The AH-1W "Super Cobra" or "Whiskey Cobra" is a 1980s member of the greater Cobra attack helicopter family. Externally, the main difference from the AH-1G/AH-1F is the use of two engines; this evolution came from the preference of the US Marine Corps and resulted in the AH-1J Sea Cobra, of which the AH-1W is a weapons and electronics upgrade. A battle-tested veteran of the US Marines, the AH-1W was developed into the modernized AH-1Z Viper but continued to serve alongside its replacement until 2020.
Introduced in Update "Alpha Strike", the AH-1W is a sort of missing link between the AH-1F and the AH-1Z. Like the former, it has access to vintage wire-guided TOW missiles and relies quite heavily on its gun and rockets as secondary weapons for rushing attacks. But it has similar offensive capabilities to the Viper as well: thermal optics and an auto-tracker, AGM-114B Hellfire laser-guided missiles, and AIM-9L Sidewinder air-to-air missiles for more methodical play. It also boasts unique access to high-calibre Zuni rockets normally seen on fixed-wing aircraft, giving US helicopter pilots a chance to indulge in high-explosive mayhem.
| Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
|---|---|---|---|---|---|---|---|
| 10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
| HEI-T/HEF-I/HEF-I/AP-I | 40 | 36 | 22 | 12 | 6 | 3 | |
| HEI-T/AP-I/HEF-I/AP-I | 40 | 36 | 22 | 12 | 6 | 3 | |
| HEI-T/HEF-I/HEF-I/AP-I | 40 | 36 | 22 | 12 | 6 | 3 | |
| HEI-T/AP-I/AP-I/AP-I | 40 | 36 | 22 | 12 | 6 | 3 | |
| HEF-I/HEF-I/HEF-I/AP-I | 40 | 36 | 22 | 12 | 6 | 3 | |
| Name | Weight | Slot | ||||
|---|---|---|---|---|---|---|
| 7 × | 93.3 kg | ![]() | ![]() | ![]() | ![]() | |
| 19 × | 233.8 kg | ![]() | ![]() | ![]() | ![]() | |
| 4 × | 280.3 kg | ![]() | ![]() | ![]() | ![]() | |
| 2 × | 42.9 kg | ![]() | ![]() | |||
| 4 × | 85.8 kg | ![]() | ![]() | |||
| 2 × | 128.3 kg | ![]() | ![]() | |||
| 4 × | 198.5 kg | ![]() | ![]() | |||
| 84.5 kg | ![]() | ![]() | ||||
| 96.3 kg | ![]() | ![]() | ![]() | ![]() | ||
Flight performance |
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Survivability | |
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Weaponry | ||
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