PLAY
Bluewater Fleet
HMS Churchill
I
Rank
AB
3.3
RB
3.3
Battle rating
Great Britain
Game nation
Destroyer
Main role
General information

The HMS Churchill is a gift British destroyer. It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test as the first destroyer in the British Bluewater fleet. It was later replaced by HMS Vega in Update "Direct Hit" and became a hidden vehicle for players who do not have it unlocked.

The HMS Churchill, part of the Town-class, is a destroyer provided to the Royal Navy by the United States Navy during the early stages of World War II. Not really envisaged and fitted for destroyer versus destroyers engagements, but as escort destroyer. The Town class served primarily on this role over the Atlantic, fighting against the Luftwaffe and the soundless but seemingly omnipresent Wolfpacks of the German U-boats (U-Boots).

In the game, this vessel performs best defensively, as it lacks sufficient armament to stand against better-armed reserve destroyers. It turns into an unstoppable mammoth capable to win games among low-rank fast boats but it is a trifling and soft prey among high-rank destroyers.

Fundamentally, HMS Churchill has trouble facing anything bigger than her, so British aspiring captains must be patient and play smartly if they want to achieve success in this ship.


Camouflages:

Specification
Armour
Main fire tower 4 / 0 / 0 mm
Hull 16 mm (steel)
Superstructure 4 mm (steel)
Number of sections 7
Displacement 1,552 t
Crew 141 persons
Max speed
Forward 50436145 km/h
Backward 22192619 km/h
Primary armament
102 mm/45 BL Mark IX cannon
Ammunition 150 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -10 / 20°
Turret Rotation Speed
Horizontal 1512.81512.8 °/s
Vertical 108.5108.5 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
1000 m2500 m5000 m7500 m10000 m15000 m
HE111111111111
SAP917763544942
Shrapnel666666
Secondary armament
3 inch 12pdr 12 cwt QF Mk.V cannon
Ammunition 200 rounds
Reload basic crew → aces
4.5 → 3.4 s
Vertical guidance -10 / 70°
Turret Rotation Speed
Horizontal 2521.32521.3 °/s
Vertical 2521.32521.3 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
100 m1000 m2000 m3000 m4000 m5000 m
HE888888
Anti-aircraft armament
4 × Turret — 20 mm/70 Oerlikon Mk.II autocannon
Ammunition 7,200 rounds
Belt capacity 60 rounds
Reload basic crew → aces
5.2 → 4 s
Fire rate 450 shots/min
Vertical guidance -7 / 60°
Turret Rotation Speed
Horizontal 7563.87563.8 °/s
Vertical 6555.36555.3 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-T/AP-T343226211816
2 × Turret — 2 × 12.7 mm Browning AN-M2 machine gun
Ammunition 8,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
15.6 → 12 s
Fire rate 576 shots/min
Vertical guidance -5 / 50°
Turret Rotation Speed
Horizontal 60516051 °/s
Vertical 5546.85546.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/AP/HEI/AP2927201396
Additional armament
Setup 1 3 × 533 mm Mk.VIII torpedo
Setup 2 8 × Mk.6 mortar depth charge
48 × Mk.10 "Hedgehog" mortar
Setup 3 3 × 533 mm Mk.VIII torpedo
8 × Mk.6 mortar depth charge
48 × Mk.10 "Hedgehog" mortar
Economy
Repair cost Basic → Reference
AB 216 → 281 SL
RB 341 → 444 SL
Crew training 200 SL
Experts 1,000 SL
Aces 20 GE
Research Aces 96,000 RP
Reward multiplier AB / RB
30 / 60 % SL
100 % RP
Total cost of modifications 3,000 RP
905 SL
Talisman cost 190 GE

Seakeeping
Unsinkability
Firepower
Rating by players
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Settings
Settings
Characteristics:
Modification:
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