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Ground Vehicles
Chi-Ri II
III
Rank
AB
5.0
RB
5.0
SB
5.0
Battle rating
Japan
Game nation
Medium tank
Main role
40,000
RP
Research
135,000
SL
Purchase
Imperial Japan
Operator country
General information

The Chi-Ri II (五式中戦車II 「チリII」)) was designed as a result of Japanese field reports on the Eastern front war between Germany and the Soviet Union which evolved tank combat as a separate branch. Roughly offering the hull protection of a KV-1 and the firepower of German long 75 mm's, the Chi-Ri was to be a heavy medium tank offering quality over quantity in tank design. However, with the scale the Chi-Ri was supposed to be designed and the draining of resources the Japanese military experienced through China and mainly the Pacific, resources were diverted to the more practical Chi-To instead.

The Chi-Ri II was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It's armed with a Type II Model I 75 mm cannon and is one of the earliest tanks in the game to feature a fully functional auto-loader for full-size tank guns, with a two-round capacity. The "auto-loader" is simply a tray-assisted ready rack for 2 shells that can be laid ready in front of the gun to simply push in, without the need of pulling ammo directly from the storage racks into the breech. Once the trays have been emptied, the reload will be like any usual tank with a slight penalty. The big drawback of the Chi-Ri II is its size and traverse speeds - while it offers a stronger engine once spaded, the massive turret will crank slowly making response time slow if the hull isn't utilized and the sheer size of the tank makes for a massive target.



Survivability and armour
Armour front / side / back
Hull 75 / 35 / 35 mm
Turret 75 / 50 / 50 mm
Visibility 130 %
Crew 5 persons
Mobility
Max speed
Forward 4550 km/h
Backward 89 km/h
Power-to-weight ratio 13.411.925.620.8 hp/t
Engine power 5504861,049852 hp
Weight 41 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
75 mm Type II Model I cannon
Ammunition 100 rounds
First-order 2 rounds
Reload basic crew → aces
4.3 → 3.3 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 8.47.115.811.41210.222.616.3 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE14914613311810593
APHE151148137124112101
HE171715141211
37 mm Type 1 cannon
Ammunition 120 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -8 / 17°
Horizontal guidance -10 / 10°
Turret Rotation Speed basic crew → aces
Horizontal 7613.29.5108.518.813.6 °/s
Vertical 75.624.515.71083522.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE464436292318
7.7 mm Type 97 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 20 rounds
Reload basic crew → aces
3.9 → 3 s
Fire rate 498 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 1,584 → 2,039 SL
RB 1,873 → 2,411 SL
SB 2,339 → 3,010 SL
Crew training 39,000 SL
Experts 135,000 SL
Aces 550 GE
Research Aces 390,000 RP
Reward multiplier AB / RB / SB
80 / 130 / 150 % SL
154 % RP
Total cost of modifications 35,000 RP
68,000 SL
Talisman cost 1,300 GE

Research order:
Chi-Ri II

Mobility
Protection
Firepower
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