PLAY
Ground Vehicles
Churchill I
II
Rank
AB
3.0
RB
3.3
SB
3.3
Battle rating
Great Britain
Game nation
Heavy tank
Main role
11,000
RP
Research
22,000
SL
Purchase
General information

The Churchill I (or just Churchill I) was introduced to British service in 1941 as an infantry tank to assist ground forces in World War II. The Churchill I emphasized strong armour and firepower for breakthrough missions. It had thick armour and was equipped with a dependable 2-pounder cannon and a 3-inch howitzer, allowing it to effectively engage enemy armoured vehicles and fortifications. However, its slow speed and mechanical reliability problems restricted its overall performance in combat. Churchill tanks served in various theaters, including Operation Torch and Operation Overlord, and served with the British Army until 1952. The tank was named in honour of John Churchill, a British general and royal.

Introduced in Update 1.69 "Regia Aeronautica", the Churchill I is one of the more capable heavy tanks of its rank. The tank has excellent frontal armour that can absorb and bounce shots. Tanks such as the Panzer III, T-34, M4 Sherman, and even the dreaded Panzer IV F2 can be blocked if angled. Very few tanks can deal with the Churchill I effectively from the front, such as the M10 GMC or Achilles. Its 2-pounder gun, however, is sub-par in dealing damage for its battle rating. It is of small calibre and has low penetration and damage. Use its very fast reload to make follow-up shots to finish off enemies. Its secondary howitzer is able to fire HE shells, however, due to their inefficiency, it is recommended to instead use it to launch smoke rounds to cover your team's advance or to smoke out enemy positions. The Churchill I, despite being a heavy tank, is quite fast and can turn just as swiftly via neutral steering. However, a driver must be skilled to utilise this to the tank's advantage, as turning while in forward motion is slower than the neutral steer, which the enemy can take advantage of when flanking. The Churchill's engine is also easily damaged due to its large size.



Survivability and armour
Armour front / side / back
Hull 89 / 64 / 51 mm
Turret 102 / 89 / 89 mm
Visibility 87 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 2830 km/h
Backward 3 km/h
Power-to-weight ratio 9.38.214.712 hp/t
Engine power 350310556452 hp
Weight 37.8 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
76 mm OQF 3-inch Howitzer Mk I
Ammunition 58 rounds
Reload basic crew → aces
8.1 → 6.3 s
Vertical guidance -5 / 9°
Horizontal guidance -15 / 15°
Turret Rotation Speed basic crew → aces
Horizontal 10.58.916.812.11512.82417.3 °/s
Vertical 2.11.75.53.532.47.85 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE101010101010
Smoke444444
40 mm QF 2-pounder cannon
Ammunition 150 rounds
Reload basic crew → aces
3.6 → 2.8 s
Vertical guidance -15 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.326.919.42420.438.427.7 °/s
Vertical 10.58.427.317.515123925 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP726852372719
APCBC898677665750
AP807558413021
APHE666249362619
7.92 mm BESA machine gun (coaxial)
Ammunition 4,950 rounds
Belt capacity 225 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/AP-I/AP-T986300
Economy
Repair cost Basic → Reference
AB 970 → 1,259 SL
RB 934 → 1,212 SL
SB 1,245 → 1,616 SL
Crew training 6,300 SL
Experts 220,000 SL
Aces 210 GE
Research Aces 22,000 RP
Reward multiplier AB / RB / SB
60 / 80 / 80 % SL
124 % RP
Total cost of modifications 10,440 RP
13,960 SL
Talisman cost 750 GE

Research order:

Mobility
Protection
Firepower
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