PLAY
Ground Vehicles
IS-2
IV
Rank
AB
6.3
RB
6.3
SB
6.3
Battle rating
USSR
Game nation
Heavy tank
Main role
54,000
RP
Research
185,000
SL
Purchase
General information

The IS-2 is the early-generation second variant of the IS heavy tank family. With the arrival of the Panthers and Tiger Is on the German side, the escalation between German and Soviet engineers reached a new level, and the IS-2 was forced into service as soon as its primary armament was ready. The new heavy tank was the Soviet response to the increasingly superior German tanks, with a partially sloped hull front armour plate and a new enormous 122 mm D-25T tank gun. However, the IS-2 design would prove to have several flaws in the long term, beginning with the tank gun itself, which was difficult to reload and used heavy two-piece naval ammunition. The most innovative feature of both the IS-1 and early-generation IS-2 was their new frontal hull design, which was still sloped but uniformly "blended," with a 120 mm armour plate angled at 30° and a 60 mm armour plate angled at 72°, providing improved protection while still maintaining weight. As a result, the frontal hull could now withstand a German 88 mm armour-piercing shell at 1,000 m. The internal space was restricted because of the huge recoil mechanism of the tank gun and a small 1,800 mm turret ring radius, allowing only a four-man crew, with the commander commanding, ordering fire, and making radio contact. The majority of the production began in February 1944, with around 2,252 units supplied by the end of the year.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the IS-2 provides the same level of protection as the earlier IS-1. The introduction of a new enormous 122 mm D-25T tank gun, however, considerably improves firepower. This effectively puts the IS-2 on par with standard tank destroyers in World War II. Players will be glad to discover that fighting opponents has never been easier, as the IS-2 is capable of eliminating any enemy ground vehicle it encounters in a single shot. A bigger tank gun calibre, on the other hand, leads to longer reload times. Missing a shell can be frustrating, as players will frequently wait more than 20 seconds for the next shell to be ready. As a result, it is critical not to get involved in confrontations with several enemies during engagements.



Survivability and armour
Armour front / side / back
Hull 120 / 90 / 60 mm
Turret 100 / 100 / 100 mm
Visibility 102 %
Crew 4 persons
Mobility
Max speed
Forward 3739 km/h
Backward 1415 km/h
Power-to-weight ratio 11.3101814.6 hp/t
Engine power 520460827671 hp
Weight 46 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
122 mm D-25T cannon
Ammunition 28 rounds
Reload basic crew → aces
27.1 → 20.8 s
Vertical guidance -3 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 9.88.315.711.31411.922.416.2 °/s
Vertical 2.82.27.34.743.210.46.7 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE205201182161143126
HE373737373737
APHEBC205203192178166155
7.62 mm DT machine gun (coaxial)
Ammunition 1,890 rounds
Belt capacity 63 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 3,479 → 4,304 SL
RB 3,730 → 4,614 SL
SB 5,172 → 6,398 SL
Crew training 52,000 SL
Experts 185,000 SL
Aces 710 GE
Research Aces 480,000 RP
Reward multiplier AB / RB / SB
110 / 170 / 190 % SL
166 % RP
Total cost of modifications 46,700 RP
85,100 SL
Talisman cost 1,500 GE

Research order:

Mobility
Protection
Firepower
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