Difference between revisions of "T-10A"

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(Fixed grammatical errors as well as adding more detail.)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Overall, the armor protection of the hull, as it is a T-10 hull, is very good except against powerful APDS and APFSDS as well as HEAT-FS and ATGMs. In a downtier the armor will work well against the majority of vehicles, however chemical rounds such as HEAT and ATGM will have no issues penetrating the hull as well as APFSDS making the heavy armor useless in uptiers. Moving to the turret, it is poorly armoured even against APDS beside the gun breech. The turret may stop APCBC and some APDS shells but should not be relied on to stop HEAT and ATGM nor APFSDS.
+
The armour protection of the hull, as it is a T-10 hull, is very good except against powerful APDS, APFSDS, HEATFS and ATGMs. In a downtier the armour will work well against the majority of vehicles, however chemical rounds such as HEAT shells and ATGMs will have no issues penetrating the hull as well as APFSDS shells. Moving to the turret, it is poorly armoured even against APDS beside the gun breech. The turret may stop APCBC and some APDS shells but should not be relied on to stop HEAT and ATGM nor APFSDS.
  
 
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,085|rbMinHp=619}}In terms of mobility, the T10A is quite fast for a heavy tank with decent acceleration, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.
+
In terms of mobility, the T10A lacks speed as well as agility. But it can been seen as quite fast for a heavy tank, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.
 +
 
 +
{{tankMobility|abMinHp=1,085|rbMinHp=619}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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== Armaments ==
 
== Armaments ==
Driver only: NVD.
 
 
 
{{Specs-Tank-Armaments}}
 
{{Specs-Tank-Armaments}}
  
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Even though you have thick armour, HEAT-FS and APDS will go right through it so be careful. T-10A's gun has 230mm of pen at 90° point blank.  For targets such as the M-103, you will have a hard time killing due to its effective armor. Your reload rate is also very good for a 122mm gun you can expect around an 18 second reload which is way less than a IS-3 or IS-4 which has a average of 25 seconds which will make a big difference when facing multiple enemies. When taking a enemy position or cap, try bringing at least 2 allies to help and support you. Since you're a Soviet tank you have a low gun depression of 3°, so avoid positions that need gun depression like hills or rough terrain. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in getting a kill or sent back to the hanger, however this works only at lower speeds. You also have a 12.7mm DShK machine gun to take out lightly armoured targets, planes, or helicopters.
+
Even though you have thick armour, HEAT-FS and APDS will go right through it so be careful. The T-10A's gun is powerful but for targets such as the M-103, you will have a hard time killing due to its effective armour. Your reload time is also very long, you can expect around an 18-second reload which is way less than a IS-3 or IS-4 but still long. When taking a enemy position or cap, try bringing at least 2 allies to help and support you. Since it is a Soviet tank you have a low gun depression of 3°, so avoid positions that need gun depression like hills or rough terrain. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in combat, however this works only at lower speeds. You also have a 12.7 mm DShK machine gun to take out lightly- armoured targets, planes, or helicopters.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Good turret armour and effective pike nose hull armour.
+
* Good turret armour and effective pike nose hull armour
* Good side armour which can occasionally protect you from heavy tank shells.
+
* Good side armour which can occasionally protect you from heavy tank shells
* Decent mobility for such a heavily armoured vehicle.
+
* Decent mobility for such a heavily armoured vehicle
* Has a 122mm gun that will be able to one shot the majority of opponents.
+
* Has a powerful 122 mm gun that can knock a majority of opponents with a single shot
* Has night vision device.
+
* Has night vision device
* Has a vertical stabilizer.
+
* Has a vertical stabiliser
* 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds.
+
* 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds
  
 
'''Cons:'''
 
'''Cons:'''
  
* HEATFS, HESH, APDS rounds can easily penetrate the armour.
+
* HEATFS, HESH, APDS rounds can easily penetrate the armour
* 14 hp/t ratio (in RB) which is not enough at its BR.
+
* 14 hp/t ratio (in RB) which is not enough at its BR
* -8 km/h reverse speed.
+
* -8 km/h reverse speed
* Long reload despite it being better than other vehicles with the same gun.
+
* Long reload time
* Limited ammo reserves for secondary weapons.
+
* Limited ammo reserves for secondary weapons
 
* No NVD for gunner view
 
* No NVD for gunner view
  

Revision as of 22:59, 3 February 2022

T-10A
ussr_t_10a.png
GarageImage T-10A.jpg
ArtImage T-10A.png
T-10A
AB RB SB
7.7 7.7 7.7
Show in game
MARKET

Description

The T-10A is a premium gift rank V Soviet heavy tank with a battle rating of 7.7 (AB/RB/SB). It was introduced during Update "New Power" as a reward for Battle Pass: Season I.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull120 / 80 / 60
Turret250 / 157 / 90
Crew4 people
Visibility93 %

The armour protection of the hull, as it is a T-10 hull, is very good except against powerful APDS, APFSDS, HEATFS and ATGMs. In a downtier the armour will work well against the majority of vehicles, however chemical rounds such as HEAT shells and ATGMs will have no issues penetrating the hull as well as APFSDS shells. Moving to the turret, it is poorly armoured even against APDS beside the gun breech. The turret may stop APCBC and some APDS shells but should not be relied on to stop HEAT and ATGM nor APFSDS.

Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (57°) Front glacis
120 mm (49°) Lower glacis
40-60 mm (78-79°) Driver's port
120 mm (50°) Top
80 mm (0-64°) Middle
30 mm (60°) Bottom
50 mm (53°) Top
60 mm (21°) Bottom
30 mm
Turret 120-250 mm (26-60°) Turret front
100 + 250 mm (0-75°) Gun mantlet
130-190 mm (3-55°) 102 mm (21-47°) 30 mm
Cupola 40 mm 40 mm 40 mm 30 mm

Mobility

Speedforward / back
AB45 / 9 km/h
RB and SB42 / 8 km/h
Number of gears8 forward
2 back
Weight50.0 t
Engine power
AB1 336 hp
RB and SB700 hp
Power-to-weight ratio
AB26.7 hp/t
RB and SB14.0 hp/t

In terms of mobility, the T10A lacks speed as well as agility. But it can been seen as quite fast for a heavy tank, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 9 50 1,085 1,336 21.7 26.72
Realistic 42 8 619 700 12.38 14

Modifications and economy

Repair cost
AB3 897 Sl icon.png
RB3 893 Sl icon.png
SB6 328 Sl icon.png
Crew training10 000 Sl icon.png
Experts550 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces1 600 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 210 / 250 % Sl icon.png
Talisman.png 2 × 208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods engine smoke screen system.png
ESS
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
122mm_APHE_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
122mm_APCBC_ammo_pack
Mods smoke screen.png
Smoke grenade

Armaments

Main armament

122 mm D-25TS cannon
Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition30 rounds
First-order7 rounds
Reloadbasic crew → aces
19.5 → 15.0 s
Vertical guidance-3° / 17°
Main article: D-25TS (122 mm)
122 mm D-25TS Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 30 -3°/+17° ±180° Vertical 11.3 15.7 19.0 21.1 22.4 19.50 17.25 15.90 15.00
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-471 APHE 205 201 183 162 144 128
BR-471B APHEBC 205 203 191 178 166 155
BR-471D APCBC 230 227 215 200 186 173
OF-471 HE 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-471 APHE 795 25 1.2 19 246.4 47° 60° 65°
BR-471B APHEBC 795 25 1.2 19 246.4 48° 63° 71°
BR-471D APCBC 800 25 1.2 19 192.5 48° 63° 71°
OF-471 HE 800 25 0 0.1 3,600 79° 80° 81°

Ammo racks

Ammo racks of the T-10A
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
30 Projectiles
Propellants
27 (+3)
27 (+3)
24 (+6)
24 (+6)
20 (+10)
20 (+10)
17 (+13)
17 (+13)
14 (+16)
14 (+16)
11 (+19)
11 (+19)
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
Visual
discrepancy
10 (+20)
10 (+20)
(+21)
(+21)
(+23)
(+23)
(+25)
(+25)
(+27)
(+27)
(+29)
(+29)
No

Machine guns

Ammunition500 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition250 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-5° / 85°
Main article: DShK (12.7 mm)
12.7 mm DShK
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 500 (50) 600 N/A N/A
Pintle 250 (50) 600 -5°/+85° ±180°

Usage in battles

Even though you have thick armour, HEAT-FS and APDS will go right through it so be careful. The T-10A's gun is powerful but for targets such as the M-103, you will have a hard time killing due to its effective armour. Your reload time is also very long, you can expect around an 18-second reload which is way less than a IS-3 or IS-4 but still long. When taking a enemy position or cap, try bringing at least 2 allies to help and support you. Since it is a Soviet tank you have a low gun depression of 3°, so avoid positions that need gun depression like hills or rough terrain. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in combat, however this works only at lower speeds. You also have a 12.7 mm DShK machine gun to take out lightly- armoured targets, planes, or helicopters.

Pros and cons

Pros:

  • Good turret armour and effective pike nose hull armour
  • Good side armour which can occasionally protect you from heavy tank shells
  • Decent mobility for such a heavily armoured vehicle
  • Has a powerful 122 mm gun that can knock a majority of opponents with a single shot
  • Has night vision device
  • Has a vertical stabiliser
  • 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds

Cons:

  • HEATFS, HESH, APDS rounds can easily penetrate the armour
  • 14 hp/t ratio (in RB) which is not enough at its BR
  • -8 km/h reverse speed
  • Long reload time
  • Limited ammo reserves for secondary weapons
  • No NVD for gunner view

History

Main article: History of the T-10M

The T-10A is an early variant of the T-10 heavy tank. It included a single-plane stabilizer which allowed the gun to be fired accurately while moving. It was developed in 1956, and was later succeeded by the T-10B, and finally the T-10M.

Media

Skins
Images
Videos

See also

Vehicles equipped with the same chassis

External links


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37