PLAY
Ground Vehicles
LOSAT
VII
Rank
AB
10.0
RB
10.0
SB
10.0
Battle rating
USA
Game nation
Tank destroyer
Main role
General information

The MGM-166 LOSAT (short for Line-Of-Sight Anti-Tank) was an anti-tank missile system developed by Lockheed Martin in the late 1980s–mid-1990s, which peculiarly relied on a purely kinetic missile to engage enemy armour. Able to reach speeds of up to Mach 4+, the projectile could reach its maximum effective range of 4km in under 4 seconds, making evasion almost impossible, and due to the projectile’s sheer size and weight (2.85m and 80kg respectively), it would easily eviscerate anything it impacted. Plans primarily revolved around a “scoot’n shoot” style doctrine with a quad pack of LOSAT missiles on top of a HMMWV carrier vehicle, but there were also plans to mount the system to both the M2 Bradley and XM8 AGS. The LOSAT was ultimately abandoned in 2004 due to various flaws—namely long reload times due to the large missile sizes, poor versatility against light targets, exorbitant costs, and poor performance at closer ranges.

The LOSAT was introduced during Update “Sons of Attila” as a reward for the 2023 Tokushu Heiki event. As the name implies, the vehicle requires a direct line of sight to its target for its missiles to hit, which makes the LOSAT vulnerable to return fire. Due to the damage effects of the missile being entirely kinetic, at closer ranges the LOSAT is quite ineffective; however, at long range, when allowed to accelerate up to full speed, the missile can penetrate virtually anything without much hassle. The LOSAT is best played on a large, preferably flat map with few terrain protrusions, as the vehicle lacks gun elevation/depression and requires a direct line of sight to its target. Its high mobility allows it to take advantageous positions quickly, and is its greatest strength, while its armour is thin and should not be relied upon. While lacking in versatility, when positioned effectively to hold a critical long-range sightline, a LOSAT will truly be a force to be reckoned with.


Where to purchase

Survivability and armour
Armour front / side / back
Hull 38 / 25 / 25 mm
Turret 25 / 25 / 25 mm
Visibility 72 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 6975 km/h
Backward 1416 km/h
Power-to-weight ratio 29.526.151.641.9 hp/t
Engine power 5755091,006817 hp
Weight 19.5 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x–12.0x
Optical device
Armaments
LOSAT/MGM-166 ATGM
Ammunition 12 rounds
Fire rate 120 shots/min
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM20124416764688619
12.7 mm M2HB machine gun
Ammunition 1,000 rounds
Belt capacity 100 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -5 / 10°
Horizontal guidance -70 / 70°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6109.779.39076.5156.7113.2 °/s
Vertical 63153.790219.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
Economy
Repair cost Basic → Reference
AB 4,845 → 6,221 SL
RB 5,145 → 6,606 SL
SB 7,276 → 9,342 SL
Crew training 240,000 SL
Experts 830,000 SL
Aces 2,100 GE
Research Aces 1,140,000 RP
Reward multiplier AB / RB / SB
160 / 210 / 250 % SL
238 % RP
Total cost of modifications 243,900 RP
413,000 SL
Talisman cost 2,900 GE

Mobility
Protection
Firepower
Rating by players
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Settings
Settings
Characteristics:
Modification:
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