PLAY
Ground Vehicles
Elefant
IV
Rank
AB
7.0
RB
6.7
SB
6.7
Battle rating
Germany
Game nation
Tank destroyer
Main role
Premium vehicle
Status
General information

At the conclusion of the Battle of Kursk, the German experience with the Ferdinand had been disappointing due to the constraints the large and heavy vehicle imposed, as well as desired improvements that needed to be implemented to the design. Recalled back to the factories in January 1944, the Ferdinand underwent design improvements such as the inclusion of a bow machine gun, a commander's cupola, application of zimmerit and other changes to the armour profile for better blast and shrapnel protection of the engines. These modifications were completed and began to be sent back into combat as early as February. By May 1944, an order was made by German Army High Command that the Ferdinand was to assume the new name "Elefant". The Elefant continued to see use, notably in the Italian Theatre and the Eastern Front, all the way until the Battle of Berlin in 1945.

The Elefant (Sd.Kfz. index: Sd.Kfz. 184) was introduced during Update "Wind of Change" as reward for Battle Pass: Season VII, "Armoured Elephant". Aside from the addition of the machine gun and cupola, the vehicle is functionally the same as the standard Ferdinand, boasting the long 88 mm PaK 43 cannon to penetrate all types of armour and an impressive 200 mm frontal plate for protection. However, the Elefant is big, heavy, and slow, so being outnumbered by the enemy can quickly lead to a lucky few of them to outflank and destroy the Elefant through its very long side profile, where the armour is thin, or the protruding casemate structure, where the ammunition is stored. However, players maximizing the Elefant's long-range capabilities can quickly lock down a sector of the map from anyone who dares roll into the 88 mm's sight.


Where to purchase:

Survivability and armour
Armour front / side / back
Hull 200 / 80 / 80 mm
Turret 200 / 80 / 80 mm
Visibility 119 %
Crew 6 persons
Mobility
Max speed
Forward 3033 km/h
Backward 3033 km/h
Power-to-weight ratio 9.68.516.813.7 hp/t
Engine power 6255531,093888 hp
Weight 65 t
Optics
Gunner
Commander
Driver
Optics zoom
5.0x
Armaments
88 mm PaK43 cannon
Ammunition 38 rounds
Reload basic crew → aces
8.7 → 6.7 s
Vertical guidance -8 / 14°
Horizontal guidance -14 / 14°
Turret Rotation Speed basic crew → aces
Horizontal 5.64.89.8786.813.910.1 °/s
Vertical 2.82.28.55.543.212.27.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC237234222207193180
HE191917161414
HEAT110110110110110110
APCR279273252227205185
7.92 mm MG34 machine gun (coaxial)
Ammunition 600 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost
AB 2,998 SL
RB 3,097 SL
SB 4,234 SL
Crew training 10,000 SL
Experts 1,180,000 SL
Aces 890 GE
Research Aces 340,000 RP
Reward multiplier AB / RB / SB
2 x (135 / 210 / 250) % SL
2 x 184 % RP
Premium vehicle
All modifications are unlocked

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
2
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content