting 2 | ||
+ | | 8,100 m || 1,340 hp || 1,857 hp | ||
+ | |- | ||
+ | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.'' | + | {{Specs-Avia-Armour}} |
+ | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
+ | |||
+ | * 38 mm Bulletproof glass in cockpit front | ||
+ | * 4 mm Steel plate in pilot's seat | ||
+ | * 6-7 mm Steel plate behind the pilot | ||
+ | * 3 mm Steel box around the wing ammunition | ||
+ | * 1 mm Steel plate on top of the fuel tank and oil cooling system | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
+ | |||
+ | The engine improvements should be prioritized. The engine performance does not improve drastically until you unlock the ''150 Octane Fuel''. | ||
+ | |||
+ | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
+ | === Offensive armament === | ||
+ | {{Specs-Avia-Offensive}} | ||
+ | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
+ | {{main|Hispano Mk.V (20 mm)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
+ | * 4 x 20 mm Hispano Mk.V cannons, wing-mounted (134 rpg inner + 114 rpg outer = 496 total) | ||
+ | |||
+ | === Suspended armament === | ||
+ | {{Specs-Avia-Suspended}} | ||
+ | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
+ | {{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|RP-3}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
− | + | * Without load | |
− | + | * 2 x 250 lb G.P. Mk.IV bombs (500 lb total) | |
− | + | * 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total) | |
+ | * 4 x RP-3 rockets | ||
+ | * 8 x RP-3 rockets | ||
− | == | + | == Usage in battles == |
− | + | <!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --> | |
+ | The Seafire FR 47 excels in high altitude performance, performing best at around 6-7 km. Therefore, it is adept at engaging heavy bombers and high-altitude fighters. | ||
− | + | The plane is a heavier modification of the Griffon Spitfires and in general has a worse climb rate and acceleration than they do. Since climb rate is below-average, side-climbing is recommended in order to gain an altitude advantage over the enemy and to get to those altitudes where the Seafire's engine performance is maximized. Also, this vehicle's turn rate is only average. It certainly isn't a dedicated turnfighter, and usually it is best to stick to a boom and zoom or energy fighting playstyle. In an extended turn, the Seafire can be outmanoeuvred or out-energied by many of the enemies it might face. | |
− | |||
− | + | Although this plane's energy retention, acceleration, climb rate, and manoeuvrability are worse than that of its peers, it does accelerate quite well in a dive; and, remember that engine performance gets better at high altitude. Additionally, the Seafire has a good top speed for its rank. | |
− | + | ||
+ | If necessary, the Seafire is equipped with an arrestor hook for landing on carriers. | ||
+ | |||
+ | The Seafire is armed with 4 wing-mounted 20 mm cannons which have a high muzzle velocity and high rate of fire. Although this makes aiming easier, it also means that there is not as much available firing time as the ammunition count might suggest. Trigger discipline is advised. Additionally, the location of the cannons means that convergence must be kept in mind. It is recommended to set a convergence of 300 to 500 m. When attacking lightly armoured or open top ground targets, a higher convergence may be set. Attacking heavily armoured tanks with the Seafire's 20 mm cannons is usually futile, since the rounds cannot penetrate their roof armour in most cases. Still, it is possible to spot and mark such tanks for teammates on the ground to locate and destroy. | ||
+ | |||
+ | Speaking of ground targets, the Seafire is able to equip up to 2 x 500 lb bombs or 8 RP-3 rockets. Notice that the rocket loadout allows for more attack runs and potentially more kills, than the bomb loadout. However, they must be aimed precisely in order to do the most damage. These ordnance options can be used to attack ships or to destroy ground targets in either Air Realistic or Ground Realistic battles. | ||
+ | |||
+ | === Manual Engine Control === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" | Mixer | ||
+ | ! rowspan="2" | Pitch | ||
+ | ! colspan="3" | Radiator | ||
+ | ! rowspan="2" | Supercharger | ||
+ | ! rowspan="2" | Turbocharger | ||
+ | |- | ||
+ | ! Oil !! Water !! Type | ||
+ | |- | ||
+ | | Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | '' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Good high altitude performance | ||
+ | * Neutral torque, so cruising is relaxing for the joystick and aiming isn't difficult | ||
+ | * Hispano Mk V cannons means a high rate of fire and high muzzle velocity | ||
+ | * Can land on carriers | ||
+ | * Fast acceleration when diving | ||
+ | * Good top speed for its rank | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
− | == | + | * High stall speed and hence, unresponsive in its turn (even Bf 109 K-4s on equal speed can outturn the FR 47) |
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too | + | * Abysmal climb rate at slow speed (Try zoom climbing once you reach about 400 km/h), but competitive when fully researched |
+ | * Very weak engine when not upgraded | ||
+ | * Playstyle is completely different than the other Spitfires | ||
+ | |||
+ | == History == | ||
+ | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''--> | ||
+ | |||
+ | {{break}} | ||
+ | {{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
+ | The last and ultimate incarnation in the life of the legendary Spitfire series, the Seafire F Mk.47 which entered service in 1948 was so different from the Spitfire Mk.I that it was barely recognizable. Now fully navalised after the previous Griffon Seafires' fixed wings, the F Mk.47 was fitted with folding wings and a new Rolls-Royce Griffon 88 which generated 2350 hp at 1250 feet and, fitted with a two-stage two-speed supercharger and petrol injection system, giving a steady flow of fuel under all conditions of accelerated 'g'. The fastest of all Seafires, the F Mk.47 was capable of reaching over 430 mph at some 24,000 feet. | ||
+ | |||
+ | Compared to other contemporary Royal Navy fighters, the Seafire F Mk.47 was faster in the dive and possessed a greater rate of climb above 25,000 feet than the Sea Fury, the Sea Hornet and, incredibly, the jet powered Sea Vampire. The Seafire could also out roll its contemporaries and was beaten in the turn itself only by the Sea Fury. The contra-rotating propellers which had been introduced on the Seafire F Mk.46 were retained, leading to far greater ease of control input in take off, landing and weapons firing due to the near elimination of torque effect with power changes. | ||
+ | |||
+ | Further modifications included the Spiteful-pattern enlarged fin and rudder, an altered forward fuselage profile and repositioning of the ram-air supercharger intake. Strengthening of the wings allowed a 500 lb bomb to be carried beneath each wing, theoretically allowing the aircraft to carry three 500 lb bombs when also adding a third beneath the fuselage. As with all late marque Seafires, rockets could also be carried. Air-to-air armament consisted of four 20 mm Hispano cannon. | ||
+ | |||
+ | Whilst the Seafire F Mk.47 was praised for its control response, handling and deck landing characteristics, it was criticized for its cramped cockpit, uncomfortable seating position, awkward control positioning and lack of modern features such as a properly heated cockpit. | ||
+ | |||
+ | Whilst the Seafire F Mk.47 was one of the greatest piston engine fighters ever produced, it was unfortunately a fighter out of its time period. Advances in jet aircraft meant that piston fighters were finding themselves outclassed more and more with each passing year, and the Seafire F Mk.47 was no exception. | ||
+ | |||
+ | The F Mk.47 first entered service with 804 Naval Air Squadron at RNAS Ford in January 1948. 90 Seafire F Mk.47s were produced, and first saw action in ground attack sorties against bandits in Malaya in October 1949. 800 NAS embarked aboard HMS Triumph were amongst the first aircraft to take part in the Korean War, taking part in their first offensive sorties in July 1950. | ||
+ | {{Navigation-End}} | ||
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | == | + | ;Skins |
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=seafire_fr47 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
+ | |||
+ | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | |||
− | == | + | == External links == |
− | ''Paste links to sources and external resources, such as:'' | + | <!--''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * '' | + | * ''other literature.''--> |
− | * | + | |
− | * | + | * [[wt:en/devblog/current/770|[Devblog] Seafire FR.47 & Sea Fury FB 11]] |
+ | * [[wt:en/news/3268--en|[Vehicle Profile] Supermarine Seafire FR 47]] | ||
+ | * [https://forum.warthunder.com/index.php?/topic/235736-supermarine-seafire-fr-mk47/ Official data sheet - more details about the performance] | ||
+ | |||
+ | {{AirManufacturer Supermarine}} | ||
+ | {{Britain fighters}} |
Latest revision as of 21:43, 20 October 2022
This page is about the British naval fighter Seafire FR 47. For the other navalised Spitfire, see Seafire F Mk XVII. For other versions, see Spitfire (Family). |
Contents
Description
The Seafire FR 47 is a rank IV British fighter with a battle rating of 5.7 (AB/RB) and 6.0 (SB). It was introduced in Update 1.49 "Weapons of Victory".
Unlike the previous Seafire Mk XVII which is a low altitude fighter, the Seafire FR 47 has excellent high altitude performance, and you will perform most competitively above 6-7 km. It is good for engaging other fighters and bombers up to 12 km due to a 2nd supercharger gear that peaks in power at 8.4 km.
It has has a rather versatile selection of secondary armaments. You can take two 250 lb bombs or two 500 lb bombs. Whilst the first will result in marginally better performance, the latter is preferred for attacking ground vehicles and for pillboxes. The fact that you can carry rockets is even better. You have a choice of either 4 x RP-3 rockets or 8 x RP-3 rockets. It is more advisable to take 8 x rockets as having only 4 will means both your salvoes have to be dead-on the target. This isn't helped by the fact that rockets utilized are woefully inaccurate. When strafing a group of AI light tanks, it is at this point when utilizing 4 rockets make a bit more sense as you are almost guaranteed to take out some of the AI vehicles. If in a mixed RB battle, you should probably not even be carrying rockets and should just stick with bombs, however, if you are attacking vehicles with exposed crew members like the 8.8 cm Flak 37 you can benefit a bit more by using the rockets.
General info
Flight performance
Characteristics | Max Speed (km/h at 7,315 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 697 | 675 | 13000 | 22.4 | 23.5 | 18.2 | 18.2 | 500 |
Upgraded | 802 | 755 | 18.9 | 20.1 | 35.0 | 25.6 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | |
X | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
890 | 330 | N/A | 365 | 250 | ~10 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 482 | < 400 | < 400 | > 500 |
Compressor | Optimal altitude | 100% Engine power | WEP Engine power |
---|---|---|---|
Setting 1 | 4,100 m | 1,510 hp | 2,114 hp |
Setting 2 | 8,100 m | 1,340 hp | 1,857 hp |
Survivability and armour
- 38 mm Bulletproof glass in cockpit front
- 4 mm Steel plate in pilot's seat
- 6-7 mm Steel plate behind the pilot
- 3 mm Steel box around the wing ammunition
- 1 mm Steel plate on top of the fuel tank and oil cooling system
Modifications and economy
The engine improvements should be prioritized. The engine performance does not improve drastically until you unlock the 150 Octane Fuel.
Armaments
Offensive armament
The Seafire FR 47 is armed with:
- 4 x 20 mm Hispano Mk.V cannons, wing-mounted (134 rpg inner + 114 rpg outer = 496 total)
Suspended armament
The Seafire FR 47 can be outfitted with the following ordnance:
- Without load
- 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
- 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
- 4 x RP-3 rockets
- 8 x RP-3 rockets
Usage in battles
The Seafire FR 47 excels in high altitude performance, performing best at around 6-7 km. Therefore, it is adept at engaging heavy bombers and high-altitude fighters.
The plane is a heavier modification of the Griffon Spitfires and in general has a worse climb rate and acceleration than they do. Since climb rate is below-average, side-climbing is recommended in order to gain an altitude advantage over the enemy and to get to those altitudes where the Seafire's engine performance is maximized. Also, this vehicle's turn rate is only average. It certainly isn't a dedicated turnfighter, and usually it is best to stick to a boom and zoom or energy fighting playstyle. In an extended turn, the Seafire can be outmanoeuvred or out-energied by many of the enemies it might face.
Although this plane's energy retention, acceleration, climb rate, and manoeuvrability are worse than that of its peers, it does accelerate quite well in a dive; and, remember that engine performance gets better at high altitude. Additionally, the Seafire has a good top speed for its rank.
If necessary, the Seafire is equipped with an arrestor hook for landing on carriers.
The Seafire is armed with 4 wing-mounted 20 mm cannons which have a high muzzle velocity and high rate of fire. Although this makes aiming easier, it also means that there is not as much available firing time as the ammunition count might suggest. Trigger discipline is advised. Additionally, the location of the cannons means that convergence must be kept in mind. It is recommended to set a convergence of 300 to 500 m. When attacking lightly armoured or open top ground targets, a higher convergence may be set. Attacking heavily armoured tanks with the Seafire's 20 mm cannons is usually futile, since the rounds cannot penetrate their roof armour in most cases. Still, it is possible to spot and mark such tanks for teammates on the ground to locate and destroy.
Speaking of ground targets, the Seafire is able to equip up to 2 x 500 lb bombs or 8 RP-3 rockets. Notice that the rocket loadout allows for more attack runs and potentially more kills, than the bomb loadout. However, they must be aimed precisely in order to do the most damage. These ordnance options can be used to attack ships or to destroy ground targets in either Air Realistic or Ground Realistic battles.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Not auto controlled |
Not controllable Not auto controlled |
Controllable Auto control available |
Combined | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Good high altitude performance
- Neutral torque, so cruising is relaxing for the joystick and aiming isn't difficult
- Hispano Mk V cannons means a high rate of fire and high muzzle velocity
- Can land on carriers
- Fast acceleration when diving
- Good top speed for its rank
Cons:
- High stall speed and hence, unresponsive in its turn (even Bf 109 K-4s on equal speed can outturn the FR 47)
- Abysmal climb rate at slow speed (Try zoom climbing once you reach about 400 km/h), but competitive when fully researched
- Very weak engine when not upgraded
- Playstyle is completely different than the other Spitfires
History
Archive of the in-game description | |
---|---|
The last and ultimate incarnation in the life of the legendary Spitfire series, the Seafire F Mk.47 which entered service in 1948 was so different from the Spitfire Mk.I that it was barely recognizable. Now fully navalised after the previous Griffon Seafires' fixed wings, the F Mk.47 was fitted with folding wings and a new Rolls-Royce Griffon 88 which generated 2350 hp at 1250 feet and, fitted with a two-stage two-speed supercharger and petrol injection system, giving a steady flow of fuel under all conditions of accelerated 'g'. The fastest of all Seafires, the F Mk.47 was capable of reaching over 430 mph at some 24,000 feet. Compared to other contemporary Royal Navy fighters, the Seafire F Mk.47 was faster in the dive and possessed a greater rate of climb above 25,000 feet than the Sea Fury, the Sea Hornet and, incredibly, the jet powered Sea Vampire. The Seafire could also out roll its contemporaries and was beaten in the turn itself only by the Sea Fury. The contra-rotating propellers which had been introduced on the Seafire F Mk.46 were retained, leading to far greater ease of control input in take off, landing and weapons firing due to the near elimination of torque effect with power changes. Further modifications included the Spiteful-pattern enlarged fin and rudder, an altered forward fuselage profile and repositioning of the ram-air supercharger intake. Strengthening of the wings allowed a 500 lb bomb to be carried beneath each wing, theoretically allowing the aircraft to carry three 500 lb bombs when also adding a third beneath the fuselage. As with all late marque Seafires, rockets could also be carried. Air-to-air armament consisted of four 20 mm Hispano cannon. Whilst the Seafire F Mk.47 was praised for its control response, handling and deck landing characteristics, it was criticized for its cramped cockpit, uncomfortable seating position, awkward control positioning and lack of modern features such as a properly heated cockpit. Whilst the Seafire F Mk.47 was one of the greatest piston engine fighters ever produced, it was unfortunately a fighter out of its time period. Advances in jet aircraft meant that piston fighters were finding themselves outclassed more and more with each passing year, and the Seafire F Mk.47 was no exception. The F Mk.47 first entered service with 804 Naval Air Squadron at RNAS Ford in January 1948. 90 Seafire F Mk.47s were produced, and first saw action in ground attack sorties against bandits in Malaya in October 1949. 800 NAS embarked aboard HMS Triumph were amongst the first aircraft to take part in the Korean War, taking part in their first offensive sorties in July 1950. |
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
- [Devblog] Seafire FR.47 & Sea Fury FB 11
- [Vehicle Profile] Supermarine Seafire FR 47
- Official data sheet - more details about the performance
Supermarine | |
---|---|
Spitfires | |
Merlin engine | Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb |
Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop | |
Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI | |
Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc | |
Griffon engine | Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24 |
Export | ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe |
Seafires | Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47 |
Export | ▄Seafire LF Mk.III |
Jet fighters | Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7 |
Hydroplanes | Walrus Mk.I |