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Ground Vehicles
▃Skink (Hell)
III
Rank
AB
5.7
RB
5.3
SB
5.3
Battle rating
USA
Research country
SPAA
Main role
Premium vehicle
Status
Canada
Operator
General information

The Skink was an experimental Canadian self-propelled anti-aircraft gun developed in 1943–44. It was based on the M4 Sherman chassis. Three prototypes were built, and only one saw combat as part of the 2nd Canadian Armored Brigade. From February 6 to March 11, 1945, this single unusual vehicle was used by virtually all Canadian armored units on the Western Front against German troops. However, it never had the opportunity to open fire on enemy aircraft. Instead, the anti-aircraft gun unexpectedly proved to be a powerful psychological weapon against enemy infantry. There is one known instance in which a short burst from its four 20mm guns forced a company of 45 German soldiers to surrender. After completing its "combat tour," the vehicle was sent back to Canada, where it was later scrapped.

The Skink (Hell) was introduced Update 2.47 "Leviathans". It differs from the standard version due to its unique appearance, which was inspired by field modifications designed to reinforce the Sherman's armor. Troops often attached additional rollers and tracks to tanks for protection and as repairs. Sometimes, they used other materials, such as wooden panels. Although these did not provide much protection, they prevented explosive charges and magnetic mines from being attached to the tank. American troops felt this problem particularly acutely in the Pacific theater.

The Skink has several advantages over other nations' self-propelled guns. Its fully enclosed turret and hull, made from an M4A1 Sherman tank, make it invulnerable to cannon fire from various fighters and attack aircraft. The turret also protects against shrapnel from nearby bombs and rockets. Four 20 mm Polsten cannons allow the Skink to combat both enemy aircraft and lightly armored vehicles effectively. The Skink's only major drawbacks are its relatively small ammunition capacity of only 30 shells per barrel and inability to penetrate heavy enemy tanks.


Where to purchase

Survivability and armour
Armour front / side / back
Hull 51 / 38 / 38 mm
Turret 57 / 38 / 25 mm
Visibility 102 %
Crew 5 persons
Mobility
Max speed
Forward 3235 km/h
Backward 5 km/h
Power-to-weight ratio 14.412.825.220.5 hp/t
Engine power 400354699568 hp
Weight 27.7 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
4 x 20 mm Polsten autocannon
Ammunition 1,920 rounds
Belt capacity 30 rounds
Reload basic crew → aces
5.2 → 4 s
Fire rate 450 shots/min
Vertical guidance -5 / 80°
Turret Rotation Speed basic crew → aces
Horizontal 4235.773.152.86051104.575.5 °/s
Vertical 31.525.296.161.54536137.287.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/HEF-I/AP-T3835231495
HEFI-T/HEF-I/HEF-I444444
AP-T3835231495
7.62 mm M1919A4 machine gun (coaxial)
Ammunition 2,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost
AB 1,833 SL
RB 1,360 SL
SB 2,267 SL
Crew training 10,000 SL
Experts 250,000 SL
Aces 630 GE
Research Aces 870,000 RP
Reward multiplier AB / RB / SB
2 x (110 / 140 / 195) % SL
2 x 160 % RP
Premium vehicle
All modifications are unlocked

Mobility
Protection
Firepower
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