Difference between revisions of "Leopard 2AV"

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{{About
 
| about = German medium tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = Leopard 2 (Family)
 
}}
 
{{Specs-Card
 
|code=germ_leopard_2av
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
|market=id50190_leopard_2av_germany
 
}}
 
  
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during [[Update "Danger Zone"]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]].
 
 
== General info ==
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
The armour is capable of defeating M735 and most early HEATFS rounds when hitting the composite armour arrays, but the lower plate is very weak due to the layout of the composite armour. There is a fuel tank sandwiched between the composite armour which will usually lead to a fuel fire or even fuel detonation when hit. It is recommended to play hull down if you don't have FPE as the hull protection is very unreliable. The turret cheeks are near-invulnerable to all but the strongest rounds. However as with all MBTs, the area around the gun mantlet is quite weak.
 
 
'''Armour type:'''<!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 340 - 360 mm || 50 mm ''Top'' <br> 20 mm ''Bottom'' || 20 mm || 20 - 45 mm
 
|-
 
| Turret || 320 - 415mm ''Turret front'' <br>250~ mm ''Gun mantlet'' || 160 mm (KE) - 260 mm (CE) || 28 - 59 mm || 20 - 40 mm
 
|-
 
| Cupola || 80 mm || 80 mm || 80 mm || 18 mm
 
|-
 
|}
 
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
Its mobility is what makes the Leopard 2AV great. The acceleration is good, but making sharp turns at high speed can lead to flipping. Reverse speed is acceptable, enough to get out of a sticky situation quickly.
 
 
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
Start with Parts and FPE, then go for the APFSDS projectile.
 
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|L7A3 (105 mm)}}
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[L7A3 (105 mm)|105 mm L7A3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 40 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
! ''Realistic''
 
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0
 
|-
 
|}
 
 
==== Ammunition ====
 
{{:L7A3 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}}
 
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated: 2.19.0.85''' -->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''40''' || 13&nbsp;''(+27)'' || 1&nbsp;''(+39)'' || No
 
|-
 
|}
 
'''Notes''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Rack 2 is a first stage ammo rack located within a blow-out containment
 
* It totals 12 shells and gets filled first when loading up the tank and emptied first when firing.
 
* If you pack 13&nbsp;''(+27)'' shells, it will keep the hull empty of ammo.
 
* Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
 
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
 
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG3A1 (7.62 mm)}}
 
There are 2 x 7.62 machine guns on the turret and 1 coaxial 7.62 machine gun. They are useful to shoot at low-flying jets and helicopters and can occasionally penetrate some lightly-armoured vehicles.
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Pintle (loader) || 2,000 (200) || 1,200 || -10°/+75° || ±180°
 
|-
 
| Pintle (commander) || 2,000 (200) || 1,200 || -10°/+75° || ±45°
 
|-
 
| Coaxial || 4,600 (200) || 1,200 || - || -
 
|-
 
|}
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
'''Pros:'''
 
 
* Hull can block at least one HE hit from late game tanks without consequences (unless it was an SPG)
 
* Turret front is almost HEATFS proof, can survive some weaker ATGMs
 
* Has blowout panels, which greatly increases survivability
 
* 8 smoke groups
 
* Has three MGs with focused fire to get rid of slow-flying ATGMs
 
* Mobility is a bit better than comparable MBTs
 
* Most of the fuel tanks are external
 
 
'''Cons:'''
 
 
* Final ammunition has worse angled and flat penetration than [[TTD]] or [[TAM 2C]]
 
* No thermal scope at rank VI
 
* If ammo rack is hit directly through the tank, it is likely that the tank simply explodes; a penetrating hit on either side can render the tank unable to fight regardless
 
* While the fuel tank in the front reduces spalling, the armour plate behind it makes spall again
 
* The turret cheek can be penetrated by even autocannon-equipped SPAAs, as it takes less than 50 mm of penetration
 
* The armour on the hull is not nearly enough to stop any APFSDS rounds
 
* The turret roof is not HE proof and it is reasonably easy to hit machine guns above it
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
 
The Leopard 2AV is a prototype tank design submitted to the US Army competition where it competed against the XM-1, predecessor of the Abrams MBT, at the Aberdeen Proving Ground. The tank is a further development of the Leopard 2K project. American Army specialists involved in the project advised to increase the tank's protection, which by the beginning of the 70s was inadequate to meet modern challenges. In 1977, a version of the Leopard 2K with a modified hull and turret was submitted for testing in the United States under the designation Leopard 2AV. The prototype went overseas as two experimental chassis and three finished turrets. The tank was armed with the 105 mm L7A3 rifled gun, developed in Great Britain. After the tests ended, the tank was equipped with a 120-mm Rheinmetall gun, right there, at the Aberdeen Proving Ground in Maryland. It was this version that later went into series production under the designation Leopard 2.
 
 
''-From [[wt:en/news/7797-development-leopard-2av-en|Devblog]]''
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_2av Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
;Related development
 
 
* [[Leopard 2 (Family)]]
 
** [[Leopard 2A4]]
 
 
;Other vehicles of similar configuration and role
 
 
* [[XM-1 (GM)]]
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
 
* [[wt:en/news/7797-development-leopard-2av-en|[Devblog] Leopard 2AV]]
 
 
{{Germany medium tanks}}
 

Revision as of 15:37, 14 August 2022

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