PLAY
Ground Vehicles
Pz.III L
II
Rank
AB
3.0
RB
3.0
SB
3.0
Battle rating
Germany
Game nation
Medium tank
Main role
11,000
RP
Research
22,000
SL
Purchase
General information

The Panzerkampfwagen III Ausführung L (Panzer III L) (Sd.Kfz. Index: Sd.Kfz. 141/1) is the tenth variant of the Panzerkampfwagen III medium tank family (the "I" variant was skipped). It is essentially a newly manufactured Panzer III based on Panzer III J1 standards, which was modified from existing Panzer III Js. Both the turret and the frontal hull were outfitted with spaced armour. It was also outfitted with a new system for transferring heated engine coolant to another vehicle. However, distinguishing the different variations based on the look of spaced armour on Panzer IIIs is not a viable method. The front of the turret and the hull of the latest production Panzer IV J tanks were fitted with 20 mm spaced armour plates. Some older Panzer III variants also had it fitted in the field.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panzer III L is armed with the same long-barrelled 50 Kampfwagenkanone (KwK) 39 mm L/60 tank gun as the preceding Panzer III J1, but it also has 20 mm spaced armour on the front of the turret and hull. The Panzer III L's playstyle is essentially the same, however, players may appreciate the small upgrades in frontal protection. Frontal engagement with tanks that fire HEAT ammunition, such as the M4A3 (105) is easier because the 20 mm spaced armour limits the efficacy of the HEAT projectiles when attacked from the tank front. Nonetheless, the armour upgrade is insufficient for aggressive battle, and caution is still required, particularly against Soviet early T-34 medium tanks and early KV-1 heavy tanks.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 53 / 30 / 53 mm
Turret 50 / 30 / 30 mm
Visibility 88 %
Crew 5 persons
Mobility
Max speed
Forward 5359 km/h
Backward 1011 km/h
Power-to-weight ratio 13.311.825.420.7 hp/t
Engine power 300265572465 hp
Weight 22.5 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
50 mm KwK39 cannon
Ammunition 84 rounds
First-order 22 rounds
Reload basic crew → aces
4.8 → 3.7 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 9.88.318.413.31411.926.419 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APC10610183655039
HE12119765
APCR13012190624229
APCR13712688563623
7.92 mm MG34 machine gun (coaxial)
Ammunition 3,750 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 714 → 923 SL
RB 806 → 1,042 SL
SB 990 → 1,280 SL
Crew training 6,300 SL
Experts 220,000 SL
Aces 210 GE
Research Aces 22,000 RP
Reward multiplier AB / RB / SB
50 / 60 / 70 % SL
124 % RP
Total cost of modifications 10,320 RP
13,820 SL
Talisman cost 750 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
0
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content