PLAY
Coastal Fleet
MPK Pr.201M
IV
Rank
AB
3.7
RB
3.7
Battle rating
USSR
Game nation
Heavy boat
Main role
89,000
RP
Research
300,000
SL
Purchase
General information

The MPK Pr.201M is a successor to the MPK Pr.122bis and the most produced model among all the MPK Pr.201 series, with around 200 being built. Although it was constructed in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the MPK Pr.204 in the 1960s. However, it remained in service with the Border Guards until 1991.

This vessel was introduced during the Update "Ground Breaking". Its gameplay remains the same as the previous model, the MPK Pr.201K, utilizing two twin 25 mm autocannons for destroying lightly armoured targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.


Camouflages:

Specification
Armour
Main fire tower 10 / 10 / 10 mm
Hull 8 mm (steel)
Superstructure 4 mm (steel)
Number of sections 5
Displacement 213 t
Crew 28 persons
Max speed
Forward 52447958 km/h
Backward 20173122 km/h
Primary armament
2 × Turret — 2 × 25 mm 2M-3 mounting
Ammunition 7,800 rounds
Belt capacity 65 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 300 shots/min
Vertical guidance -10 / 85°
Turret Rotation Speed
Horizontal 40344034 °/s
Vertical 7059.57059.5 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/FI-T555344373229
FI-T/FI-T/FI-T/AP-T555344373229
AP-T/AP-T/AP-T/FI-T555344373229
Additional armament
Setup 1 60 × RBU-1200 mortar
Setup 2 20 × YAM-43 small moored contact coastal mine
Setup 3 60 × RBU-1200 mortar
20 × YAM-43 small moored contact coastal mine
Economy
Repair cost Basic → Reference
AB 4,499 → 5,475 SL
RB 7,057 → 8,588 SL
Crew training 87,000 SL
Experts 300,000 SL
Aces 1,100 GE
Research Aces 520,000 RP
Reward multiplier AB / RB
110 / 200 % SL
172 % RP
Total cost of modifications 90,100 RP
155,800 SL
Talisman cost 1,700 GE

Research order:

Seakeeping
Unsinkability
Firepower
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