Ikazuchi

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Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Ikazuchi
jp_escort_ikazuchi_class.png
GarageImage Ikazuchi.jpg
Ikazuchi
AB RB SB
3.3 3.3 3.3
Class:
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The Ikazuchi-class, Ikazuchi (DE-203) (いかづち, namesake: Thunder) is a rank IV Japanese frigate with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement1 541 t
Crew153 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB67 / 38 km/h
RB48 / 27 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 67 38
RB/SB Stock ___ ___
Upgraded 48 27

Modifications and economy

Repair costBasic → Reference
AB8 909 → 11 358 Sl icon.png
RB12 762 → 16 271 Sl icon.png
Total cost of modifications163 800 Rp icon.png
270 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
310 / 510 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods ship venting.png
Ventilation
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png
Mods apcbc tank.png
76mm_usa_mk34_navy_AP_ammo_pack
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
270 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
200 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
6 900 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods ship mortar.png
Bomb mortar
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
430 Ge icon.png

Armament

Primary armament

2 х Turret3 inch/50 Mk.33 cannon
Ammunition1500 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Vertical guidance-15° / 85°
Main article: 3 inch Mk.33 (76 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
APHE APHE 121 98 77 61 49 39
HE-VT HE-VT 7 7 7 7 7 7
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
APHE APHE 823 5.9 3 10 63.7 47° 60° 65°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE-VT HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Secondary armament

Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Additional armament

Setup 172 x Mk.10 Hedgehog mortar
Setup 240 x K-gun Mk.9 depth charge
Setup 324 x Mk.9 depth charge
Setup 472 x Mk.10 Hedgehog mortar
24 x Mk.9 depth charge
8 x K-gun Mk.9 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Able to equip AP and HE-VT shells
  • Each gun is placed at other end of ship which provides 360° coverage
  • Secondary armament is capable against all kind of targets

Cons:

  • No torpedoes
  • The 3" (76mm) guns heat up very quickly so disciplined fire control is necessary to avoid gun failure

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Kawasaki Shipyard Co. (川崎造船)
Destroyer Escorts (DE) 
Ikazuchi-class  Ikazuchi
Heavy Cruisers (CA) 
Furutaka-class  IJN Kako
Battleships (BB) 
Kongō-class  IJN Haruna*
Ise-class  IJN Ise
Notes  *Initially laid down as battlecruiser, later modified and reclassified as (Fast) Battleship (FBB).
See also  Kawasaki Aircraft Industries

Japan frigates
  IJN
Escort  IJN Syonan
  JMSDF
Destroyer Escort  JDS Akebono · JDS Ikazuchi · JDS Isuzu · JDS Chikugo
Destroyer  JDS Ayanami