PLAY
Aviation
Sea Hawk FGA.6
V
Rank
AB
8.0
RB
8.0
SB
7.3
Battle rating
Great Britain
Game nation
Fighter
Main role
105,000
RP
Research
300,000
SL
Purchase
General information

At the tail end of World War II, Hawker Aircraft's design team was working on a way to utilize new jet engine technology. Hawker utilized a modified Sea Fury who would be the basis for their new jet aircraft. Adapting the plane to the new Rolls-Royce Nene turbojet engine required substantial reworking of the aircraft fuselage. Initially, the British Air Ministry showed little interest in the aircraft. Thus later Hawker pitched the idea of the plane to the navy, which was not overly enthused about the project, though ultimately accepted three prototypes due to the long-range potential of these aircraft.

Orders for the Hawker Sea Hawk came about; however, due to its careful designs, it was quickly superseded by other British fighters in development with more advanced features such as the Scimitar and Sea Vixen. In 1956, production was terminated and the aircraft was put up for an evaluation to the export market. Though Australia and Canada tested out the plane, they instead opted for American fighters. Other nations such as Germany, the Netherlands, and India incorporated the Sea Hawk into their navies. Eventually, they saw action in the Suez Crisis and the Indo-Pakistani Wars of 1965 and 1971. India was able to sink over a dozen Pakistani ships without a single Sea Hawk loss.

Introduced in Update 1.87 "Locked On", the Sea Hawk was primarily designed as a ground-pounding aircraft. With an assortment of bombs and rockets in conjunction with its four 20 mm autocannons, this aircraft can make short work of structures and vehicles on the ground. Though the Sea Hawk development did not configure this aircraft to be an interceptor like many of its swept-wing contemporaries, it can nonetheless be a worthy adversary that can seem to pull off the impossible. With straight wings and a slower top speed, this fighter is a bit more manoeuvrable than many of the transonic fighters it will face. Careful usage of the flaps, air brakes, and manoeuvring can cause faster aircraft to overshoot, leaving their tail-ends vulnerable to being chewed off by the Sea Hawk's four 20 mm autocannons. The Sea Hawk should not be counted off as an easy target. In the hands of a capable pilot, they can quickly get behind you and open fire!


Camouflages:

Flight performance
Max speed
at 0 m 933860978890 km/h
Rate of Climb 3224.538.826 m/s
Turn time 2627.824.927.1 s
Max altitude 13,500 m
Takeoff Run 650 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 6.1 t
Engine Rolls-Royce Nene-Mk.103
Length 11.6 m
Wingspan 11.2 m

Limits:
Max Speed Limit (IAS) 1,012 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 796 km/h
Gear Speed Limit (IAS) 370 km/h
Offensive armament
4 × 20 mm Hispano Mk.V cannon
Ammunition 800 rounds
Fire rate 750 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEI/SAP-I/T211914954
AP-T/HEI/SAP-I36332415107
SAP-I/HEI/AP-T/HEI/SAP-I36332415107
AP-T/HEI/T36332415107
AP-T/SAP-I/HEI/AP-T36332415107
HEI/SAP-I222014964
Suspended armament
Max weight 1,250 kg

NameWeightSlot
27.3 kg
3 × 81.8 kg
43.1 kg
2 × 86.2 kg
213.1 kg
474.4 kg
Economy
Repair cost Basic → Reference
AB 3,185 → 4,631 SL
RB 8,936 → 12,993 SL
SB 12,418 → 18,056 SL
Crew training 86,000 SL
Experts 300,000 SL
Aces 1,700 GE
Research Aces 720,000 RP
Reward multiplier AB / RB / SB
130 / 360 / 600 % SL
196 % RP
Total cost of modifications 91,300 RP
147,200 SL
Talisman cost 2,100 GE


Flight performance
Survivability
Weaponry
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