PLAY
Ground Vehicles
Panther II
IV
Rank
AB
7.0
RB
7.0
SB
7.0
Battle rating
Germany
Game nation
Medium tank
Main role
General information

The Pz.Kpfw. Panther II (SdKfz. 172) was a prototype medium tank designed to improve on the Panther during World War II. It was designed to offer stronger armor, improved performance, and greater firepower. These requirements arose from the Heer's growing awareness of the threat posed by enemy anti-tank guns and rifles and the need to address the Panther's early design problems. The Heer also intended to reuse some components from the Panther and Tiger II to simplify production. Ultimately, it did not enter series production due to a lack of resources; these were instead used to continue the mass production of heavy tanks such as the Tiger II.

The Panther II was introduced during the closed beta for ground units before Update 1.41. Caution is advised, as its 88 mm shell has high penetration. In addition, the Panther II has the same mobility as the previous Panther F. Its hull armor is also stronger than that of the Panther D, A, G, and F, which increases the Panther II's survivability. Furthermore, the commander and driver of the Panther II each have a night vision device that enables nighttime visibility in the game.



Survivability and armour
Armour front / side / back
Hull 100 / 60 / 40 mm
Turret 120 / 60 / 60 mm
Visibility 116 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 5460 km/h
Backward 1416 km/h
Power-to-weight ratio 171532.426.3 hp/t
Engine power 9007961,7171,395 hp
Weight 53 t
Optics
Gunner
Commander
Driver
Optics zoom
2.5x–6.0x
Optical device
Armaments
88 mm KwK43 cannon
Ammunition 50 rounds
First-order 10 rounds
Reload basic crew → aces
9.7 → 7.5 s
Vertical guidance -8 / 15°
Turret Rotation Speed basic crew → aces
Horizontal 8.47.115.811.41210.222.616.3 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC237234222207193180
HE191917161414
HEAT110110110110110110
APCR279273252227205185
7.92 mm MG34 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 3,805 → 5,407 SL
RB 4,335 → 6,160 SL
SB 5,649 → 8,027 SL
Crew training 78,000 SL
Experts 270,000 SL
Aces 1,100 GE
Research Aces 670,000 RP
Reward multiplier AB / RB / SB
130 / 200 / 220 % SL
190 % RP
Total cost of modifications 80,100 RP
130,000 SL
Talisman cost 2,000 GE

Mobility
Protection
Firepower
Rating by players
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Settings
Settings
Characteristics:
Modification:
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