PLAY
Coastal Fleet
Drache
IV
Rank
AB
3.7
RB
3.7
Battle rating
Germany
Game nation
Heavy boat
Main role
120,000
RP
Research
360,000
SL
Purchase
General information

Originally built by the Deutsche Werft for the Yugoslav Navy as the seaplane tender Zmaj (dragon) in 1928, the Zmaj was rarely used in its original role by the Yugoslav Navy until it was converted into a minelayer in 1937. Before the Axis invasion of Yugoslavia on 6 April 1941, Zmaj was tasked with deploying mines along the Dalmatian coast; however, the minefield inadvertently ended up sinking two Yugoslav passenger ships. Eleven days later, Zmaj was captured by the Italians who handed the ship over to the Germans. She was renamed Drache in reference to her original name.

After being refitted with German weaponry and commissioned for the Kriegsmarine on 20 August 1942, Drache was at first used in her original role as a seaplane tender, though later she was converted back into a minelayer. She was subsequently modified to serve as a troop transport and submarine chaser in addition to her minelaying duties a month later, and also renamed with the generic name Schiff 50 (ship no. 50). After being used as a testbed for the Flettner Fl 282 helicopter, Schiff 50 was frequently used to transport German and Italian troops around the Mediterranean and for minelaying operations. In October 1943, her minefield laid around the Dodecanese managed to sink two destroyers and one submarine. In 1944, Schiff 50's anti-air armament was improved with the addition of two quadruple 20 mm flak autocannons at the cost of swapping two 105 mm cannons for 88 mm flak cannons to compensate for increased top weight. Despite this, however, Schiff 50 was sunk by a Bristol Beaufighter of No. 252 Squadron of the Royal Air Force while anchored in Vathy harbour on 22 September 1944, and was scrapped there after the war.

Introduced in Update "Sons of Attila", the Drache (or more specifically the 1944 refit after being renamed as Schiff 50) sticks out like a sore thumb among the German coastal fleet due to her disproportionately large size. Being designed as an ocean-going vessel rather than a coastal ship, she has considerably larger displacement than many bluewater destroyers, while also having a huge crew count of 300. This, along with her empty hull space, allowed the Drache to take an absurd amount of punishment with minimal damage. Even destroyer-calibre guns will take some time to sink the ship. However, the reason that she is pitted against PT boats rather than bluewater destroyers is due to her poor mobility and the lack of firepower that, while sufficient to take care of smaller coastal vessels, is woefully inadequate to deal with ships with detailed damage models. Therefore, the Drache is best used as a "bullet sponge", drawing the enemy fire while letting your allies cover your flanks as you harass any smaller PT boats before they can use their torpedoes against you.


Camouflages:

Specification
Armour
Main fire tower 13 / 0 / 0 mm
Hull 16 mm (steel)
Superstructure 4 mm (steel)
Number of sections 6
Displacement 2,084 t
Crew 300 persons
Max speed
Forward 28244231 km/h
Backward 981410 km/h
Primary armament
2 × Turret — 88 mm/45 SK L/45 cannon
Ammunition 400 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -10 / 25°
Turret Rotation Speed
Horizontal 108.5108.5 °/s
Vertical 108.5108.5 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE111111111111
HEF-I111111111111
APCBC1461271111009184
Secondary armament
2 × Turret — 2 × 3.7 cm SK C/30 mounting
Ammunition 8,000 rounds
Reload basic crew → aces
2.6 → 2 s
Vertical guidance -10 / 85°
Turret Rotation Speed
Horizontal 19.616.719.616.7 °/s
Vertical 1512.81512.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE555555
APCBC878473635651
Anti-aircraft armament
2 × Turret — 4 × 2 cm/65 Flakvierling 38 automatic cannon
Ammunition 16,000 rounds
Belt capacity 40 rounds
Reload basic crew → aces
7.8 → 6 s
Fire rate 480 shots/min
Vertical guidance -10 / 85°
Turret Rotation Speed
Horizontal 3529.83529.8 °/s
Vertical 2521.32521.3 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/AP/HEF-T/HEF363529242118
4 × Turret — 2 cm/65 C/38 automatic cannon
Ammunition 8,000 rounds
Belt capacity 40 rounds
Reload basic crew → aces
5.2 → 4 s
Fire rate 480 shots/min
Vertical guidance 0 / 85°
Turret Rotation Speed
Horizontal 6555.36555.3 °/s
Vertical 5546.85546.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/AP/HEF-T/HEF363529242118
Additional armament
Setup 1 12 × WBG depth charge
Setup 2 40 × EMC moored contact mine
Setup 3 12 × WBG depth charge
40 × EMC moored contact mine
Economy
Repair cost Basic → Reference
AB 4,438 → 5,756 SL
RB 6,749 → 8,753 SL
Crew training 105,000 SL
Experts 360,000 SL
Aces 1,200 GE
Research Aces 570,000 RP
Reward multiplier AB / RB
120 / 200 % SL
178 % RP
Total cost of modifications 166,500 RP
275,000 SL
Talisman cost 1,800 GE

Research order:

Seakeeping
Unsinkability
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
1
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content