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Ground Vehicles
ZTZ96A
VII
Rank
AB
10.3
RB
10.3
SB
10.3
Battle rating
China
Game nation
Medium tank
Main role
260,000
RP
Research
710,000
SL
Purchase
General information

The ZTZ96A (ZTZ96A式主战坦克; industry code WZ122R) is a major upgrade to the ZTZ96 with new FCS, upgraded protection and powerplant, presenting a more economical MBT to support the superior but more expensive fleet of ZTZ99s and ZTZ99As in PLAGF service. By the time the ZTZ96 joined the PLAGF in 1999, the overall performance of the tank lagged behind the mainstream of overseas countries. Thanks to the finalization of the ZTZ99 around the same time, plans for upgrading the ZTZ96 with new powerplant, FCS, and protection were proposed by 2001 for later production runs of the ZTZ96. An earlier prototype included a domestic (or imported) JD-3 IR jammer on the side of turret and an arrow-shaped applique armour on the front, while another prototype was mostly identical to the former except the turret applique armour design was changed to a pike. The former design eventually won the competition and entered service in 2005 as the ZTZ96A; this design was also retained to the future ZTZ96B with overhaul upgrades to the design. Although being named as "ZTZ96", the earlier ZTZ96 (WZ122H) cannot be upgraded to ZTZ96A or ZTZ96B standards.

Introduced in Update 1.97 "Viking Fury", the ZTZ96A is an upgraded variant of the ZTZ96 that improves on several of its predecessor's deficiencies. FY-4 ERA blocks have been installed on the turret and hull, changing the appearance of the tank and offering drastically improved protection against both kinetic and chemical munitions. The engine has been slightly improved and the gunner now has access to thermal sights. While it still isn't the most mobile or well-protected tank around, the ZTZ96A has enough tricks up its sleeve to be a flexible and capable fighter on the battlefield.



Survivability and armour
Armour front / side / back
Hull 100 / 50 / 45 mm
Turret 220 / 50 / 20 mm
Visibility 75 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 5966 km/h
Backward 67 km/h
Power-to-weight ratio 18.716.535.729 hp/t
Engine power 8007081,5261,240 hp
Weight 42.8 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x–11.0x
1.0x–5.0x
Optical device
Armaments
125 mm Type 88C cannon
Ammunition 40 rounds
First-order 22 rounds
Reload 7.1 s
Vertical guidance -5 / 12°
Turret Rotation Speed basic crew → aces
Horizontal 2117.939.528.63025.556.540.8 °/s
Vertical 4.23.414.79.464.82113.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS480480480480480480
HE454545454545
APFSDS466464458450442434
12.7 mm QJC88A machine gun
Ammunition 600 rounds
Belt capacity 150 rounds
Reload basic crew → aces
6.5 → 5 s
Fire rate 600 shots/min
Vertical guidance -6 / 85°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/IAI/API-T/AP-I(c)34322417128
7.62 mm Type 86 machine gun (coaxial)
Ammunition 2,500 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 700 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 4,193 → 6,621 SL
RB 4,063 → 6,415 SL
SB 4,748 → 7,497 SL
Crew training 200,000 SL
Experts 1,080,000 SL
Aces 2,100 GE
Research Aces 710,000 RP
Reward multiplier AB / RB / SB
150 / 200 / 250 % SL
232 % RP
Total cost of modifications 206,600 RP
344,000 SL
Talisman cost 2,800 GE

Research order:

Mobility
Protection
Firepower
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