Type 74 (C)

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This page is about the Japanese medium tank Type 74 (C). For other versions, see Type 74 (Family).
Type 74 (C)
jp_type_74_c.png
GarageImage Type 74 (C).jpg
ArtImage Type 74 (C).png
Type 74 (C)
AB RB SB
8.0 8.0 8.0
Class:
Research:150 000 Specs-Card-Exp.png
Purchase:420 000 Specs-Card-Lion.png
Show in game

Description

The Type 74 (C) is a rank V Japanese medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Direct Hit".

The earliest of the production variant of the Type 74, it has some of the early ammunition set for the 105 mm L7A3 cannon. The most distinctive difference between the Type 74 (C) and the next Type 74 (E) is the C version lacks the thermal shroud around the 105 mm L7A3 cannon (this feature was introduced in the Type 74 (D) variant).

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 30 / 20
Turret132 / 67 / 37
Crew4 people
Visibility96 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (74°), 80 mm (65°) Front glacis
80 mm (57°) Lower glacis
35 mm (44°) Top
30 mm, 10 mm (55-56°) Bottom
20 mm Top
25 mm (47-48°) Bottom
25 mm
Turret 132 mm (27-53°) Turret front
200 mm (34-73°) , 150 + 170 mm (0-44°) Gun mantlet
132 mm (5-57°) Front
67 mm (37-47°) Rear
37 mm (17-39°) 67 mm Front
37 mm Rear
Cupola 80 mm 80 mm

Notes:

  • Suspension wheels and tracks are both 20 mm thick.
  • Has additional 10 mm mounting plates scattered on the front hull
  • The Type 74's hydropneumatic suspension means it could vary the sloped angle of its armour towards the enemy.
  • Hull roof is rated to be 25 mm effective against HE.


As with most medium tanks of the rank, the hull of the Type 74 (C) is only capable of stopping some autocannon fire and has very vulnerable sides, however, the turret armour of the Type 74 (C) is closer to US and British turret armour level. While it's unlikely to stop most APFSDS, it is very likely to deflect stray APDS and APHE. Light tanks will likely have to get close and personal to penetrate it, as penetrating cupola even with APDS belt is a challenge due to its size.

The advantage can be kept even when creeping onto the enemy high ground by using hydropneumatic suspension before driving uphill to not allow the enemy to fire at the roof. In rare cases, the tank can "duck" behind cover to hide at least a portion of the turret from enemy fire.

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB59 / 9 km/h
RB and SB54 / 8 km/h
Number of gears6 forward
1 back
Weight38.0 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB36.2 hp/t
RB and SB18.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 59 9 38 1,116 1,374 29.37 36.16
Realistic 54 8 637 720 16.76 18.95

Modifications and economy

Repair costBasic → Reference
AB5 480 → 8 154 Sl icon.png
RB6 080 → 9 047 Sl icon.png
SB7 300 → 10 862 Sl icon.png
Total cost of modifications130 400 Rp icon.png
215 500 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training120 000 Sl icon.png
Experts420 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 180 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 100 Rp icon.png
Cost:
9 700 Sl icon.png
210 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 100 Rp icon.png
Cost:
9 700 Sl icon.png
210 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
370 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
370 Ge icon.png
Mods tank tool kit.png
Parts
Research:
4 400 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods extinguisher.png
FPE
Research:
4 000 Rp icon.png
Cost:
9 700 Sl icon.png
210 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 100 Rp icon.png
Cost:
9 700 Sl icon.png
210 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 100 Rp icon.png
Cost:
9 700 Sl icon.png
210 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
370 Ge icon.png
Mods night vision device.png
NVD
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
370 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order16 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-6° / 9°
Main article: L7A3 (105 mm)
105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -6°/+9° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

While the 105 mm gun is relatively equal to one of other nations. It has all the same shell types of NATO tanks at its BR range. The Type 74 (C) also has a laser rangefinder, which makes it really easy to check aim in RB, compared to tanks it fights in down-tiers and sometimes even in up-tier.

The gun depression is somewhat limited at -6°, but the vehicle's hydropneumatic suspension can be used to compensate for this to -12°.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 303 302 296 277 257 252
Type 75 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 N/A N/A N/A 75° 78° 80°
Type 75 HESH 760 10.8 0.1 4 3,890 73° 77° 80°
M456 HEATFS 1,174 10.5 0.05 0.1 1,270 65° 72° 77°

Ammo racks

Ammo racks of the Type 74 (C)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
50 17 (+33) 10 (+40) (+49) Yes

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 2 and 3 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the depletion order at full capacity is: 2 - 3 - 1.
    • Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
  • The visual discrepancy concerns racks 1 and 3.
    • Rack 1 has 3 shells which, while modelled in the rack, are never present (crossed out shells).
    • Rack 1 is modelled as 30 shells but contains 34 shells.
    • Rack 3 has a shell which remains in the rack even after having been shot.

Optics and night vision

Type 74 (C) Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X8 - X16 800X600 8.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Commander's View X6 800X600 8.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Driver's View X1 / 3PV 800X600 5.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Vertical guidance-10° / 60°
Horizontal guidance-180° / 80°
Ammunition4 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate701 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+60° -180°/+80°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (250) 701 N/A N/A

While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like AUBL/74 HVG or Rooikat Mk.1D and most SPAA tanks at <100 m range.

Do not charge them with just the MG, especially at long range, as even poorly armoured rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.

Any melee oriented light tanks like BMP-2 or Warrior with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.

Usage in battles

Main article: Type 74 Usage

As all Type 74s, they closely resemble and play like the Leopard 1s while providing slightly better protection in exchange of top speed and stock depression, which Hydropneumatic suspension compensates for up to -12°.

As the earliest in-game production model of the Type 74s, just coming after the STB-1 it changes up the game with a single shell: M456 HEATFS. While overall gameplay remains the same compared to the rest of the Type 74s, the drawback of only providing HEATFS can be negated by the lower rating of the tank facing against easier-to-punch-through vehicles and less protected vehicles against chemical penetration. All the tools that make the tank shine ranging from laser rangefinder, decent mobility, full stabilizer allow it to as versatile as the tank commander wishes. Allowing for a sniper role in the back of the map, cresting over a hill with the suspension, firing on laser-found ranges or CQB with split-second reaction times allowed by the stabilizer.

Pros and cons

Pros:

  • A little bit more agile than the Leopard A1A1
  • .50 cal machine gun proves useful against SPAAGs, as well as strafing aircraft
  • Better frontal armour overall than the Leopards, ZSU-57-2 will have a much harder time defeating it from the front, can also bounce some medium tank APDS
  • Hydropneumatic suspension system can give up to -12° of gun depression as well as more compatibility for terrain
  • Offers laser rangefinder

Cons:

  • Lacks APDSFS
  • Hydropneumatic suspension system takes time to deploy and undeploy
  • Only -6° of gun depression without deploying the suspension
  • 53 km/h top speed compared to Leopard A1A1's 65 km/h (however, both tanks rarely reach this speed)

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related Development
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B1* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B)
Type 10 MBT  TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *ST-X is prototype stage for said MBT