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Ground Vehicles
▄PT-76
III
Rank
AB
5.0
RB
5.3
SB
5.3
Battle rating
Sweden
Game nation
Light tank
Main role
33,000
RP
Research
73,500
SL
Purchase
Finland
Operator country
General information

The PT-76 is a Soviet amphibious light tank, designed in 1949 with lessons learned from World War II. Soviet planners requested the tank be capable of crossing bodies of water with minimal preparation, to which end the PT-76 came equipped with an innovative waterjet propulsion system that allowed it to reach speeds of up to ~10 km/h in water. A modernised variant of the base PT-76, the PT-76B, was equipped with a two-plane stabilised 76 mm gun, NBC protection system, various minor improvements to many subsystems as well as a stronger engine. The Finnish Army, due to the effects of Finlandization, purchased 12 PT-76s in 1964, specifically the PT-76B variant. The PT-76Bs would go on to serve Finland for 30 years, before finally being withdrawn in 1994.

Introduced in Update "Fire and Ice" as part of the Finnish subtree, the Finnish PT-76 brings a distinctly recognisable set of unique abilities to the Swedish tech tree. The most striking feature is its dual-plane stabiliser at such a low Battle Rating, which allows the PT-76 to fire on the move. On the other hand, its mobility as a light tank is quite poor compared to contemporaries, and it’s unlikely to gain the positional advantage in the early game as a result. The armour of the PT-76 is quite lacking, with even 12.7 mm MG fire being able to punch through various points, so not taking sustained fire is imperative for survival. The PT-76 plays more like a medium tank with a stabiliser and scouting rather than a light tank, and often finds itself playing a more supporting role on the team due to its poor armour, middling mobility and often inconsistent gun, but the vehicle still offers something of value with its stabiliser and shell capable of dealing with more heavily armoured opponents. Utilising the vehicle’s strengths as well as the odd case where the vehicle’s amphibious nature comes into play, making sure to get the first shot on the enemy is vital for success.

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Camouflages:

Survivability and armour
Armour front / side / back
Hull 13 / 13 / 6 mm
Turret 15 / 15 / 15 mm
Visibility 74 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 4449 km/h
Backward 67 km/h
Power-to-weight ratio 17.115.132.726.6 hp/t
Engine power 240212458372 hp
Weight 14 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x
5.0x
Optical device
Armaments
76 mm D-56TS cannon
Ammunition 40 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -4 / 30°
Turret Rotation Speed basic crew → aces
Horizontal 1411.926.419201737.627.2 °/s
Vertical 4.23.414.79.464.82113.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCR1521481291099278
HE131211101010
APHE999789807265
HEATFS200200200200200200
7.62 mm SGMT machine gun (coaxial)
Ammunition 1,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 960 → 1,380 SL
RB 1,183 → 1,700 SL
SB 1,432 → 2,058 SL
Crew training 30,000 SL
Experts 105,000 SL
Aces 470 GE
Research Aces 360,000 RP
Reward multiplier AB / RB / SB
80 / 110 / 160 % SL
148 % RP
Total cost of modifications 29,600 RP
58,000 SL
Talisman cost 1,200 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Like:
25
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Settings
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Characteristics:
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